Richard Davey
|
368cb4a146
|
Added new Video events
|
2023-04-11 00:39:14 +01:00 |
|
Richard Davey
|
90654dedc1
|
Updated docs
|
2023-04-11 00:39:03 +01:00 |
|
Richard Davey
|
af9a67f0a4
|
Update Video.js
|
2023-04-10 19:51:26 +01:00 |
|
Emil Schnedler Vad
|
c4327de589
|
fixed particle using a white texture if flush happen
|
2023-04-09 17:54:57 +02:00 |
|
Emil Schnedler Vad
|
bc6ec0a124
|
reverted using getTextBounds for cotainer getBounds()
|
2023-04-08 20:37:12 +02:00 |
|
Richard Davey
|
6b6077f62b
|
Recoding Video Game Object
|
2023-04-07 19:18:54 +01:00 |
|
Richard Davey
|
afe5401a25
|
Add missing String cast. Fix #6451
|
2023-04-05 14:47:00 +01:00 |
|
Rex
|
1e4b807656
|
Add methods to clear EmitZone or DeathZone
|
2023-04-05 16:36:29 +08:00 |
|
Richard Davey
|
49d56e7dc4
|
Added new clearFX method and tidied up the docs and functions for FX removal. Fix #6451
|
2023-04-04 15:46:11 +01:00 |
|
Richard Davey
|
715ee10367
|
Clarifying the docs. Fix #6446
|
2023-04-03 18:30:05 +01:00 |
|
Richard Davey
|
01afa66230
|
clear now has 2 arguments to clear pre/post or both. Fix #6440
|
2023-03-31 14:45:37 +01:00 |
|
Richard Davey
|
6d539ab1c4
|
Merge pull request #6419 from kainage/fix-particle-lifespan
Fix ParticleEmitter#setParticleLifespan
|
2023-03-31 14:27:20 +01:00 |
|
Richard Davey
|
09ebf4048e
|
Removed use of 'Add' (don't need exclusive check) and fixed index 0 offset errors
|
2023-03-30 15:49:03 +01:00 |
|
Kainage
|
469a7fac45
|
Merge branch 'photonstorm:master' into fix-particle-lifespan
|
2023-03-24 11:37:43 -07:00 |
|
Richard Davey
|
d9e98a7e85
|
Mesh and Plane now support setInteractive . Fix #6394
|
2023-03-24 00:07:11 +00:00 |
|
Richard Davey
|
7237299639
|
The GetBounds.getCenter method now has an optional includeParent argument, which allows you to get the value in world space. Also updated types.
|
2023-03-23 17:15:53 +00:00 |
|
Richard Davey
|
5944a8f5a2
|
Add default origin. Fixes setInteractive() .
|
2023-03-23 00:34:21 +00:00 |
|
Richard Davey
|
dd98011eb3
|
Added custom hitAreaCallback for #6394
|
2023-03-22 18:51:46 +00:00 |
|
Richard Davey
|
376107b25f
|
Finally finished all FX documentation
|
2023-03-21 18:04:34 +00:00 |
|
Richard Davey
|
ed6287e9a9
|
More FX documentation finished
|
2023-03-21 17:57:27 +00:00 |
|
Richard Davey
|
b89a10c99d
|
Lots more documentation finished
|
2023-03-21 17:21:45 +00:00 |
|
Richard Davey
|
f83debe894
|
Added lots of documentation
|
2023-03-20 18:44:48 +00:00 |
|
Richard Davey
|
5805925cc6
|
Fixed PostFX on custom render objects
|
2023-03-20 17:27:18 +00:00 |
|
Richard Davey
|
392640fe93
|
Fixed Mesh Renderer to work with PostFX
|
2023-03-20 17:00:30 +00:00 |
|
Richard Davey
|
97387f36f2
|
Get textureUnit even if batch not flushed
|
2023-03-20 15:20:35 +00:00 |
|
Richard Davey
|
d6c743138e
|
Docs fix
|
2023-03-20 15:20:13 +00:00 |
|
Richard Davey
|
4e6f51bc9c
|
Update FX.js
|
2023-03-20 15:20:06 +00:00 |
|
kainage
|
1b7539d47e
|
Fix ParticleEmitter#setParticleLifespan
|
2023-03-18 12:21:13 -07:00 |
|
Richard Davey
|
f82bf52cad
|
Why clear alpha?
|
2023-03-09 18:34:01 +00:00 |
|
Richard Davey
|
9971c9f940
|
Fixed component
|
2023-03-09 18:33:54 +00:00 |
|
Richard Davey
|
2230a08e7e
|
Fixed issue with cycle: true on frame and animation particle emitter configs
|
2023-03-09 18:12:19 +00:00 |
|
Richard Davey
|
c8acb16fa7
|
Added { willReadFrequently } to every canvas context, no matter where it comes from
|
2023-03-09 17:30:04 +00:00 |
|
Richard Davey
|
c4ab06d19f
|
Calling setPostPipeline on a Game Object will now pass the pipelineData configuration object (if provided) to the pipeline instance being created.
