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bitmaptext
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BitmapText Drop Shadow working. Fix #5446
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2020-12-14 09:34:32 +00:00 |
blitter
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Better post pipeline call (less code)
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2020-11-26 09:51:40 +00:00 |
components
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Fixed issue causing Cannot read property 'pipelines' of null to be thrown if using 3.50 with the HEADLESS renderer. Fix #5468
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2021-01-04 11:22:00 +00:00 |
container
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Update Container.js
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2020-12-07 13:11:49 +00:00 |
domelement
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All Game Objects will now listen for ADDED_TO_SCENE and REMOVED_FROM_SCENE events and call the handlers. Therefore, removed GO specific implementations.
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2020-12-11 11:44:21 +00:00 |
events
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Replace integer with number
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2020-11-23 10:22:13 +00:00 |
extern
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All Game Objects will now listen for ADDED_TO_SCENE and REMOVED_FROM_SCENE events and call the handlers. Therefore, removed GO specific implementations.
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2020-12-11 11:44:21 +00:00 |
graphics
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Better post pipeline call (less code)
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2020-11-26 09:51:40 +00:00 |
group
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All Game Objects will now listen for ADDED_TO_SCENE and REMOVED_FROM_SCENE events and call the handlers. Therefore, removed GO specific implementations.
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2020-12-11 11:44:21 +00:00 |
image
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More integer to number changes
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2020-11-23 10:32:00 +00:00 |
layer
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Swap queue order
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2020-12-04 12:55:26 +00:00 |
lights
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No need for dirty property
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2020-12-03 14:31:54 +00:00 |
mesh
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All Game Objects will now listen for ADDED_TO_SCENE and REMOVED_FROM_SCENE events and call the handlers. Therefore, removed GO specific implementations.
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2020-12-11 11:44:21 +00:00 |
particles
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Removed follow from render code
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2020-12-14 11:51:16 +00:00 |
pathfollower
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More integer to number changes
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2020-11-23 10:32:00 +00:00 |
pointlight
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Added JSDocs
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2020-12-14 14:07:57 +00:00 |
rendertexture
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Added new renderDirect hook which RenderTexture can use. Fix #5431
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2020-12-11 13:40:53 +00:00 |
rope
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All Game Objects will now listen for ADDED_TO_SCENE and REMOVED_FROM_SCENE events and call the handlers. Therefore, removed GO specific implementations.
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2020-12-11 11:44:21 +00:00 |
shader
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The Shader Game Object now supports being able to use a Render Texture as a sampler2D texture on the shader. Fix #5423
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2020-12-07 12:19:42 +00:00 |
shape
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Better post pipeline call (less code)
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2020-11-26 09:51:40 +00:00 |
sprite
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All Game Objects will now listen for ADDED_TO_SCENE and REMOVED_FROM_SCENE events and call the handlers. Therefore, removed GO specific implementations.
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2020-12-11 11:44:21 +00:00 |
text
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Better post pipeline call (less code)
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2020-11-26 09:51:40 +00:00 |
tilesprite
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Better post pipeline call (less code)
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2020-11-26 09:51:40 +00:00 |
typedefs
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More integer to number changes
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2020-11-23 10:32:00 +00:00 |
video
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All Game Objects will now listen for ADDED_TO_SCENE and REMOVED_FROM_SCENE events and call the handlers. Therefore, removed GO specific implementations.
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2020-12-11 11:44:21 +00:00 |
zone
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Replace integer with number
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2020-11-23 10:22:13 +00:00 |
BuildGameObject.js
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Changed copyright date to 2020
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2020-01-15 12:07:09 +00:00 |
BuildGameObjectAnimation.js
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More integer to number changes
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2020-11-23 10:32:00 +00:00 |
DisplayList.js
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Added new displayList property and Layer documentation
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2020-11-27 11:13:59 +00:00 |
GameObject.js
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Remove log
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2020-12-11 11:46:28 +00:00 |
GameObjectCreator.js
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GameObjectCreator.events is a new property that references the Scene's Event Emitter. This is now used internally.
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2020-08-24 19:19:19 +01:00 |
GameObjectFactory.js
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Update GameObjectFactory.js
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2020-09-30 16:30:12 +01:00 |
GetCalcMatrix.js
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GameObjects.GetCalcMatrix is a new function that is used to calculate the transformed Game Object matrix, based on the given Game Object, Camera and Parent. This function is now used by the following Game Objects: BitmapText (Static and Dynamic), Graphics , Mesh , Rope , Shader , Arc , Curve , Ellipse , Grid , IsoBox , IsoTriangle , Line , Polygon , Rectangle , Star and Triangle . This dramatically reduces the amount of duplicate code across the API.
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2020-09-14 15:01:40 +01:00 |
index.js
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Fixed functions not appearing in the namespace. Fix #5432
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2020-12-07 10:11:47 +00:00 |
UpdateList.js
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Replace integer with number
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2020-11-23 10:22:13 +00:00 |