Richard Davey
|
ec5da6930c
|
Added post pipeline support to all Game Objects
|
2020-11-23 16:17:13 +00:00 |
|
Richard Davey
|
28d925b875
|
JSDoc fixes
|
2020-11-23 15:06:45 +00:00 |
|
Richard Davey
|
417f7684c3
|
More integer to number changes
|
2020-11-23 10:32:00 +00:00 |
|
Richard Davey
|
02c34cd64e
|
Replace integer with number
|
2020-11-23 10:22:13 +00:00 |
|
Richard Davey
|
eee3feb667
|
Pass Game Object to batchQuad
|
2020-11-09 13:19:31 +00:00 |
|
Richard Davey
|
d3c70002ea
|
Removed use of _tempMatrix from all renderers
|
2020-11-06 09:44:29 +00:00 |
|
Richard Davey
|
4ba2b0eb7b
|
All swapped to using renderer matrices to make pipelines smaller
|
2020-10-28 16:52:59 +00:00 |
|
Richard Davey
|
85a284d095
|
Particles.EmitterOp now cleanly separates between the different types of property configuration options. start | end will now ease between the two values, min | max will pick a random value between them and random: [] will pick a random element. They no longer get mixed together. Fix #3608
|
2020-10-16 17:52:59 +01:00 |
|
Richard Davey
|
1aaecbe703
|
Particles.EmitterOp.setMethods will now reset both onEmit and onUpdate to their default values. This allows you to reconfigure an emitter op with a new type of value and not have it stuck on the previous one. Fix #3663
|
2020-10-16 17:32:22 +01:00 |
|
Richard Davey
|
ae6112297a
|
Default tint value should now be 0xffffff. Fix #5358
|
2020-10-15 12:19:17 +01:00 |
|
Richard Davey
|
24de03ca96
|
Added missing ADDED_TO_SCENE handlers
|
2020-09-29 20:14:30 +01:00 |
|
Richard Davey
|
12c8ddfd05
|
Use getXRound
|
2020-09-29 18:05:39 +01:00 |
|
Richard Davey
|
9619995527
|
Add to UpdateList if not on Display List
|
2020-09-29 18:05:29 +01:00 |
|
Richard Davey
|
b86d982c00
|
The ParticleManagerCanvasRenderer now calculates its transform matrix differently, splitting out the parent matrix and factoring in the follow offsets separately. It also uses setToContext internally. This fixes numerous issues with particle emitters being incorrectly offset when added to Containers, or having the Camera zoomed, running under Canvas. Fix #4908 #4531 #4131
|
2020-09-23 12:06:29 +01:00 |
|
Richard Davey
|
a459ec090f
|
Fixed lint issue
|
2020-09-23 11:50:07 +01:00 |
|
Richard Davey
|
fb849ae0dc
|
The ParticleManagerWebGLRenderer now calculates its transform matrix differently, splitting out the parent matrix and factoring in follow offsets separately. This fixes numerous issues with particle emitters being incorrectly offset when added to Containers. Fix #5319 #5195 #4739 #4691
|
2020-09-23 11:50:00 +01:00 |
|
Vladislav Forsh
|
4d7301a4be
|
Improve types for particle emitter deathZone and emitZone
|
2020-09-21 12:38:29 +03:00 |
|
Vladislav Forsh
|
530c7a3d92
|
Add reserve property to particle emitter config
|
2020-09-21 12:06:49 +03:00 |
|
Vladislav Forsh
|
8fd4754b03
|
Add ability to use custom easing function(s) with particle emitters
|
2020-09-16 12:43:38 +03:00 |
|
Richard Davey
|
6a966e3f3b
|
Removed interpolationPercentage parameter from all render methods, as it has never been used.
|
2020-09-14 15:33:58 +01:00 |
|
Richard Davey
|
951457c881
|
As a result of the change to the shader, all uses of the WebGL Util function getTintAppendFloatAlphaAndSwap have been replaced with getTintAppendFloatAlpha instead.
