Updated docs

This commit is contained in:
Richard Davey 2020-12-11 13:12:57 +00:00
parent 69a7d5f756
commit 06155cb06a

View file

@ -23,6 +23,7 @@ var Wrap = require('../../../../src/math/Wrap');
* @param {SpineGameObject} src - The Game Object being rendered in this call.
* @param {Phaser.Cameras.Scene2D.Camera} camera - The Camera that is rendering the Game Object.
* @param {Phaser.GameObjects.Components.TransformMatrix} parentMatrix - This transform matrix is defined if the game object is nested
* @param {SpineContainer} [container] - If this Spine object is in a Spine Container, this is a reference to it.
*/
var SpineGameObjectWebGLRenderer = function (renderer, src, camera, parentMatrix, container)
{