phaser/src/gameobjects/particles
2020-11-06 09:44:29 +00:00
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typedefs Improve types for particle emitter deathZone and emitZone 2020-09-21 12:38:29 +03:00
zones Fixed this return types for Phaser.GameObjects.Particles.Zones.EdgeZone 2020-01-26 21:21:25 +08:00
EmitterOp.js Particles.EmitterOp now cleanly separates between the different types of property configuration options. start | end will now ease between the two values, min | max will pick a random value between them and random: [] will pick a random element. They no longer get mixed together. Fix #3608 2020-10-16 17:52:59 +01:00
GravityWell.js Changed copyright date to 2020 2020-01-15 12:07:09 +00:00
index.js Exposed on the main API namespace 2020-09-01 18:38:57 +01:00
Particle.js The ParticleManagerWebGLRenderer now calculates its transform matrix differently, splitting out the parent matrix and factoring in follow offsets separately. This fixes numerous issues with particle emitters being incorrectly offset when added to Containers. Fix #5319 #5195 #4739 #4691 2020-09-23 11:50:00 +01:00
ParticleEmitter.js Default tint value should now be 0xffffff. Fix #5358 2020-10-15 12:19:17 +01:00
ParticleEmitterManager.js Sprite, Rope, ParticleEmitterManager, Extern and DOMElement now all override the addedToScene and removedFromScene callbacks to handle further set-up tasks. 2020-08-24 19:24:02 +01:00
ParticleManagerCanvasRenderer.js Removed use of _tempMatrix from all renderers 2020-11-06 09:44:29 +00:00
ParticleManagerCreator.js Add to UpdateList if not on Display List 2020-09-29 18:05:29 +01:00
ParticleManagerFactory.js Added missing ADDED_TO_SCENE handlers 2020-09-29 20:14:30 +01:00
ParticleManagerRender.js Changed copyright date to 2020 2020-01-15 12:07:09 +00:00
ParticleManagerWebGLRenderer.js Removed use of _tempMatrix from all renderers 2020-11-06 09:44:29 +00:00