Richard Davey
|
5457e463b1
|
Use displayList.getIndex
|
2021-01-04 12:43:34 +00:00 |
|
Richard Davey
|
2a38e78bb4
|
Layer.destroy will now call destroy on all of its children as well. Layer.destroy will now emit the DESTROY event at the start of the method. Fix #5466
|
2021-01-04 11:59:00 +00:00 |
|
Richard Davey
|
1b0649ed34
|
Fixed issue causing Cannot read property 'pipelines' of null to be thrown if using 3.50 with the HEADLESS renderer. Fix #5468
|
2021-01-04 11:22:00 +00:00 |
|
Rex
|
60c42016b6
|
Remove a type of Post Pipeline instances, not only a single instance
|
2020-12-25 17:05:50 +08:00 |
|
Richard Davey
|
3e9350ed05
|
Added JSDocs
|
2020-12-14 14:07:57 +00:00 |
|
Richard Davey
|
4fb03907ba
|
Stricter removal
|
2020-12-14 13:50:44 +00:00 |
|
Richard Davey
|
cbe1a3219a
|
JSDoc improvements
|
2020-12-14 13:33:42 +00:00 |
|
Richard Davey
|
e08b5386dd
|
Removed follow from render code
|
2020-12-14 11:51:16 +00:00 |
|
Richard Davey
|
7ff4c5958b
|
Fire particle from follower position. Fix #5437
|
2020-12-14 11:46:19 +00:00 |
|
Richard Davey
|
f5376b20a4
|
BitmapText Drop Shadow working. Fix #5446
|
2020-12-14 09:34:32 +00:00 |
|
Richard Davey
|
0cd192eec8
|
Swapped for Color component. Fix #5435
|
2020-12-11 15:56:21 +00:00 |
|
Richard Davey
|
1a65f50a25
|
Added new renderDirect hook which RenderTexture can use. Fix #5431
|
2020-12-11 13:40:53 +00:00 |
|
Richard Davey
|
9412a93fdb
|
Remove log
|
2020-12-11 11:46:28 +00:00 |
|
Richard Davey
|
59e89fa788
|
All Game Objects will now listen for ADDED_TO_SCENE and REMOVED_FROM_SCENE events and call the handlers. Therefore, removed GO specific implementations.
|
2020-12-11 11:44:21 +00:00 |
|
Richard Davey
|
32440cb238
|
Defaults to renderer aspect ratio to help with issues like #5444
|
2020-12-11 11:05:47 +00:00 |
|
Richard Davey
|
1857c3f2da
|
Send dimensions and reset scissors
|
2020-12-10 18:07:41 +00:00 |
|
Richard Davey
|
73a0c9d2ce
|
Remove unused code
|
2020-12-09 18:04:53 +00:00 |
|
Richard Davey
|
e03c514b03
|
Fixed WebGL erase mode
|
2020-12-09 15:55:11 +00:00 |
|
Richard Davey
|
16d4d11939
|
Final fixes to blitFrame
|
2020-12-09 15:20:09 +00:00 |
|
Richard Davey
|
1cb6d525be
|
New blitFrame working. Now to adjust when src > target height.
|
2020-12-09 14:08:24 +00:00 |
|
Richard Davey
|
827851d02c
|
Update RenderTexture.js
|
2020-12-08 17:54:37 +00:00 |
|
Richard Davey
|
0c4eec0fd9
|
Now using new Render Target approach (texture blend still need to be added)
|
2020-12-08 17:38:42 +00:00 |
|
Richard Davey
|
f18d615b40
|
Update SpriteWebGLRenderer.js
|
2020-12-08 16:15:16 +00:00 |
|
Richard Davey
|
3154bf2e6f
|
Update Container.js
|
2020-12-07 13:11:49 +00:00 |
|
Richard Davey
|
79d252589f
|
Update Rope.js
|
2020-12-07 13:09:45 +00:00 |
|
Richard Davey
|
d6d5c09552
|
The Shader Game Object now supports being able to use a Render Texture as a sampler2D texture on the shader. Fix #5423
|
2020-12-07 12:19:42 +00:00 |
|
Richard Davey
|
15a6f50d2c
|
Fixed functions not appearing in the namespace. Fix #5432
|
2020-12-07 10:11:47 +00:00 |
|
Richard Davey
|
08b304372c
|
Made the Render Events global, not WebGL specific and allowed Canvas Renderer to emit them too
|
2020-12-04 15:07:26 +00:00 |
|
Richard Davey
|
a7f246a241
|
Swap queue order
|
2020-12-04 12:55:26 +00:00 |
|
Richard Davey
|
e0ae7ef14e
|
Update TransformMatrix.js
|
2020-12-04 12:00:31 +00:00 |
|
Richard Davey
|
edc076674e
|
New Resize handler. Fix #5412
|
2020-12-04 11:59:47 +00:00 |
|
Richard Davey
|
4d872e2e9d
|
RenderTexture.erase has never worked when using the Canvas Renderer and a texture frame, only with Game Objects. It now works with both. Fix #5422
|
2020-12-03 15:46:26 +00:00 |
|
Richard Davey
|
6bb6ff8ef4
|
Updated JSDocs to clarify issue. Fix #4692
|
2020-12-03 15:14:34 +00:00 |
|
Richard Davey
|
38b6d83462
|
Fixed Canvas Alpha RenderTexture issue. Fix #5426
|
2020-12-03 14:48:21 +00:00 |
|
Richard Davey
|
8ff62d40af
|
Moved event emitter. Fix #5427
|
2020-12-03 14:34:32 +00:00 |
|
Richard Davey
|
0d6d7848cd
|
No need for dirty property
|
2020-12-03 14:31:54 +00:00 |
|
Richard Davey
|
103b91a69d
|
Add attenuation parameter and fixed color divisor
|
2020-12-03 12:52:36 +00:00 |
|
Richard Davey
|
8174ec2daf
|
Fixed light distance and max test
|
2020-12-03 11:11:41 +00:00 |
|
Richard Davey
|
732b188691
|
Removed light pool, used RGB object, much better light culling.
