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PostFX Pipeline only needs a single quad
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@ -46,6 +46,7 @@ var PostFXPipeline = new Class({
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{
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config.fragShader = GetFastValue(config, 'fragShader', ShaderSourceFS);
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config.vertShader = GetFastValue(config, 'vertShader', ShaderSourceVS);
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config.vertexCapacity = GetFastValue(config, 'vertexCapacity', 1);
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config.uniforms = GetFastValue(config, 'uniforms', [
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'uProjectionMatrix',
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'uMainSampler'
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