|
2020-09-14 15:02:13 +01:00 |
|
Richard Davey
|
d198818d80
|
Game Objects now call the new Pipeline Manager methods directly
|
2020-09-09 13:05:18 +01:00 |
|
Richard Davey
|
8f8a90bedd
|
Utils.Array.StableSort has been recoded. It's now based on Two-Screens stable sort 0.1.8 and has been updated to fit into Phaser better and no longer create any window bound objects. The inplace function has been removed, just call StableSort(array) directly now. All classes that used StableSort.inplace have been updated to call it directly.
|
2020-09-02 12:24:27 +01:00 |
|
Richard Davey
|
da3f9b22c3
|
Exposed on the main API namespace
|
2020-09-01 18:38:57 +01:00 |
|
Richard Davey
|
3bd91ea3de
|
Update ParticleManagerCreator.js
|
2020-08-24 19:24:11 +01:00 |
|
Richard Davey
|
a9072cadf2
|
Sprite , Rope , ParticleEmitterManager , Extern and DOMElement now all override the addedToScene and removedFromScene callbacks to handle further set-up tasks.
|
2020-08-24 19:24:02 +01:00 |
|
Richard Davey
|
f4259deb37
|
DOMElementFactory , ExternFactory , ParticleManagerFactor , RopeFactory and SpriteFactory all no longer add the objects to the Update List, this is now handled by the ADDED events instead.
|
2020-08-24 19:22:58 +01:00 |
|
Richard Davey
|
786f78e91d
|
Particle Emitter Game Objects now support rendering in Light2d.
|
2020-07-16 15:32:06 +01:00 |
|
Richard Davey
|
99af20aa68
|
The Particle Emitter Game Object WebGL Renderer function has been updated to support multi-texture units.
|
2020-07-15 18:03:36 +01:00 |
|
Richard Davey
|
dea68135fd
|
Correct texture type. Fix #5199
|
2020-07-13 13:29:01 +01:00 |
|
Jason Kwok
|
fca63274e2
|
Fixed this return types for Phaser.GameObjects.Particles.Zones.EdgeZone
|
2020-01-26 21:21:25 +08:00 |
|
Jason Kwok
|
022fa20673
|
Fixed this return types for Phaser.GameObjects.Particles.EmitterOp
|
2020-01-26 21:18:14 +08:00 |
|
Jason Kwok
|
270f7b33a3
|
Fixed this return types for Phaser.GameObjects.Particles.ParticleEmitterManager
|
2020-01-26 21:15:30 +08:00 |
|
Jason Kwok
|
1fd71ae088
|
Fixed this return types fro Phaser.GameObjects.Particles.ParticleEmitter
|
2020-01-26 21:13:11 +08:00 |
|
Richard Davey
|
ff65e69cd1
|
Changed copyright date to 2020
|
2020-01-15 12:07:09 +00:00 |
|
Richard Davey
|
5130fccbf5
|
Merge pull request #4921 from samme/feature/emitter-remove
Add ParticleEmitter.remove() and ParticleEmitterManager#removeEmitter()
|
2019-12-28 16:35:07 +00:00 |
|
samme
|
15506e0faf
|
Add ParticleEmitter.remove() and ParticleEmitterManager#removeEmitter()
|
2019-12-23 10:36:35 -08:00 |
|
samme
|
559c89eaf2
|
Add ParticleEmitter#setTint()
|
2019-12-23 09:25:35 -08:00 |
|
Richard Davey
|
d405bab92c
|
Set image smoothing based on renderer or scale mode.
|
2019-10-01 16:10:46 +01:00 |
|
samme
|
df3953e604
|
Require truthy random value for randomness
|
2019-06-11 11:38:29 -07:00 |
|
samme
|
c55ee432ce
|
Docs for easedValueEmit()
|
2019-06-07 13:32:12 -07:00 |
|
samme
|
cf627a07e1
|
Correct emitOnly values for angle, lifespan, x, y
|
2019-06-07 13:31:01 -07:00 |
|
samme
|
d3407c5e44
|
Add EmitterOpOnEmitType and EmitterOpOnUpdateType
Also some corrections in ParticleEmitterConfig docs
|
2019-06-01 13:33:06 -07:00 |
|
Richard Davey
|
c91ed91ce3
|
License link update
|
2019-05-10 16:15:04 +01:00 |
|
Richard Davey
|
a6341a97a8
|
Fixed Types references
|
2019-05-09 15:32:53 +01:00 |
|
Richard Davey
|
29aee69aa0
|
Particles Types
|
2019-05-09 11:57:00 +01:00 |
|
Richard Davey
|
78e1ef9df0
|
Particle Emitters and Containers can now have geometry masked children
|
2019-04-15 16:46:47 +01:00 |
|
Richard Davey
|
754ae7caa2
|
Particle Emitters can now be masked
|
2019-04-12 17:46:52 +01:00 |
|
Richard Davey
|
9dd3e7cd15
|
Added missing Mask component
|
2019-04-12 17:46:39 +01:00 |
|
Richard Davey
|
70a87a576d
|
Some legacy instances of float moved to number .
