JSDocs fixes

This commit is contained in:
Richard Davey 2020-11-03 11:31:52 +00:00
parent f4b95ab2c3
commit 93948f5b29

View file

@ -870,7 +870,7 @@ var WebGLPipeline = new Class({
* It does not perform any batch limit checking itself, so if you need to call
* this method directly, do so in the same way that `batchQuad` does, for example.
*
* @method Phaser.Renderer.WebGL.Pipelines.MultiPipeline#batchVert
* @method Phaser.Renderer.WebGL.WebGLPipeline#batchVert
* @since 3.50.0
*
* @param {number} x - The vertex x position.
@ -916,8 +916,8 @@ var WebGLPipeline = new Class({
*
* Where tx0/ty0 = 0, tx1/ty1 = 1, tx2/ty2 = 2 and tx3/ty3 = 3
*
* @method Phaser.Renderer.WebGL.Pipelines.MultiPipeline#batchQuad
* @since 3.12.0
* @method Phaser.Renderer.WebGL.WebGLPipeline#batchQuad
* @since 3.50.0
*
* @param {number} x0 - The top-left x position.
* @param {number} y0 - The top-left y position.
@ -981,8 +981,8 @@ var WebGLPipeline = new Class({
* 1-----2
* ```
*
* @method Phaser.Renderer.WebGL.Pipelines.MultiPipeline#batchTri
* @since 3.12.0
* @method Phaser.Renderer.WebGL.WebGLPipeline#batchTri
* @since 3.50.0
*
* @param {number} x1 - The bottom-left x position.
* @param {number} y1 - The bottom-left y position.
@ -1034,7 +1034,7 @@ var WebGLPipeline = new Class({
* directly, use the `WebGLShader` method equivalent instead, to avoid the program
* being set.
*
* @method Phaser.Renderer.WebGL.WebGLShader#set1f
* @method Phaser.Renderer.WebGL.WebGLPipeline#set1f
* @since 3.50.0
*
* @param {string} name - The name of the uniform to set.
@ -1061,7 +1061,7 @@ var WebGLPipeline = new Class({
* directly, use the `WebGLShader` method equivalent instead, to avoid the program
* being set.
*
* @method Phaser.Renderer.WebGL.WebGLShader#set2f
* @method Phaser.Renderer.WebGL.WebGLPipeline#set2f
* @since 3.50.0
*
* @param {string} name - The name of the uniform to set.
@ -1089,7 +1089,7 @@ var WebGLPipeline = new Class({
* directly, use the `WebGLShader` method equivalent instead, to avoid the program
* being set.
*
* @method Phaser.Renderer.WebGL.WebGLShader#set3f
* @method Phaser.Renderer.WebGL.WebGLPipeline#set3f
* @since 3.50.0
*
* @param {string} name - The name of the uniform to set.
@ -1118,7 +1118,7 @@ var WebGLPipeline = new Class({
* directly, use the `WebGLShader` method equivalent instead, to avoid the program
* being set.
*
* @method Phaser.Renderer.WebGL.WebGLShader#set4f
* @method Phaser.Renderer.WebGL.WebGLPipeline#set4f
* @since 3.50.0
*
* @param {string} name - The name of the uniform to set.
@ -1148,7 +1148,7 @@ var WebGLPipeline = new Class({
* directly, use the `WebGLShader` method equivalent instead, to avoid the program
* being set.
*
* @method Phaser.Renderer.WebGL.WebGLShader#set1fv
* @method Phaser.Renderer.WebGL.WebGLPipeline#set1fv
* @since 3.50.0
*
* @param {string} name - The name of the uniform to set.
@ -1175,7 +1175,7 @@ var WebGLPipeline = new Class({
* directly, use the `WebGLShader` method equivalent instead, to avoid the program
* being set.
*
* @method Phaser.Renderer.WebGL.WebGLShader#set2fv
* @method Phaser.Renderer.WebGL.WebGLPipeline#set2fv
* @since 3.50.0
*
* @param {string} name - The name of the uniform to set.
@ -1202,7 +1202,7 @@ var WebGLPipeline = new Class({
* directly, use the `WebGLShader` method equivalent instead, to avoid the program
* being set.
*
* @method Phaser.Renderer.WebGL.WebGLShader#set3fv
* @method Phaser.Renderer.WebGL.WebGLPipeline#set3fv
* @since 3.50.0
*
* @param {string} name - The name of the uniform to set.
@ -1229,7 +1229,7 @@ var WebGLPipeline = new Class({
* directly, use the `WebGLShader` method equivalent instead, to avoid the program
* being set.
*
* @method Phaser.Renderer.WebGL.WebGLShader#set4fv
* @method Phaser.Renderer.WebGL.WebGLPipeline#set4fv
