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New Spine Plugin build
This commit is contained in:
parent
bdb9c69ad1
commit
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6 changed files with 9 additions and 27 deletions
10
plugins/spine/dist/SpineCanvasPlugin.js
vendored
10
plugins/spine/dist/SpineCanvasPlugin.js
vendored
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@ -33718,7 +33718,7 @@ var Vector2 = __webpack_require__(2);
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*
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* The position of the Game Object automatically becomes relative to the position of the Container.
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*
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* The origin of a Container is 0x0 (in local space) and that cannot be changed. The children you add to the
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* The transform point of a Container is 0x0 (in local space) and that cannot be changed. The children you add to the
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* Container should be positioned with this value in mind. I.e. you should treat 0x0 as being the center of
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* the Container, and position children positively and negative around it as required.
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*
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@ -34136,16 +34136,12 @@ var Container = new Class({
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if (this.exclusive)
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{
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gameObject.removeFromDisplayList();
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if (gameObject.parentContainer)
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{
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gameObject.parentContainer.remove(gameObject);
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}
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var displayList = this.displayList || this.scene.sys.displayList;
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gameObject.addToDisplayList(displayList);
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gameObject.removeFromDisplayList();
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gameObject.parentContainer = this;
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}
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@ -34166,8 +34162,6 @@ var Container = new Class({
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if (this.exclusive)
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{
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gameObject.removeFromDisplayList();
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gameObject.parentContainer = null;
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gameObject.addToDisplayList();
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2
plugins/spine/dist/SpineCanvasPlugin.min.js
vendored
2
plugins/spine/dist/SpineCanvasPlugin.min.js
vendored
File diff suppressed because one or more lines are too long
10
plugins/spine/dist/SpinePlugin.js
vendored
10
plugins/spine/dist/SpinePlugin.js
vendored
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@ -36416,7 +36416,7 @@ var Vector2 = __webpack_require__(2);
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*
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* The position of the Game Object automatically becomes relative to the position of the Container.
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*
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* The origin of a Container is 0x0 (in local space) and that cannot be changed. The children you add to the
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* The transform point of a Container is 0x0 (in local space) and that cannot be changed. The children you add to the
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* Container should be positioned with this value in mind. I.e. you should treat 0x0 as being the center of
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* the Container, and position children positively and negative around it as required.
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*
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@ -36834,16 +36834,12 @@ var Container = new Class({
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if (this.exclusive)
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{
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gameObject.removeFromDisplayList();
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if (gameObject.parentContainer)
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{
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gameObject.parentContainer.remove(gameObject);
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}
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var displayList = this.displayList || this.scene.sys.displayList;
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gameObject.addToDisplayList(displayList);
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gameObject.removeFromDisplayList();
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gameObject.parentContainer = this;
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}
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@ -36864,8 +36860,6 @@ var Container = new Class({
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if (this.exclusive)
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{
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gameObject.removeFromDisplayList();
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gameObject.parentContainer = null;
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gameObject.addToDisplayList();
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2
plugins/spine/dist/SpinePlugin.min.js
vendored
2
plugins/spine/dist/SpinePlugin.min.js
vendored
File diff suppressed because one or more lines are too long
10
plugins/spine/dist/SpineWebGLPlugin.js
vendored
10
plugins/spine/dist/SpineWebGLPlugin.js
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@ -36024,7 +36024,7 @@ var Vector2 = __webpack_require__(2);
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*
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* The position of the Game Object automatically becomes relative to the position of the Container.
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*
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* The origin of a Container is 0x0 (in local space) and that cannot be changed. The children you add to the
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* The transform point of a Container is 0x0 (in local space) and that cannot be changed. The children you add to the
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* Container should be positioned with this value in mind. I.e. you should treat 0x0 as being the center of
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* the Container, and position children positively and negative around it as required.
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*
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@ -36442,16 +36442,12 @@ var Container = new Class({
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if (this.exclusive)
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{
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gameObject.removeFromDisplayList();
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if (gameObject.parentContainer)
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{
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gameObject.parentContainer.remove(gameObject);
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}
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var displayList = this.displayList || this.scene.sys.displayList;
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gameObject.addToDisplayList(displayList);
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gameObject.removeFromDisplayList();
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gameObject.parentContainer = this;
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}
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@ -36472,8 +36468,6 @@ var Container = new Class({
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if (this.exclusive)
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{
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gameObject.removeFromDisplayList();
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gameObject.parentContainer = null;
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gameObject.addToDisplayList();
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2
plugins/spine/dist/SpineWebGLPlugin.min.js
vendored
2
plugins/spine/dist/SpineWebGLPlugin.min.js
vendored
File diff suppressed because one or more lines are too long
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