|
2019-02-13 12:39:36 +00:00 |
|
Richard Davey
|
e7b1d086e7
|
Moving all of the typedefs to properly namespaced scopes, rather than globals
\o/ ~ "Someone, save me!"
|
2019-02-13 12:35:12 +00:00 |
|
Brian Lui
|
af085646eb
|
Fix: Type declaration for blendMode
|
2019-02-08 15:58:18 +08:00 |
|
Richard Davey
|
44f4ac3598
|
Type def fix
|
2019-01-29 23:49:23 +00:00 |
|
Richard Davey
|
aa341854c7
|
Happy New Year
|
2019-01-15 16:20:22 +00:00 |
|
Richard Davey
|
4b27b37a0c
|
Added texture and unit arguments to batchQuad and batchTri , fixing the y2k bug.
|
2018-12-12 11:08:52 +00:00 |
|
Richard Davey
|
6f8759c186
|
Whenever Camera.roundPixels was enabled it would use a bitwise operation to truncate the float (x |= 0 ) - this has been replaced across all files that used it, with a call to Math.round instead. This gives far better results when zooming cameras both in and out of a Scene, stopping thin gaps appearing between closely packed Game Objects.
|
2018-11-30 10:27:25 +00:00 |
|
Richard Davey
|
18af31ffb7
|
Fixed how dead particles are managed, reduced gc churn and reset particle positions. Also removed un-needed stable sort.
|
2018-11-21 11:53:46 +00:00 |
|
Richard Davey
|
fca695f632
|
Removed Particle.index as it's no longer required
|
2018-11-21 11:53:21 +00:00 |
|
Piotr 'Waclaw I' Hanusiak
|
893310d5bb
|
array of dead particles is now being filled up with dead particles.
|
2018-10-29 22:19:57 +01:00 |
|
Richard Davey
|
d13984f460
|
Added jsdocs
|
2018-10-19 18:32:10 +01:00 |
|
Richard Davey
|
0b3d54a198
|
Added jsdocs
|
2018-10-19 18:29:36 +01:00 |
|
Richard Davey
|
4b1c762296
|
Updated @memberOf to @memberof
|
2018-10-10 10:49:13 +01:00 |
|
Richard Davey
|
4d13702c33
|
The Particle Emitter Manager has been given a NOOP method called setBlendMode to stop warnings from being thrown if you added an emitter to a Container in the Canvas renderer. Fix #4083
|
2018-10-05 16:31:43 +01:00 |
|
Richard Davey
|
b45df05ddb
|
Updated to get the frame names
|
2018-09-27 14:15:58 +01:00 |
|
Richard Davey
|
dedc939fdd
|
initPipeline now defaults to the Texture Tint Pipeline if nothing else is specified.
|
2018-09-05 11:19:02 +01:00 |
|
Richard Davey
|
4deb8e49ad
|
eslint fixes
|
2018-08-03 19:37:42 +01:00 |
|
Richard Davey
|
9f44896a3f
|
The Blend Mode is now set directly in all Canvas Renderers without comparing it to what's stored in the Canvas Renderer. This fixes problems where the blend mode would be lost between two different Game Objects because they restored the context, but didn't update the renderer flag. Game Objects in Canvas can now mix and match blend modes across the display list.