|
2023-02-27 15:12:52 +00:00 |
|
Richard Davey
|
88a59eb040
|
Post FX now supports custom quality and distance parameters. Fix #6393
|
2023-02-27 15:09:57 +00:00 |
|
Richard Davey
|
5997c814bb
|
Remove distance parameter
|
2023-02-27 13:48:12 +00:00 |
|
Richard Davey
|
00ab0fe601
|
Merge pull request #6384 from EmilSV/container_getBounds_text
container#getBounds now also support getTextBounds for bounds calcula…
|
2023-02-17 17:31:57 +00:00 |
|
Richard Davey
|
3bbb619562
|
Merge pull request #6386 from mizunokazumi/fix/component-transform-setscaleX-setscaley
Fix renderFlags after changing scaleX/scaleY
|
2023-02-17 17:26:19 +00:00 |
|
Richard Davey
|
5ad4cbba7d
|
Types fix
|
2023-02-17 17:25:11 +00:00 |
|
Richard Davey
|
0fe135cc8f
|
Added documentation and method parameters
|
2023-02-17 17:07:22 +00:00 |
|
Richard Davey
|
6584435892
|
Destroy preFX and postFX
|
2023-02-17 17:07:05 +00:00 |
|
Richard Davey
|
3d67fdb459
|
Update PostPipeline.js
|
2023-02-17 13:26:29 +00:00 |
|
Richard Davey
|
af3bb532b5
|
Use strings to retain correct mapping
|
2023-02-17 02:12:12 +00:00 |
|
Richard Davey
|
4f6d4a162d
|
Now supports creation of Post FX Controllers
|
2023-02-17 01:10:54 +00:00 |
|
Richard Davey
|
a2231dddcd
|
Added preFX and postFX and create them within init
|
2023-02-17 01:10:23 +00:00 |
|
Richard Davey
|
d3c32cdc27
|
Removed fx property and added init flag
|
2023-02-17 01:09:57 +00:00 |
|
Richard Davey
|
74f1bc639f
|
Remove old FX component
|
2023-02-16 23:49:45 +00:00 |
|
Richard Davey
|
f1129f63d2
|
Moved the FX controllers to the root
|
2023-02-16 23:49:14 +00:00 |
|
Richard Davey
|
d6314de4db
|
More default properties and exposing the FX consts
|
2023-02-16 23:06:53 +00:00 |
|
Richard Davey
|
2aae7b37fa
|
Added more jsdocs and default values
|
2023-02-16 22:15:22 +00:00 |
|
Richard Davey
|
b7e9fe23af
|
Add default values and allow passing from the methods
|
2023-02-16 18:50:42 +00:00 |
|
Richard Davey
|
cbf42feee1
|
Refactored so FX is a class sitting on a property, rather than a mixin.
|
2023-02-16 18:39:14 +00:00 |
|
Richard Davey
|
dd2efb6e5c
|
Added Bokeh and TiltShift FX
|
2023-02-16 15:04:37 +00:00 |
|
Richard Davey
|
293ea49a39
|
Update FX.js
|
2023-02-16 12:59:57 +00:00 |
|
Richard Davey
|
9011d78fd4
|
Added Wipe FX
|
2023-02-16 12:53:31 +00:00 |
|
Richard Davey
|
bbc74c4d8e
|
Much neater
|
2023-02-16 01:55:52 +00:00 |
|
Richard Davey
|
e48d49d29f
|
Added Displacement FX
|
2023-02-16 01:52:00 +00:00 |
|
Richard Davey
|
526a6489ba
|
Added BarrelFX
|
2023-02-16 00:42:17 +00:00 |
|
Richard Davey
|
9aa58008bf
|
Finished Circle shader and CircleFX Pipeline
|
2023-02-15 23:48:34 +00:00 |
|
Richard Davey
|
4d273254e5
|
Testing ColorMatrix FX
|
2023-02-15 13:47:56 +00:00 |
|
Richard Davey
|
b40cc9b584
|
Tweaked alpha
|
2023-02-15 00:50:31 +00:00 |
|
Richard Davey
|
a93a6c75c3
|
Added working BloomFX
|
2023-02-15 00:50:26 +00:00 |
|
Richard Davey
|
ca2c81fd79
|
Fix package name
|
2023-02-15 00:07:43 +00:00 |
|
Richard Davey
|
b615e67a3b
|
Rename LinearGradient to Gradient and use better shader
|
2023-02-15 00:05:33 +00:00 |
|
Richard Davey
|
58576252cb
|
Fixed BlurFX and added LinearGradientFX
|
2023-02-14 23:45:44 +00:00 |
|
Richard Davey
|
65f3d340ec
|
Working through Blur FX
|
2023-02-14 18:53:52 +00:00 |
|
Richard Davey
|
15f296824c
|
Improved Vignette shader dramatically
|
2023-02-14 15:49:33 +00:00 |
|
Richard Davey
|
729f446e66
|
Added Shadow, Vignette, Pixelate and Shine FX
|
2023-02-14 13:33:07 +00:00 |
|
Richard Davey
|
4f5da3b3b8
|
Added jsdocs
|
2023-02-14 01:30:23 +00:00 |
|
Richard Davey
|
428f008337
|
Import namespace
|
2023-02-14 01:30:07 +00:00 |
|
Richard Davey
|
050f3d4708
|
Reset default strength
|
2023-02-14 01:29:21 +00:00 |
|
Richard Davey
|
ed1f79e57e
|
Added Vignette and BaseFX class
|
2023-02-13 21:21:18 +00:00 |
|
Richard Davey
|
532d5a9375
|
Revised FX pipeline. Added Glow, Shadow and Pixelate. Tested against multi-pass.