|
2020-12-02 17:57:12 +00:00 |
|
Richard Davey
|
97fd175e73
|
Extends Circle, because it is! Removed loads of pointless setters.
|
2020-12-02 17:56:53 +00:00 |
|
Richard Davey
|
639b9bfc84
|
Added beginDraw , batchDraw , batchDrawFrame and endDraw methods for full batch control over the drawing.
|
2020-12-02 16:07:58 +00:00 |
|
Richard Davey
|
35146e72ed
|
Removed Light Layer and moved Point Light to its own Game Object
|
2020-12-02 13:48:38 +00:00 |
|
Richard Davey
|
375d6fa196
|
Updated docs
|
2020-12-02 13:15:27 +00:00 |
|
Richard Davey
|
361704f048
|
Only reset post pipeline if it has one. Fix #5421
|
2020-12-02 12:23:59 +00:00 |
|
Richard Davey
|
9f8f76c690
|
Removed unused property
|
2020-12-02 12:23:40 +00:00 |
|
Richard Davey
|
1868a749cb
|
Enable Lights Plugin again
|
2020-12-02 11:11:34 +00:00 |
|
Richard Davey
|
e29626ab2c
|
Testing Light Layer
|
2020-12-01 17:24:30 +00:00 |
|
Richard Davey
|
ce6a81c97d
|
Updated JSDocs
|
2020-12-01 17:23:53 +00:00 |
|
Richard Davey
|
c1bf08de70
|
New Point Light class
|
2020-12-01 17:23:42 +00:00 |
|
Richard Davey
|
35829bcf0d
|
Added removePostPipeline . Fix #5419
|
2020-11-30 10:07:41 +00:00 |
|
Richard Davey
|
15b47e6a54
|
Testing new Light Layer
|
2020-11-30 09:46:28 +00:00 |
|
Rex
|
cdfee008ec
|
Typo
|
2020-11-29 20:29:38 +08:00 |
|
Richard Davey
|
41a0c192a4
|
Fix #5413
|
2020-11-28 15:42:23 +00:00 |
|
Richard Davey
|
6dd40df318
|
Update LayerCreator.js
|
2020-11-27 15:14:10 +00:00 |
|
Richard Davey
|
3ec63c6dec
|
Only remove from displayList if set. Fix #5413
|
2020-11-27 15:14:04 +00:00 |
|
Richard Davey
|
e96cbde8d6
|
Added new displayList property and Layer documentation
|
2020-11-27 11:13:59 +00:00 |
|
Richard Davey
|
aa06070644
|
Added the new Layer Game Object
|
2020-11-26 16:21:21 +00:00 |
|
Richard Davey
|
fdae90089c
|
Use the new depthList property
|
2020-11-26 16:21:09 +00:00 |
|
Richard Davey
|
e5f9066072
|
GameObjects.Components.Depth.depthList is a new property that all Game Objects that have the Depth Component now have. It contains a reference to the List responsible for managing the depth sorting of the Game Object. This is typically the Scene Display List, but can also be a Layer. It allows the Depth component to queue a depth sort directly on the list it belongs to now, rather than just the Scene.
