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Update ParticleEmitterConfig.js
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* @typedef {object} Phaser.Types.GameObjects.Particles.ParticleEmitterConfig
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* @since 3.0.0
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*
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* @property {boolean} [active] - Sets {@link Phaser.GameObjects.Particles.ParticleEmitter#active}.
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* @property {boolean} [active] - Sets {@link Phaser.GameObjects.Particles.ParticleEmitter#active}. Setting this to false will stop the emitter from running at all. If you just wish to stop particles from emitting, set `emitting` property instead.
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* @property {Phaser.BlendModes|string} [blendMode] - Sets {@link Phaser.GameObjects.Particles.ParticleEmitter#blendMode}.
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* @property {*} [callbackScope] - Sets {@link Phaser.GameObjects.Particles.ParticleEmitter#deathCallbackScope} and {@link Phaser.GameObjects.Particles.ParticleEmitter#emitCallbackScope}.
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* @property {boolean} [collideBottom] - Sets {@link Phaser.GameObjects.Particles.ParticleEmitter#collideBottom}.
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