* @since 3.50.0
*
* @param {string} name - The name of the uniform to set.
@ -1256,7 +1256,7 @@ var WebGLPipeline = new Class({
* directly, use the `WebGLShader` method equivalent instead, to avoid the program
* being set.
*
* @method Phaser.Renderer.WebGL.WebGLShader#set1iv
* @method Phaser.Renderer.WebGL.WebGLPipeline#set1iv
* @since 3.50.0
*
* @param {string} name - The name of the uniform to set.
@ -1283,7 +1283,7 @@ var WebGLPipeline = new Class({
* directly, use the `WebGLShader` method equivalent instead, to avoid the program
* being set.
*
* @method Phaser.Renderer.WebGL.WebGLShader#set2iv
* @method Phaser.Renderer.WebGL.WebGLPipeline#set2iv
* @since 3.50.0
*
* @param {string} name - The name of the uniform to set.
@ -1310,7 +1310,7 @@ var WebGLPipeline = new Class({
* directly, use the `WebGLShader` method equivalent instead, to avoid the program
* being set.
*
* @method Phaser.Renderer.WebGL.WebGLShader#set3iv
* @method Phaser.Renderer.WebGL.WebGLPipeline#set3iv
* @since 3.50.0
*
* @param {string} name - The name of the uniform to set.
@ -1337,7 +1337,7 @@ var WebGLPipeline = new Class({
* directly, use the `WebGLShader` method equivalent instead, to avoid the program
* being set.
*
* @method Phaser.Renderer.WebGL.WebGLShader#set4iv
* @method Phaser.Renderer.WebGL.WebGLPipeline#set4iv
* @since 3.50.0
*
* @param {string} name - The name of the uniform to set.
@ -1364,7 +1364,7 @@ var WebGLPipeline = new Class({
* directly, use the `WebGLShader` method equivalent instead, to avoid the program
* being set.
*
* @method Phaser.Renderer.WebGL.WebGLShader#set1i
* @method Phaser.Renderer.WebGL.WebGLPipeline#set1i
* @since 3.50.0
*
* @param {string} name - The name of the uniform to set.
@ -1391,7 +1391,7 @@ var WebGLPipeline = new Class({
* directly, use the `WebGLShader` method equivalent instead, to avoid the program
* being set.
*
* @method Phaser.Renderer.WebGL.WebGLShader#set2i
* @method Phaser.Renderer.WebGL.WebGLPipeline#set2i
* @since 3.50.0
*
* @param {string} name - The name of the uniform to set.
@ -1419,7 +1419,7 @@ var WebGLPipeline = new Class({
* directly, use the `WebGLShader` method equivalent instead, to avoid the program
* being set.
*
* @method Phaser.Renderer.WebGL.WebGLShader#set3i
* @method Phaser.Renderer.WebGL.WebGLPipeline#set3i
* @since 3.50.0
*
* @param {string} name - The name of the uniform to set.
@ -1448,7 +1448,7 @@ var WebGLPipeline = new Class({
* directly, use the `WebGLShader` method equivalent instead, to avoid the program
* being set.
*
* @method Phaser.Renderer.WebGL.WebGLShader#set4i
* @method Phaser.Renderer.WebGL.WebGLPipeline#set4i
* @since 3.50.0
*
* @param {string} name - The name of the uniform to set.
@ -1478,7 +1478,7 @@ var WebGLPipeline = new Class({
* directly, use the `WebGLShader` method equivalent instead, to avoid the program
* being set.
*
* @method Phaser.Renderer.WebGL.WebGLShader#setMatrix2fv
* @method Phaser.Renderer.WebGL.WebGLPipeline#setMatrix2fv
* @since 3.50.0
*
* @param {string} name - The name of the uniform to set.
@ -1506,7 +1506,7 @@ var WebGLPipeline = new Class({
* directly, use the `WebGLShader` method equivalent instead, to avoid the program
* being set.
*
* @method Phaser.Renderer.WebGL.WebGLShader#setMatrix3fv
* @method Phaser.Renderer.WebGL.WebGLPipeline#setMatrix3fv
* @since 3.50.0
*
* @param {string} name - The name of the uniform to set.
@ -1534,7 +1534,7 @@ var WebGLPipeline = new Class({
* directly, use the `WebGLShader` method equivalent instead, to avoid the program
* being set.
*
* @method Phaser.Renderer.WebGL.WebGLShader#setMatrix4fv
* @method Phaser.Renderer.WebGL.WebGLPipeline#setMatrix4fv
* @since 3.50.0
*
* @param {string} name - The name of the uniform to set.