Handle child masking. Fix #5354

This commit is contained in:
Richard Davey 2020-10-16 15:07:47 +01:00
parent 0fad1861ae
commit b96e15f2ec

View file

@ -67,11 +67,39 @@ var SpineContainerWebGLRenderer = function (renderer, container, camera, parentM
for (var i = 0; i < children.length; i++)
{
var src = children[i];
var child = children[i];
if (src.willRender(camera))
if (child.willRender(camera))
{
src.renderWebGL(renderer, src, camera, transformMatrix, container);
var mask = child.mask;
if (mask)
{
sceneRenderer.end();
renderer.pipelines.rebind();
mask.preRenderWebGL(renderer, child, camera);
renderer.pipelines.clear();
sceneRenderer.begin();
}
child.renderWebGL(renderer, child, camera, transformMatrix, container);
if (mask)
{
sceneRenderer.end();
renderer.pipelines.rebind();
mask.postRenderWebGL(renderer, camera);
renderer.pipelines.clear();
sceneRenderer.begin();
}
}
}