Richard Davey
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496b928c61
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Fixed eslint issues
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2021-09-21 11:38:33 +01:00 |
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xiamidaxia
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4ada682501
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Fix all scene share the same spine renderer.
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2021-07-01 14:06:27 +08:00 |
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xiamidaxia
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eb6ef7debd
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Fix SpinePlugin destroy
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2021-06-30 20:41:25 +08:00 |
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xiamidaxia
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f93388851a
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Fix spine plugin multiple game instances support #5765
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2021-06-30 19:42:18 +08:00 |
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Richard Davey
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4eb02a6e09
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New Spine Plugin build
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2021-03-26 11:38:29 +00:00 |
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Richard Davey
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825c2821bb
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The Spine Plugin factory functions now use the local Scene Spine Plugin reference in order to create the objects, rather than the Scene belonging to the first instance of the plugin. This prevents errors when you have globally installed the Spine plugin, but then remove or destroy the first Scene using it
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2021-03-26 11:14:07 +00:00 |
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Richard Davey
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62f9cf7ebe
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New Spine Plugin build
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2021-03-24 20:06:15 +00:00 |
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Richard Davey
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215c310341
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New Spine Plugin build
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2021-03-08 15:00:21 +00:00 |
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Richard Davey
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ce2918d66b
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Spine build
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2021-03-03 18:10:18 +00:00 |
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Richard Davey
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17ceb810e8
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Spine Game Objects and Containers will now add themselves to the Camera render list, fixing issues where input didn't work if depth was used or they were overlapped with another interactive Game Object.
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2021-03-02 14:59:12 +00:00 |
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Richard Davey
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13fde9ce7a
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Update SpinePlugin.js
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2021-03-02 14:59:00 +00:00 |
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Pong
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9ff874edf1
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fix(spine-plugin): errors throw while game destroy
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2021-02-22 20:50:03 +08:00 |
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Richard Davey
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c5afbb41ef
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Fixed docs
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2021-01-10 11:35:45 +00:00 |
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Richard Davey
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9a222576a8
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Spine 3.51 Plugin
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2021-01-05 15:10:42 +00:00 |
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jdcook
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80df367113
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fixed spine texture bug when using prefixes
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2021-01-04 13:02:51 -06:00 |
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Richard Davey
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f42908f713
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3.50 Spine Plugin Release
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2020-12-16 10:28:05 +00:00 |
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Richard Davey
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7a3bb23a9a
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New build of the Spine Plugin
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2020-12-11 13:43:05 +00:00 |
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Richard Davey
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1a65f50a25
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Added new renderDirect hook which RenderTexture can use. Fix #5431
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2020-12-11 13:40:53 +00:00 |
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Richard Davey
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297c44595a
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Enforce this on Container children only
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2020-12-11 13:19:26 +00:00 |
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Richard Davey
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1d56c360af
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Fixed docs and ended batch if rendering.
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2020-12-11 13:13:28 +00:00 |
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Richard Davey
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cdad93e0ca
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Pass the container to willRender
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2020-12-11 13:13:08 +00:00 |
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Richard Davey
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06155cb06a
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Updated docs
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2020-12-11 13:12:57 +00:00 |
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Richard Davey
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69a7d5f756
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No need to vertically flip any longer. Fix #5428
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2020-12-11 12:42:26 +00:00 |
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Richard Davey
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e9d359c4d2
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Update README.md
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2020-12-05 11:19:48 +00:00 |
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Richard Davey
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2ffe15109b
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Rebuilt for latest Spine Runtimes
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2020-12-05 11:18:05 +00:00 |
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Richard Davey
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1de2bb8616
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Update README.md
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2020-12-05 11:17:47 +00:00 |
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Richard Davey
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24406d2d4f
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Updated plugin
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2020-11-10 17:27:11 +00:00 |
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Richard Davey
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7903063efc
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New Spine build
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2020-11-10 15:50:57 +00:00 |
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Richard Davey
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ce3645cbb2
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Don't check skeleton alpha, use flags instead.
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2020-10-20 17:57:59 +01:00 |
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Richard Davey
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165c9085e6
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New full build of Spine Plugin
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2020-10-16 15:14:55 +01:00 |
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Richard Davey
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709ea50d61
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New dist
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2020-10-16 15:13:15 +01:00 |
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Richard Davey
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7d8302e09c
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Added mention about masks to docs
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2020-10-16 15:13:10 +01:00 |
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Richard Davey
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87791be8ac
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New build
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2020-10-16 15:07:55 +01:00 |
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Richard Davey
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b96e15f2ec
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Handle child masking. Fix #5354
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2020-10-16 15:07:47 +01:00 |
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Richard Davey
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e99a069181
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New debug build
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2020-10-16 14:12:15 +01:00 |
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Richard Davey
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d4f75a5b7e
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Container specific changes
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2020-10-16 14:12:09 +01:00 |
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Richard Davey
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dc7bdf1e99
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We can just pass off to the existing render function. Yay!
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2020-10-16 14:11:56 +01:00 |
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Richard Davey
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7add222a87
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Update SpineGameObjectCanvasRenderer.js
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2020-10-16 14:11:40 +01:00 |
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Richard Davey
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9a2c7ab154
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Removed interpolationPercentage parameter
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2020-10-16 14:11:34 +01:00 |
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Richard Davey
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beb26164a1
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New debug build
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2020-10-16 13:52:00 +01:00 |
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Richard Davey
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03bcacba2a
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Update SpineGameObjectWebGLRenderer.js
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2020-10-16 13:51:52 +01:00 |
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Richard Davey
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923b1351fa
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The Spine Plugin now uses a single instance of the Scene Renderer when running under WebGL. All instances of the plugin (installed per Scene) share the same base Scene Renderer, avoiding duplicate allocations and resizing events under multi-Scene games. Fix #5286
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2020-10-16 13:51:40 +01:00 |
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Richard Davey
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ff893b801a
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New plugin build
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2020-10-16 11:38:23 +01:00 |
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Richard Davey
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71226a1548
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Testing if we can just pass off rendering directly.
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2020-10-16 11:38:16 +01:00 |
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Richard Davey
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3fa295f541
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Vastly reduced the complexity of the rendering. Now only gets called if it will actually render.
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2020-10-16 11:38:04 +01:00 |
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Richard Davey
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67f24ea363
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SpineGameObject.willRender is no longer hard-coded to return true . It instead now takes a Camera parameter and performs all of the checks needed before returning. Previously, this happened during the render functions.
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2020-10-16 11:37:23 +01:00 |
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Richard Davey
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2a1223184f
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New debug build
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2020-10-14 15:16:21 +01:00 |
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Richard Davey
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271c88fab3
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Handle negative scales
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2020-10-14 15:16:07 +01:00 |
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Richard Davey
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ea36036688
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New Spine Plugin dist build
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2020-10-05 14:16:46 +01:00 |
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Richard Davey
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725e8bcbd6
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SpineFile now uses a ! character to split the keys, instead of an underscore, preventing the plugin from incorrectly working out the keys for filenames with underscores in them. Fix #5336
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2020-10-05 14:15:15 +01:00 |
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