New Spine Plugin build

This commit is contained in:
Richard Davey 2021-03-24 20:06:15 +00:00
parent bdb9c69ad1
commit 62f9cf7ebe
6 changed files with 9 additions and 27 deletions

View file

@ -33718,7 +33718,7 @@ var Vector2 = __webpack_require__(2);
*
* The position of the Game Object automatically becomes relative to the position of the Container.
*
* The origin of a Container is 0x0 (in local space) and that cannot be changed. The children you add to the
* The transform point of a Container is 0x0 (in local space) and that cannot be changed. The children you add to the
* Container should be positioned with this value in mind. I.e. you should treat 0x0 as being the center of
* the Container, and position children positively and negative around it as required.
*
@ -34136,16 +34136,12 @@ var Container = new Class({
if (this.exclusive)
{
gameObject.removeFromDisplayList();
if (gameObject.parentContainer)
{
gameObject.parentContainer.remove(gameObject);
}
var displayList = this.displayList || this.scene.sys.displayList;
gameObject.addToDisplayList(displayList);
gameObject.removeFromDisplayList();
gameObject.parentContainer = this;
}
@ -34166,8 +34162,6 @@ var Container = new Class({
if (this.exclusive)
{
gameObject.removeFromDisplayList();
gameObject.parentContainer = null;
gameObject.addToDisplayList();

File diff suppressed because one or more lines are too long

View file

@ -36416,7 +36416,7 @@ var Vector2 = __webpack_require__(2);
*
* The position of the Game Object automatically becomes relative to the position of the Container.
*
* The origin of a Container is 0x0 (in local space) and that cannot be changed. The children you add to the
* The transform point of a Container is 0x0 (in local space) and that cannot be changed. The children you add to the
* Container should be positioned with this value in mind. I.e. you should treat 0x0 as being the center of
* the Container, and position children positively and negative around it as required.
*
@ -36834,16 +36834,12 @@ var Container = new Class({
if (this.exclusive)
{
gameObject.removeFromDisplayList();
if (gameObject.parentContainer)
{
gameObject.parentContainer.remove(gameObject);
}
var displayList = this.displayList || this.scene.sys.displayList;
gameObject.addToDisplayList(displayList);
gameObject.removeFromDisplayList();
gameObject.parentContainer = this;
}
@ -36864,8 +36860,6 @@ var Container = new Class({
if (this.exclusive)
{
gameObject.removeFromDisplayList();
gameObject.parentContainer = null;
gameObject.addToDisplayList();

File diff suppressed because one or more lines are too long

View file

@ -36024,7 +36024,7 @@ var Vector2 = __webpack_require__(2);
*
* The position of the Game Object automatically becomes relative to the position of the Container.
*
* The origin of a Container is 0x0 (in local space) and that cannot be changed. The children you add to the
* The transform point of a Container is 0x0 (in local space) and that cannot be changed. The children you add to the
* Container should be positioned with this value in mind. I.e. you should treat 0x0 as being the center of
* the Container, and position children positively and negative around it as required.
*
@ -36442,16 +36442,12 @@ var Container = new Class({
if (this.exclusive)
{
gameObject.removeFromDisplayList();
if (gameObject.parentContainer)
{
gameObject.parentContainer.remove(gameObject);
}
var displayList = this.displayList || this.scene.sys.displayList;
gameObject.addToDisplayList(displayList);
gameObject.removeFromDisplayList();
gameObject.parentContainer = this;
}
@ -36472,8 +36468,6 @@ var Container = new Class({
if (this.exclusive)
{
gameObject.removeFromDisplayList();
gameObject.parentContainer = null;
gameObject.addToDisplayList();

File diff suppressed because one or more lines are too long