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https://github.com/photonstorm/phaser
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JSDocs fixes
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1 changed files with 24 additions and 24 deletions
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@ -870,7 +870,7 @@ var WebGLPipeline = new Class({
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* It does not perform any batch limit checking itself, so if you need to call
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* this method directly, do so in the same way that `batchQuad` does, for example.
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*
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* @method Phaser.Renderer.WebGL.Pipelines.MultiPipeline#batchVert
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* @method Phaser.Renderer.WebGL.WebGLPipeline#batchVert
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* @since 3.50.0
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*
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* @param {number} x - The vertex x position.
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@ -916,8 +916,8 @@ var WebGLPipeline = new Class({
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*
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* Where tx0/ty0 = 0, tx1/ty1 = 1, tx2/ty2 = 2 and tx3/ty3 = 3
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*
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* @method Phaser.Renderer.WebGL.Pipelines.MultiPipeline#batchQuad
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* @since 3.12.0
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* @method Phaser.Renderer.WebGL.WebGLPipeline#batchQuad
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* @since 3.50.0
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*
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* @param {number} x0 - The top-left x position.
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* @param {number} y0 - The top-left y position.
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@ -981,8 +981,8 @@ var WebGLPipeline = new Class({
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* 1-----2
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* ```
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*
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* @method Phaser.Renderer.WebGL.Pipelines.MultiPipeline#batchTri
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* @since 3.12.0
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* @method Phaser.Renderer.WebGL.WebGLPipeline#batchTri
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* @since 3.50.0
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*
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* @param {number} x1 - The bottom-left x position.
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* @param {number} y1 - The bottom-left y position.
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@ -1034,7 +1034,7 @@ var WebGLPipeline = new Class({
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* directly, use the `WebGLShader` method equivalent instead, to avoid the program
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* being set.
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*
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* @method Phaser.Renderer.WebGL.WebGLShader#set1f
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* @method Phaser.Renderer.WebGL.WebGLPipeline#set1f
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* @since 3.50.0
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*
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* @param {string} name - The name of the uniform to set.
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@ -1061,7 +1061,7 @@ var WebGLPipeline = new Class({
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* directly, use the `WebGLShader` method equivalent instead, to avoid the program
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* being set.
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*
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* @method Phaser.Renderer.WebGL.WebGLShader#set2f
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* @method Phaser.Renderer.WebGL.WebGLPipeline#set2f
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* @since 3.50.0
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*
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* @param {string} name - The name of the uniform to set.
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@ -1089,7 +1089,7 @@ var WebGLPipeline = new Class({
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* directly, use the `WebGLShader` method equivalent instead, to avoid the program
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* being set.
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*
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* @method Phaser.Renderer.WebGL.WebGLShader#set3f
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* @method Phaser.Renderer.WebGL.WebGLPipeline#set3f
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* @since 3.50.0
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*
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* @param {string} name - The name of the uniform to set.
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@ -1118,7 +1118,7 @@ var WebGLPipeline = new Class({
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* directly, use the `WebGLShader` method equivalent instead, to avoid the program
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* being set.
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*
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* @method Phaser.Renderer.WebGL.WebGLShader#set4f
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* @method Phaser.Renderer.WebGL.WebGLPipeline#set4f
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* @since 3.50.0
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*
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* @param {string} name - The name of the uniform to set.
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@ -1148,7 +1148,7 @@ var WebGLPipeline = new Class({
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* directly, use the `WebGLShader` method equivalent instead, to avoid the program
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* being set.
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*
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* @method Phaser.Renderer.WebGL.WebGLShader#set1fv
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* @method Phaser.Renderer.WebGL.WebGLPipeline#set1fv
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* @since 3.50.0
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*
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* @param {string} name - The name of the uniform to set.
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@ -1175,7 +1175,7 @@ var WebGLPipeline = new Class({
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* directly, use the `WebGLShader` method equivalent instead, to avoid the program
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* being set.
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*
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* @method Phaser.Renderer.WebGL.WebGLShader#set2fv
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* @method Phaser.Renderer.WebGL.WebGLPipeline#set2fv
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* @since 3.50.0
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*
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* @param {string} name - The name of the uniform to set.
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@ -1202,7 +1202,7 @@ var WebGLPipeline = new Class({
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* directly, use the `WebGLShader` method equivalent instead, to avoid the program
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* being set.
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*
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* @method Phaser.Renderer.WebGL.WebGLShader#set3fv
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* @method Phaser.Renderer.WebGL.WebGLPipeline#set3fv
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* @since 3.50.0
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*
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* @param {string} name - The name of the uniform to set.
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@ -1229,7 +1229,7 @@ var WebGLPipeline = new Class({
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* directly, use the `WebGLShader` method equivalent instead, to avoid the program
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* being set.
