phaser/plugins/spine
2020-10-16 13:52:00 +01:00
..
dist New debug build 2020-10-16 13:52:00 +01:00
src Update SpineGameObjectWebGLRenderer.js 2020-10-16 13:51:52 +01:00
copy-to-examples.js Update copy-to-examples.js 2020-08-25 18:29:58 +01:00
README.md Create README.md 2020-09-29 11:40:15 +01:00
tsconfig.both.json Added moduleResolution so the runtimes build 2020-09-29 11:40:12 +01:00
tsconfig.canvas.json Added moduleResolution so the runtimes build 2020-09-29 11:40:12 +01:00
tsconfig.webgl.json Added moduleResolution so the runtimes build 2020-09-29 11:40:12 +01:00
webpack.auto.config.js Because of course a new webpack version means new config rules 2020-08-25 13:27:14 +01:00
webpack.auto.dist.config.js Because of course a new webpack version means new config rules 2020-08-25 13:27:14 +01:00
webpack.canvas.config.js Because of course a new webpack version means new config rules 2020-08-25 13:27:14 +01:00
webpack.canvas.dist.config.js Because of course a new webpack version means new config rules 2020-08-25 13:27:14 +01:00
webpack.webgl.config.js Because of course a new webpack version means new config rules 2020-08-25 13:27:14 +01:00
webpack.webgl.dist.config.js Because of course a new webpack version means new config rules 2020-08-25 13:27:14 +01:00

Updating Spine

  1. Checkout the Esoteric Spine Runtimes repo to the spine-runtimes folder: https://github.com/EsotericSoftware/spine-runtimes/
  2. Run npm i inside the spine-runtimes folder.
  3. Add the source-map module: npm i --save-dev source-map.
  4. Run npm run plugins.spine.runtimes to build the new runtimes to the plugins/spine/src/runtimes folder.

You can now build a new version of the Spine Plugin:

  1. npm run plugin.spine.dist.