|
2023-02-13 18:50:27 +00:00 |
|
Richard Davey
|
963ff647e6
|
Testing out a possible FX Pipeline
|
2023-02-13 01:30:22 +00:00 |
|
Richard Davey
|
cf6b0971cb
|
Renaming SpriteFX to PreFX
|
2023-02-12 21:08:58 +00:00 |
|
Mizuno Kazumi
|
ad11d11dcc
|
Fix renderFlags after changing scaleX/scaleY
|
2023-02-11 18:13:59 +03:00 |
|
Emil Schnedler Vad
|
70aedd9344
|
fixed order of function check
|
2023-02-10 14:03:24 +01:00 |
|
Richard Davey
|
ed205f586b
|
Bloom FX
|
2023-02-09 18:46:49 +00:00 |
|
Richard Davey
|
f6f1bf2281
|
Corrected jsdocs
|
2023-02-09 16:30:03 +00:00 |
|
Emil Schnedler Vad
|
f21834c50b
|
container#getBounds now also support getTextBounds for bounds calculations
|
2023-02-09 14:33:28 +01:00 |
|
Richard Davey
|
36e6bc8a05
|
Added PostPipeline component
|
2023-02-03 17:52:36 +00:00 |
|
Richard Davey
|
f1032c8af5
|
Swapped to use PostPipeline only
|
2023-02-03 17:52:23 +00:00 |
|
Richard Davey
|
e82189f0fd
|
Remove all Post Pipeline related functions
|
2023-02-03 17:41:56 +00:00 |
|
Richard Davey
|
65ca9cc967
|
PostPipeline is a new Game Object component that deals specifically with Post Pipelines
|
2023-02-03 17:41:43 +00:00 |
|
Richard Davey
|
35163ec483
|
TileSprite will now error if you try and use a Dynamic Texture. Fix #6368
|
2023-02-01 18:18:41 +00:00 |
|
Richard Davey
|
b6b098f421
|
Added PlaneCreator and all typedefs
|
2023-01-31 13:34:18 +00:00 |
|
Richard Davey
|
dfc3ebc0ec
|
Finished Plane documentation
|
2023-01-31 13:21:02 +00:00 |
|
Richard Davey
|
c54cc2d6a1
|
Merge pull request #6376 from vforsh/improve-particles-types
Improve particles types
|
2023-01-30 21:44:38 +00:00 |
|
Richard Davey
|
e97d491458
|
Fix #6377
|
2023-01-30 21:42:21 +00:00 |
|
Vladislav Forsh
|
8c34a84fde
|
Improve particles types
|
2023-01-30 21:58:34 +03:00 |
|
Richard Davey
|
4608044577
|
Added animation and ability to adjust frame verts
|
2023-01-27 18:04:59 +00:00 |
|
Richard Davey
|
14b91e84c8
|
Add missing tile property
|
2023-01-27 17:46:41 +00:00 |
|
Richard Davey
|
674bcbe6f8
|
Moved uvScroll, uvScale and rotate setters to Mesh
|
2023-01-27 17:46:17 +00:00 |
|
Richard Davey
|
de2e7847df
|
Added rotation methods and setters
|
2023-01-25 23:30:58 +00:00 |
|
Richard Davey
|
49ad4348d9
|
Added Mesh.hasFaceAt
|
2023-01-25 23:30:35 +00:00 |
|
Richard Davey
|
60d6119b1b
|
Tidied up the internals, added frame parameter, preDestroy
|
2023-01-25 18:49:11 +00:00 |
|
Richard Davey
|
6d81544706
|
createCheckerboard handles colors properly
|
2023-01-24 18:23:36 +00:00 |
|
Richard Davey
|
78797dd87a
|
z calculation now done correctly
|
2023-01-24 17:48:45 +00:00 |
|
Richard Davey
|
affdd0cd60
|
Added Mesh.fov property
|
2023-01-24 17:48:35 +00:00 |
|
Richard Davey
|
303e44a9bf
|
Added Plane Game Object (WIP)
|
2023-01-24 13:44:43 +00:00 |
|
Richard Davey
|
44d45f7c61
|
Updated jsdocs
|
2023-01-24 13:44:31 +00:00 |
|