|
2018-08-03 01:29:18 +01:00 |
|
Richard Davey
|
e0918df6b0
|
Canvas particle renderer now using same matrix math as webgl
|
2018-08-03 01:04:46 +01:00 |
|
Richard Davey
|
0a035353fa
|
lint fix
|
2018-08-03 01:04:25 +01:00 |
|
Richard Davey
|
7313573161
|
The ParticleEmitterManager now has the Transform component. This means you can now set the position, rotation or scale of the Emitter Manager, and it will influence every Emitter it is rendering. The Managers transform is mixed with that of the Camera. This works in both Canvas and WebGL.
|
2018-07-31 23:21:07 +01:00 |
|
Richard Davey
|
c3cc4317dd
|
Particle.color has been removed as it's now calculated during rendering to allow for Camera alpha support.
|
2018-07-31 23:18:49 +01:00 |
|
Richard Davey
|
34b27fd57a
|
ParticleEmitter would fail to draw a textured particle in Canvas mode
|
2018-07-29 12:16:42 +01:00 |
|
Richard Davey
|
4481795d32
|
Swapped to using getX / getY
|
2018-07-27 00:53:00 +01:00 |
|
Richard Davey
|
8873bdcbf6
|
Fixed pipeline method call
|
2018-07-26 23:50:54 +01:00 |
|
Thomas Felix
|
43f6b1d231
|
fix: Corrects the wrong JSdoc comments
Wrong comments lead to a faulty Typescript Definition file missing
the depth attribute.
|
2018-07-25 22:13:38 +02:00 |
|
Richard Davey
|
fc5eb2511c
|
Particles using a blend mode wouldn't render correctly after the updates in 3.11. If the blend mode changes during the processing of an emitter manager it'll now correctly rebind the texture, stopping the particles from vanishing. Fix #3851
|
2018-07-23 01:39:21 +01:00 |
|
Richard Davey
|
106e32a4f5
|
Removed un-used imports
|
2018-07-19 13:26:11 +01:00 |
|
Richard Davey
|
ec5bd1912e
|
GameObject.willRender now takes a Camera as its only argument and uses it within the check. This has allowed me to remove 23 duplicate checks spread across the various Game Objects, all of which did the same thing, saving both KB and CPU time as the flags were being checked twice in most cases.
|
2018-07-19 13:19:02 +01:00 |
|
Richard Davey
|
5ba80defb7
|
Pass GO to setPipeline
|
2018-07-11 16:23:44 +01:00 |
|
Richard Davey
|
82b15c8695
|
Removed drawEmitterManager and moved to emitter render function
|
2018-07-11 14:40:36 +01:00 |
|
Richard Davey
|
7a23378015
|
Unified use of roundPixels, antialias and pixelArt modes
|
2018-06-27 15:15:00 +01:00 |
|
Richard Davey
|
7aa46657c2
|
Tidying up jsdocs and changing float to number
|
2018-06-26 23:19:14 +01:00 |
|
Richard Davey
|
8391042ff9
|
Merge pull request #3783 from samme/feature/particle-emitter-stop
Add ParticleEmitter#stop()
|
2018-06-25 22:42:00 +01:00 |
|
Richard Davey
|
51468fdefc
|
Merge branch 'master' of https://github.com/photonstorm/phaser
|
2018-06-25 16:25:42 +01:00 |
|
Richard Davey
|
90ba2608fa
|
Added in Camera alpha support to all canvas renderers
|
2018-06-25 16:24:08 +01:00 |
|
samme
|
bc2212c87d
|
Add ParticleEmitter#stop()
|
2018-06-23 12:51:16 -07:00 |
|
Chris Andrew
|
c2bfc52987
|
Documented the majority of the Geom Line functions.
|
2018-06-21 18:13:56 +01:00 |
|
Chris Andrew
|
6854ccb764
|
Cleaned up some remaining GameObject descriptions.
|
2018-06-21 14:18:28 +01:00 |
|
Chris Andrew
|
978f982c26
|
Documented the remaining ParticleEmitter Zone classes.
|
2018-06-21 14:12:47 +01:00 |
|
Chris Andrew
|
df88218534
|
Finished up EmitterOp method descriptions.
