Richard Davey
6d22019f26
Update ParticleEmitterAnimConfig.js
2023-09-07 13:21:51 +01:00
Richard Davey
18f5a73692
Merge pull request #6587 from PresentCreativeLLC/missing-particle-emitter-property
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Added missing description of the anims property of the particle emitter for JSDoc
2023-09-07 13:19:17 +01:00
Richard Davey
4c65ea408a
Merge pull request #6605 from emadkhezri/master
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Fixed a typo in TextFactory.js
2023-09-07 13:16:37 +01:00
Richard Davey
d9f51c0562
null the Camera reference
2023-09-05 14:56:13 +01:00
Emad
266ddb7545
fixed a typo in TextFactory.js
2023-09-03 22:34:28 +10:00
Richard Davey
b5c9b76eff
Updated docs
2023-08-28 15:42:02 +01:00
Alvaro Estrada
e37134e47e
Fixed file name discrepancy with the interface name
2023-08-17 11:11:57 -06:00
Alvaro Estrada
525730dbb1
Added missing description of the anims property of the particle emitter
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- Created a description of the object handed to the function setAnim
- Added the property anim to ParticleEmitterConfig
- Changed the parameters description of setAnim to better match
2023-08-17 11:09:04 -06:00
Trissolo
1ea1c9313c
Added two optional parameters, 'updateSize' and 'updateOrigin', which are used as second and third arguments when setting the frame. In fact 'setFrame()' takes three arguments
2023-08-02 11:17:20 +02:00
Richard Davey
d5318589bd
Marked as optional
2023-07-26 18:49:38 +01:00
Richard Davey
80da532028
Merge pull request #6555 from PresentCreativeLLC/particle-emitter-type-fix
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JSDocs update
2023-07-26 18:46:24 +01:00
Richard Davey
719bfd9dd8
Default the fill/line style to transparent
2023-07-24 14:33:49 +01:00
Alvaro Estrada
996a1361c4
JSDocs update
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Updated the JSDocs for the particle emitter to fix an issue with its typescript constructor description
2023-07-21 13:48:18 -06:00
Richard Davey
c44dbccedc
The PathFollower.pathUpdate
method will now check if the tween
property has a valid data
component before running the update. This prevents a call to PathFollower.stopFollow
from throwing a Cannot read properties of null (reading '0')
error as it tried to do a single update post stop. Fix #6508
2023-07-21 18:20:38 +01:00
Richard Davey
4fa348e161
Group.createFromConfig
will now check to see if the config contains either internalCreateCallback
or internalRemoveCallback
and set them accordingly. This fixes an issue where the callbacks would never be set if specified in an array of single configuration objects. Fix #6519
2023-07-21 18:12:33 +01:00
Richard Davey
7d4e6a3688
When using interpolation for a Particle Emitter operation, such as: x: { values: [ 50, 500, 200, 800 ] }
it would fail to set the final value unless you specified the interpolation
property as well. It now defaults to linear
if not given. Fix #6551
2023-07-21 17:33:13 +01:00
Richard Davey
a17c6f78e9
Particle.alpha
is now clamped to the range 0 to 1 within the update
method, preventing it from going out of range. Fix #6551
2023-07-21 17:18:59 +01:00
Richard Davey
56254d0114
The Rope
Game Object now calls initPostPipeline
allowing you to use Post FX directly on it, such as glow, blur, etc. Fix #6550
2023-07-21 17:07:32 +01:00
Richard Davey
b266223318
Modified method name to be plural
2023-07-21 16:57:48 +01:00
Richard Davey
a4e53acc33
Merge pull request #6453 from rexrainbow/particles-clear-zones