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*
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* @method Phaser.Renderer.WebGL.WebGLShader#set4fv
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* @method Phaser.Renderer.WebGL.WebGLPipeline#set4fv
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* @since 3.50.0
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*
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* @param {string} name - The name of the uniform to set.
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@ -1256,7 +1256,7 @@ var WebGLPipeline = new Class({
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* directly, use the `WebGLShader` method equivalent instead, to avoid the program
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* being set.
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*
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* @method Phaser.Renderer.WebGL.WebGLShader#set1iv
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* @method Phaser.Renderer.WebGL.WebGLPipeline#set1iv
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* @since 3.50.0
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*
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* @param {string} name - The name of the uniform to set.
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@ -1283,7 +1283,7 @@ var WebGLPipeline = new Class({
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* directly, use the `WebGLShader` method equivalent instead, to avoid the program
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* being set.
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*
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* @method Phaser.Renderer.WebGL.WebGLShader#set2iv
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* @method Phaser.Renderer.WebGL.WebGLPipeline#set2iv
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* @since 3.50.0
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*
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* @param {string} name - The name of the uniform to set.
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@ -1310,7 +1310,7 @@ var WebGLPipeline = new Class({
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* directly, use the `WebGLShader` method equivalent instead, to avoid the program
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* being set.
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*
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* @method Phaser.Renderer.WebGL.WebGLShader#set3iv
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* @method Phaser.Renderer.WebGL.WebGLPipeline#set3iv
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* @since 3.50.0
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*
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* @param {string} name - The name of the uniform to set.
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@ -1337,7 +1337,7 @@ var WebGLPipeline = new Class({
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* directly, use the `WebGLShader` method equivalent instead, to avoid the program
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* being set.
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*
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* @method Phaser.Renderer.WebGL.WebGLShader#set4iv
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* @method Phaser.Renderer.WebGL.WebGLPipeline#set4iv
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* @since 3.50.0
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*
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* @param {string} name - The name of the uniform to set.
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@ -1364,7 +1364,7 @@ var WebGLPipeline = new Class({
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* directly, use the `WebGLShader` method equivalent instead, to avoid the program
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* being set.
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*
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* @method Phaser.Renderer.WebGL.WebGLShader#set1i
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* @method Phaser.Renderer.WebGL.WebGLPipeline#set1i
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* @since 3.50.0
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*
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* @param {string} name - The name of the uniform to set.
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@ -1391,7 +1391,7 @@ var WebGLPipeline = new Class({
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* directly, use the `WebGLShader` method equivalent instead, to avoid the program
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* being set.
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*
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* @method Phaser.Renderer.WebGL.WebGLShader#set2i
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* @method Phaser.Renderer.WebGL.WebGLPipeline#set2i
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* @since 3.50.0
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*
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* @param {string} name - The name of the uniform to set.
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@ -1419,7 +1419,7 @@ var WebGLPipeline = new Class({
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* directly, use the `WebGLShader` method equivalent instead, to avoid the program
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* being set.
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*
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* @method Phaser.Renderer.WebGL.WebGLShader#set3i
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* @method Phaser.Renderer.WebGL.WebGLPipeline#set3i
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* @since 3.50.0
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*
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* @param {string} name - The name of the uniform to set.
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@ -1448,7 +1448,7 @@ var WebGLPipeline = new Class({
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* directly, use the `WebGLShader` method equivalent instead, to avoid the program
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* being set.
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*
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* @method Phaser.Renderer.WebGL.WebGLShader#set4i
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* @method Phaser.Renderer.WebGL.WebGLPipeline#set4i
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* @since 3.50.0
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*
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* @param {string} name - The name of the uniform to set.
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@ -1478,7 +1478,7 @@ var WebGLPipeline = new Class({
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* directly, use the `WebGLShader` method equivalent instead, to avoid the program
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* being set.
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*
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* @method Phaser.Renderer.WebGL.WebGLShader#setMatrix2fv
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* @method Phaser.Renderer.WebGL.WebGLPipeline#setMatrix2fv
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* @since 3.50.0
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*
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* @param {string} name - The name of the uniform to set.
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@ -1506,7 +1506,7 @@ var WebGLPipeline = new Class({
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* directly, use the `WebGLShader` method equivalent instead, to avoid the program
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* being set.
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*
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* @method Phaser.Renderer.WebGL.WebGLShader#setMatrix3fv
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* @method Phaser.Renderer.WebGL.WebGLPipeline#setMatrix3fv
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* @since 3.50.0
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*
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* @param {string} name - The name of the uniform to set.
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@ -1534,7 +1534,7 @@ var WebGLPipeline = new Class({
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* directly, use the `WebGLShader` method equivalent instead, to avoid the program
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* being set.
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*
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* @method Phaser.Renderer.WebGL.WebGLShader#setMatrix4fv
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* @method Phaser.Renderer.WebGL.WebGLPipeline#setMatrix4fv
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* @since 3.50.0
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*
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* @param {string} name - The name of the uniform to set.
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