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Updated docs
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@ -23,6 +23,7 @@ var Wrap = require('../../../../src/math/Wrap');
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* @param {SpineGameObject} src - The Game Object being rendered in this call.
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* @param {Phaser.Cameras.Scene2D.Camera} camera - The Camera that is rendering the Game Object.
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* @param {Phaser.GameObjects.Components.TransformMatrix} parentMatrix - This transform matrix is defined if the game object is nested
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* @param {SpineContainer} [container] - If this Spine object is in a Spine Container, this is a reference to it.
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*/
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var SpineGameObjectWebGLRenderer = function (renderer, src, camera, parentMatrix, container)
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{
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