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Add methods to clear EmitZone or DeathZone
2023-07-21 16:55:22 +01:00
Richard Davey
b3e1b77686
Updated jsdocs
2023-07-21 16:54:51 +01:00
Richard Davey
0db2134c2e
Merge pull request #6505 from Ariorh1337/6504
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6504: add letter spacing
2023-07-21 16:48:45 +01:00
Richard Davey
31a0fe0303
Merge pull request #6480 from EmilSV/bitmaptext_render_fix
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BitmapText now reset texture unit on flush
2023-07-21 16:36:27 +01:00
Richard Davey
bce1e48040
Merge pull request #6494 from samme/docs/particle-emitter-xy
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Docs: particleX and particleY are updatable ops
2023-07-21 16:06:53 +01:00
Richard Davey
63234a2add
Text.setRTL
is a new method that allows you to set a Text Game Object as being rendered from right-to-left, instead of the default left to right (thanks @rexrainbow)
2023-07-21 16:03:43 +01:00
Richard Davey
c678807d69
Merge pull request #6517 from rexrainbow/text-setrtl
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Add setRTL method
2023-07-21 15:57:10 +01:00
Richard Davey
fb3c85888b
Typo fix
2023-06-11 22:37:06 +01:00
Rex
ba5eb16aeb
Add setRTL method
2023-05-31 21:01:15 +08:00
Dmitry Omelchenko
b84ee33cc2
add letter spacing
2023-05-13 04:50:37 +03:00
samme
1149ad2fc5
Docs: particleX and particleY are updatable ops
2023-05-04 16:32:38 -07:00
Richard Davey
ed180bcc44
Particle.scaleY
would always be set to the scaleX
value, even if given a different one within the config. It will now use its own value correctly.
2023-04-19 17:58:48 +01:00
Emil Schnedler Vad
0d06b87c9e
BitmapText now reset texture unit on flush
2023-04-19 15:37:17 +02:00
Richard Davey
6b55674d89
Update ParticleEmitterConfig.js
2023-04-12 08:49:58 +01:00
Richard Davey
4ccf0371ec
Remove visible check, so they render to DynamicTextures again
2023-04-12 07:10:52 +01:00
Richard Davey
63a852779a
Return array of zones
2023-04-12 02:07:59 +01:00
Richard Davey
1c6e0c81d1
Merge pull request #6462 from EmilSV/particle-render-fix
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fixed particle using a white texture if flush happened
2023-04-12 01:54:43 +01:00
Richard Davey
4a892c007d
Removed 'removeVideoElementOnDestroy' and better docs
2023-04-12 01:46:45 +01:00
Richard Davey
136c2fee42
Updated video events
2023-04-12 01:46:32 +01:00
Richard Davey
08556b2695
Delete VIDEO_TIMEOUT_EVENT.js
2023-04-12 01:46:23 +01:00
Richard Davey
ce05f42759
Update VideoFactory.js
2023-04-12 00:39:34 +01:00
Richard Davey
ff3f92f4d5
Test for ended state. Fix #5873
2023-04-12 00:39:30 +01:00
Richard Davey
9cd1fa45fb
Updated jsdocs
2023-04-12 00:08:42 +01:00
Richard Davey
3af1d9002c
Reset playCalled on complete. Emit new texture ready event.
2023-04-12 00:01:15 +01:00
Richard Davey
950fabe306
Added texture ready event
2023-04-12 00:00:58 +01:00
Richard Davey
8c2e591362
Moved PLAY event to after texture creation. Added frameReady property. Better paused handling.
2023-04-11 19:46:13 +01:00
Richard Davey
93620ca39e
Fixed markers and video looping
2023-04-11 18:26:46 +01:00
Richard Davey
8412e53df3
Working perfectly for modern and legacy browsers.
2023-04-11 17:03:00 +01:00
Richard Davey
257fdaed4f
All now working via promise + rvf flow
2023-04-11 02:05:56 +01:00
Richard Davey
bff9184329
Added new unsupported event
2023-04-11 02:05:37 +01:00
Richard Davey
45646c52a2
Nearly finished refactoring of RVF / Promise path of Video game object
2023-04-11 00:57:11 +01:00