Finally!
|
2018-06-21 12:47:29 +01:00 |
|
Chris Andrew
|
7f232b6bed
|
Further EmitterOp documentation.
|
2018-06-20 17:18:03 +01:00 |
|
Chris Andrew
|
584e8f9919
|
Started documenting the EmitterOp class.
|
2018-06-20 16:18:00 +01:00 |
|
Chris Andrew
|
9f23818c40
|
Documented various missing descriptions for GameObject classes and functions.
|
2018-06-20 07:28:02 +01:00 |
|
Andre van Tonder
|
b2f8a139cc
|
change ParticleEmitter.startFollow to fix issue 3764
|
2018-06-18 14:25:12 +08:00 |
|
Richard Davey
|
15b544fc46
|
jsdoc fixes
|
2018-06-13 08:37:40 +01:00 |
|
Richard Davey
|
7df02a4447
|
Added 2 NOOPs instead of merging the whole mixins.
|
2018-06-01 00:03:45 +01:00 |
|
TadejZupancic
|
6f7463f4f7
|
Particle Emitter Manager in Container
Added Alpha and ScrollFactor Mixin to Particle Emitter Manager otherwise it crashes when added to the Container.
|
2018-05-30 10:44:49 +02:00 |
|
Richard Davey
|
2630c982b4
|
jsdoc fixes
|
2018-05-22 15:55:36 +01:00 |
|
Richard Davey
|
9429a28574
|
The Particle tint value was incorrectly calculated, causing the color channels to be inversed. Fix #3643
|
2018-05-18 13:16:17 +01:00 |
|
Richard Davey
|
0d0846a415
|
Calling a creator, such as GraphicsCreator, without passing in a config object, would cause an error to be thrown. All Game Object creators now catch against this.
|
2018-05-16 15:17:08 +01:00 |
|
Richard Davey
|
28251fd0f5
|
addToScene added to all Game Object Creators
|
2018-05-02 10:57:26 +01:00 |
|
samme
|
5fc6f94c67
|
Remove source checks in setEmitZone
|
2018-04-28 13:10:22 -07:00 |
|
samme
|
f59f90d2ca
|
Correct source types in *ZoneConfig definitions
|
2018-04-28 13:09:59 -07:00 |
|
samme
|
84ba1ba191
|
Correct source checks in setEmitZone
|
2018-04-28 08:41:32 -07:00 |
|
samme
|
bd9831912c
|
Don't stringify emitter ops twice
|
2018-04-24 14:20:23 -07:00 |
|
samme
|
0de5340201
|
Add 'angle' to configOpMap
It was missing from toJSON() output
|
2018-04-24 14:20:23 -07:00 |
|
Richard Davey
|
ed2eafb3b3
|
Code tidying
|
2018-04-23 00:13:11 +01:00 |
|
Richard Davey
|
30a0ff02cb
|
Merge pull request #3600 from samme/docs/particles
Add docs for gameobjects/particles
|
2018-04-22 23:07:51 +01:00 |
|
samme
|
711d2a6193
|
Minor additions and corrections to docs
|
2018-04-20 21:00:19 -07:00 |
|
Richard Davey
|
606ba6d8d7
|
Added new Mask component and added to all relevant Game Objects
|
2018-04-20 18:57:49 +01:00 |
|
samme
|
8b939d7790
|
Omit EmitterOpEmitConfig, EmitterOpUpdateConfig
|
2018-04-20 06:51:31 -07:00 |
|
Richard Davey
|
6299019838
|
Updated to use typeof DefinePlugin check.
