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Expose Render Target and WebGLShader
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1 changed files with 3 additions and 1 deletions
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@ -15,9 +15,11 @@ var WebGL = {
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PipelineManager: require('./PipelineManager'),
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Pipelines: require('./pipelines'),
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RenderTarget: require('./RenderTarget'),
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Utils: require('./Utils'),
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WebGLPipeline: require('./WebGLPipeline'),
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WebGLRenderer: require('./WebGLRenderer')
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WebGLRenderer: require('./WebGLRenderer'),
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WebGLShader: require('./WebGLShader')
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};
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