phaser/plugins/spine
2021-03-24 20:06:15 +00:00
..
dist New Spine Plugin build 2021-03-24 20:06:15 +00:00
src Spine Game Objects and Containers will now add themselves to the Camera render list, fixing issues where input didn't work if depth was used or they were overlapped with another interactive Game Object. 2021-03-02 14:59:12 +00:00
copy-to-examples.js Update copy-to-examples.js 2020-08-25 18:29:58 +01:00
README.md Update README.md 2020-12-05 11:19:48 +00:00
tsconfig.both.json Added moduleResolution so the runtimes build 2020-09-29 11:40:12 +01:00
tsconfig.canvas.json Added moduleResolution so the runtimes build 2020-09-29 11:40:12 +01:00
tsconfig.webgl.json Added moduleResolution so the runtimes build 2020-09-29 11:40:12 +01:00
webpack.auto.config.js Because of course a new webpack version means new config rules 2020-08-25 13:27:14 +01:00
webpack.auto.dist.config.js Because of course a new webpack version means new config rules 2020-08-25 13:27:14 +01:00
webpack.canvas.config.js Because of course a new webpack version means new config rules 2020-08-25 13:27:14 +01:00
webpack.canvas.dist.config.js Because of course a new webpack version means new config rules 2020-08-25 13:27:14 +01:00
webpack.webgl.config.js Because of course a new webpack version means new config rules 2020-08-25 13:27:14 +01:00
webpack.webgl.dist.config.js Because of course a new webpack version means new config rules 2020-08-25 13:27:14 +01:00

Updating Spine

  1. Checkout the Esoteric Spine Runtimes repo to the spine-runtimes folder: https://github.com/EsotericSoftware/spine-runtimes/ and make sure this is in the plugins/spine folder, not the plugins/spine/src folder.
  2. Run npm i inside the spine-runtimes folder.
  3. Add the source-map module: npm i --save-dev source-map.
  4. Run npm run plugin.spine.runtimes to build the new runtimes to the plugins/spine/src/runtimes folder.

You can now build a new version of the Spine Plugin:

  1. npm run plugin.spine.dist.