|
2018-04-20 00:23:24 +01:00 |
|
samme
|
0b881e9a4e
|
Add particles docs
|
2018-04-19 14:05:21 -07:00 |
|
Felipe Alfonso
|
4496e773a7
|
Removed particle scroll factor property and calculation from canvas rendering
|
2018-04-18 18:44:09 -03:00 |
|
Richard Davey
|
18585de81d
|
Lots of jsdoc fixes
|
2018-04-16 14:43:24 +01:00 |
|
Richard Davey
|
cdfe2e0ea2
|
Fixed references
|
2018-04-10 04:13:38 +01:00 |
|
Felipe Alfonso
|
c232642a52
|
Parent matrix is applied to canvas context on each draw function
|
2018-04-04 14:05:59 -03:00 |
|
Felipe Alfonso
|
96b8db4685
|
Added parentMatrix to all canvas rendering functions
|
2018-04-04 13:14:55 -03:00 |
|
Felipe Alfonso
|
4f8ddd73bb
|
Merge branch 'master' into containers
|
2018-03-29 12:35:40 -03:00 |
|
Richard Davey
|
91008232ad
|
jsdoc fixes
|
2018-03-29 13:12:07 +01:00 |
|
Felipe Alfonso
|
e0f678d1ff
|
Merge branch 'master' into containers
|
2018-03-28 20:49:00 -03:00 |
|
Richard Davey
|
747f09af86
|
jsdoc fixes
|
2018-03-28 15:04:09 +01:00 |
|
Felipe Alfonso
|
d544701495
|
parentMatrix added to individual game object render function
|
2018-03-27 14:49:09 -03:00 |
|
orblazer
|
ae0b3b841b
|
Fix types on GameObjects
|
2018-03-27 14:52:58 +02:00 |
|
orblazer
|
f42f1bf132
|
Change structs for generic types
|
2018-03-23 16:54:12 +01:00 |
|
orblazer
|
7fba122321
|
Fix "any" types
|
2018-03-20 17:15:49 +01:00 |
|
orblazer
|
87633fdfad
|
Fix multiple types on GameObjects
|
2018-03-20 15:56:31 +01:00 |
|
orblazer
|
b4a30b8e43
|
Add callbacks on GameObjects
|
2018-03-19 22:27:16 +01:00 |
|
orblazer
|
87d6cdaff8
|
Update JSDoc on GameObjects
|
2018-03-19 13:50:32 +01:00 |
|
orblazer
|
90def456f2
|
Update JSDoc on GameObjects
|
2018-03-19 12:54:31 +01:00 |
|
Richard Davey
|
cc0998660e
|
Updated jsdocs
|
2018-03-18 13:43:37 +00:00 |
|
Richard Davey
|
fdc1f3cab3
|
Added canvas roundPixels support for Text, Particles and TileSprites
|
2018-02-28 22:40:08 +00:00 |
|
Richard Davey
|
3c65121cb3
|
eslint fixes
|
2018-02-16 19:17:49 +00:00 |
|
Richard Davey
|
50dac412be
|
eslint fixes and console removal
|
2018-02-16 19:08:50 +00:00 |
|
Richard Davey
|
86f00eeb52
|
eslint fixes
|
2018-02-16 18:17:51 +00:00 |
|
Richard Davey
|
d1f5f8a82b
|
Added jsdocs
|
2018-02-12 16:01:21 +00:00 |
|
Richard Davey
|
2ece55c28e
|
Renamed folder to match namespace
|
2018-02-10 14:56:08 +00:00 |
|
Richard Davey
|
40689d1e35
|
Updated jsdocs.
|
2018-02-07 15:27:21 +00:00 |
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Richard Davey
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645f1e618e
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Added jsdocs
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2018-02-06 22:37:56 +00:00 |
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Richard Davey
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6efb94cce9
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Added jsdocs
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2018-02-06 22:25:23 +00:00 |
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Richard Davey
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8cd5e772d8
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Added jsdocs
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2018-02-06 19:22:20 +00:00 |
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Felipe Alfonso
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71a6360a7b
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Pipeline components added
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2018-01-29 18:46:48 -03:00 |
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Felipe Alfonso
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80d9ef42b3
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ParticleEmitterManager webgl rendering added
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2018-01-24 22:10:30 -03:00 |
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Felipe Alfonso
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2b043fff65
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Removed RenderTarget and Shader from components
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2018-01-22 18:53:15 -03:00 |
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Richard Davey
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f9a7939812
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Lots of work migrating to the new plugin system, fixing references and exposing on the namespace
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2018-01-16 22:28:29 +00:00 |
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Richard Davey
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c625b8735b
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Updated to using Event Emitter for all key managers and game objects. Events are now dispatched directly using arguments instead of Event objects, all managers updated to emit directly.
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2018-01-12 17:09:21 +00:00 |
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Richard Davey
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d8f1ba03e9
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Moved repository location
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2018-01-09 21:43:56 +00:00 |
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