|
2020-11-26 16:20:54 +00:00 |
|
Richard Davey
|
a2f0a815d6
|
Reset textures before draw
|
2020-11-26 14:20:01 +00:00 |
|
Richard Davey
|
c8cdf9fde2
|
Fixed Render Texture crop
|
2020-11-26 11:28:25 +00:00 |
|
Richard Davey
|
0ee1338765
|
Better post pipeline call (less code)
|
2020-11-26 09:51:40 +00:00 |
|
Richard Davey
|
09c49ac288
|
Fixed emitter mask pipeline
|
2020-11-24 14:52:57 +00:00 |
|
Richard Davey
|
d2e2e86ef1
|
Updated accessor
|
2020-11-23 16:22:11 +00:00 |
|
Richard Davey
|
2e4cfde102
|
Updated post pipeline
|
2020-11-23 16:18:30 +00:00 |
|
Richard Davey
|
ec5da6930c
|
Added post pipeline support to all Game Objects
|
2020-11-23 16:17:13 +00:00 |
|
Richard Davey
|
28d925b875
|
JSDoc fixes
|
2020-11-23 15:06:45 +00:00 |
|
Richard Davey
|
417f7684c3
|
More integer to number changes
|
2020-11-23 10:32:00 +00:00 |
|
Richard Davey
|
3f511a73cd
|
Replace integer[] with number[]
|
2020-11-23 10:23:10 +00:00 |
|
Richard Davey
|
02c34cd64e
|
Replace integer with number
|
2020-11-23 10:22:13 +00:00 |
|
Richard Davey
|
5ca5a63038
|
Testing new Lights
|
2020-11-23 10:19:31 +00:00 |
|
Richard Davey
|
30c2eb5d0e
|
Ability to link Post Pipeline to owner object
|
2020-11-20 17:29:42 +00:00 |
|
Richard Davey
|
78b75efb8c
|
JSDoc fix
|
2020-11-20 16:03:03 +00:00 |
|
Richard Davey
|
df3b7d5f79
|
JSDoc fixes
|
2020-11-20 15:47:35 +00:00 |
|
Richard Davey
|
ebf6b254dd
|
Fixed JSDocs
|
2020-11-20 15:31:43 +00:00 |
|
Richard Davey
|
b64f2cc4d0
|
Added ability to skip post pipeline per object
|
2020-11-20 15:18:19 +00:00 |
|
Richard Davey
|
e7b85b08af
|
Fixed batchLight
|
2020-11-20 13:05:32 +00:00 |
|
Richard Davey
|
c603db23ce
|
Fix docs and lint errors #5374
|
2020-11-20 11:43:45 +00:00 |
|
Richard Davey
|
5233366190
|
Merge pull request #5374 from pirateksh/patch-2
Added loadMediaStream method
|
2020-11-20 11:41:10 +00:00 |
|
Richard Davey
|
401487d4b1
|
Merge pull request #5367 from rexrainbow/bugfix-text.basicWordWrap
Don't add white space when measure last word of a line
|
2020-11-20 11:37:21 +00:00 |
|
Richard Davey
|
299e105f6e
|
Update RenderTexture.js
|
2020-11-20 10:05:33 +00:00 |
|
Richard Davey
|
951b284c6e
|
Fixed RenderTexture.fill
|
2020-11-20 10:05:19 +00:00 |
|
Richard Davey
|
e2f7ca40b2
|
Fixed camera zoom and origin. draw and drawFrame work now.
|
2020-11-19 23:04:25 +00:00 |
|
Richard Davey
|
c33a5598ab
|
Trying to align drawFrame
|
2020-11-19 18:16:18 +00:00 |
|
Richard Davey
|
500d33f6b9
|
Set camera zoom
|
2020-11-19 18:07:33 +00:00 |
|
Richard Davey
|
91924be2ee
|
Update RenderTextureWebGLRenderer.js
|
2020-11-19 16:40:35 +00:00 |
|
Richard Davey
|
7562683cfb
|
Lots of tiny fixes and updates
|
2020-11-19 16:40:31 +00:00 |
|
Richard Davey
|
216f74bb58
|
Use Single Pipeline and force texture refresh
|
2020-11-19 11:43:55 +00:00 |
|
Richard Davey
|
d848a5e2ba
|
Now using new Render Target. Removed lots of out-dated properties and tidied up methods.
|
2020-11-19 11:38:09 +00:00 |
|
Richard Davey
|
7ad580dd29
|
Using new Render Target
|
2020-11-19 11:37:49 +00:00 |
|
Richard Davey
|
e36a086e5d
|
Updated data types
|
2020-11-17 16:50:36 +00:00 |
|
Richard Davey
|
00c7b1d79e
|
Destroy on reset!
|
2020-11-17 16:34:52 +00:00 |
|
Richard Davey
|
782a841eeb
|
Added getPostPipeline method
|
2020-11-17 16:19:40 +00:00 |
|
Richard Davey
|
0658820b79
|
Clear post pipelines
|
2020-11-17 16:19:30 +00:00 |
|
Richard Davey
|
26a1d0185a
|
Update RenderTexture.js
|
2020-11-17 16:19:18 +00:00 |
|
Richard Davey
|
080677f28c
|
Set on creation, not in the component
|
2020-11-17 14:08:09 +00:00 |
|
Richard Davey
|
dfabaac634
|
Allow Rope to have post-pipeline
|
2020-11-10 16:27:12 +00:00 |
|
Richard Davey
|
cccf9bb163
|
Fixed Rope
|
2020-11-10 16:17:28 +00:00 |
|
Richard Davey
|
f02325fff0
|
Merge pull request #5386 from PhaserEditor2D/patch-1
Updates geom, width and height of the Ellipse GO
|
2020-11-09 17:03:56 +00:00 |
|
Richard Davey
|
eee3feb667
|
Pass Game Object to batchQuad
|
2020-11-09 13:19:31 +00:00 |
|