phaser/src/gameobjects
2020-12-14 09:34:32 +00:00
..
bitmaptext BitmapText Drop Shadow working. Fix #5446 2020-12-14 09:34:32 +00:00
blitter Better post pipeline call (less code) 2020-11-26 09:51:40 +00:00
components Update TransformMatrix.js 2020-12-04 12:00:31 +00:00
container Update Container.js 2020-12-07 13:11:49 +00:00
domelement All Game Objects will now listen for ADDED_TO_SCENE and REMOVED_FROM_SCENE events and call the handlers. Therefore, removed GO specific implementations. 2020-12-11 11:44:21 +00:00
events Replace integer with number 2020-11-23 10:22:13 +00:00
extern All Game Objects will now listen for ADDED_TO_SCENE and REMOVED_FROM_SCENE events and call the handlers. Therefore, removed GO specific implementations. 2020-12-11 11:44:21 +00:00
graphics Better post pipeline call (less code) 2020-11-26 09:51:40 +00:00
group All Game Objects will now listen for ADDED_TO_SCENE and REMOVED_FROM_SCENE events and call the handlers. Therefore, removed GO specific implementations. 2020-12-11 11:44:21 +00:00
image More integer to number changes 2020-11-23 10:32:00 +00:00
layer Swap queue order 2020-12-04 12:55:26 +00:00
lights No need for dirty property 2020-12-03 14:31:54 +00:00
mesh All Game Objects will now listen for ADDED_TO_SCENE and REMOVED_FROM_SCENE events and call the handlers. Therefore, removed GO specific implementations. 2020-12-11 11:44:21 +00:00
particles All Game Objects will now listen for ADDED_TO_SCENE and REMOVED_FROM_SCENE events and call the handlers. Therefore, removed GO specific implementations. 2020-12-11 11:44:21 +00:00
pathfollower More integer to number changes 2020-11-23 10:32:00 +00:00
pointlight Swapped for Color component. Fix #5435 2020-12-11 15:56:21 +00:00
rendertexture Added new renderDirect hook which RenderTexture can use. Fix #5431 2020-12-11 13:40:53 +00:00
rope All Game Objects will now listen for ADDED_TO_SCENE and REMOVED_FROM_SCENE events and call the handlers. Therefore, removed GO specific implementations. 2020-12-11 11:44:21 +00:00
shader The Shader Game Object now supports being able to use a Render Texture as a sampler2D texture on the shader. Fix #5423 2020-12-07 12:19:42 +00:00
shape Better post pipeline call (less code) 2020-11-26 09:51:40 +00:00
sprite All Game Objects will now listen for ADDED_TO_SCENE and REMOVED_FROM_SCENE events and call the handlers. Therefore, removed GO specific implementations. 2020-12-11 11:44:21 +00:00
text Better post pipeline call (less code) 2020-11-26 09:51:40 +00:00
tilesprite Better post pipeline call (less code) 2020-11-26 09:51:40 +00:00
typedefs More integer to number changes 2020-11-23 10:32:00 +00:00
video All Game Objects will now listen for ADDED_TO_SCENE and REMOVED_FROM_SCENE events and call the handlers. Therefore, removed GO specific implementations. 2020-12-11 11:44:21 +00:00
zone Replace integer with number 2020-11-23 10:22:13 +00:00
BuildGameObject.js Changed copyright date to 2020 2020-01-15 12:07:09 +00:00
BuildGameObjectAnimation.js More integer to number changes 2020-11-23 10:32:00 +00:00
DisplayList.js Added new displayList property and Layer documentation 2020-11-27 11:13:59 +00:00
GameObject.js Remove log 2020-12-11 11:46:28 +00:00
GameObjectCreator.js GameObjectCreator.events is a new property that references the Scene's Event Emitter. This is now used internally. 2020-08-24 19:19:19 +01:00
GameObjectFactory.js Update GameObjectFactory.js 2020-09-30 16:30:12 +01:00
GetCalcMatrix.js GameObjects.GetCalcMatrix is a new function that is used to calculate the transformed Game Object matrix, based on the given Game Object, Camera and Parent. This function is now used by the following Game Objects: BitmapText (Static and Dynamic), Graphics, Mesh, Rope, Shader, Arc, Curve, Ellipse, Grid, IsoBox, IsoTriangle, Line, Polygon, Rectangle, Star and Triangle. This dramatically reduces the amount of duplicate code across the API. 2020-09-14 15:01:40 +01:00
index.js Fixed functions not appearing in the namespace. Fix #5432 2020-12-07 10:11:47 +00:00
UpdateList.js Replace integer with number 2020-11-23 10:22:13 +00:00