phaser/src/gameobjects/particles
2020-09-29 20:14:30 +01:00
..
typedefs Improve types for particle emitter deathZone and emitZone 2020-09-21 12:38:29 +03:00
zones Fixed this return types for Phaser.GameObjects.Particles.Zones.EdgeZone 2020-01-26 21:21:25 +08:00
EmitterOp.js Add ability to use custom easing function(s) with particle emitters 2020-09-16 12:43:38 +03:00
GravityWell.js Changed copyright date to 2020 2020-01-15 12:07:09 +00:00
index.js Exposed on the main API namespace 2020-09-01 18:38:57 +01:00
Particle.js The ParticleManagerWebGLRenderer now calculates its transform matrix differently, splitting out the parent matrix and factoring in follow offsets separately. This fixes numerous issues with particle emitters being incorrectly offset when added to Containers. Fix #5319 #5195 #4739 #4691 2020-09-23 11:50:00 +01:00
ParticleEmitter.js Fixed lint issue 2020-09-23 11:50:07 +01:00
ParticleEmitterManager.js Sprite, Rope, ParticleEmitterManager, Extern and DOMElement now all override the addedToScene and removedFromScene callbacks to handle further set-up tasks. 2020-08-24 19:24:02 +01:00
ParticleManagerCanvasRenderer.js The ParticleManagerCanvasRenderer now calculates its transform matrix differently, splitting out the parent matrix and factoring in the follow offsets separately. It also uses setToContext internally. This fixes numerous issues with particle emitters being incorrectly offset when added to Containers, or having the Camera zoomed, running under Canvas. Fix #4908 #4531 #4131 2020-09-23 12:06:29 +01:00
ParticleManagerCreator.js Add to UpdateList if not on Display List 2020-09-29 18:05:29 +01:00
ParticleManagerFactory.js Added missing ADDED_TO_SCENE handlers 2020-09-29 20:14:30 +01:00
ParticleManagerRender.js Changed copyright date to 2020 2020-01-15 12:07:09 +00:00
ParticleManagerWebGLRenderer.js Use getXRound 2020-09-29 18:05:39 +01:00