Richard Davey
89db84377e
Added skipCull
property and setSkipCull
method
2018-07-12 15:31:25 +01:00
Richard Davey
a8fa98e39b
Skip all rendering if alpha <= 0
2018-07-12 15:31:00 +01:00
Richard Davey
a447d85401
CullTiles recoded to use Camera worldView - finally, properly culling, regardless of layer scale or camera zoom! Fix #3818
2018-07-12 15:07:45 +01:00
Richard Davey
869087044b
Starting work on proper tile culling
2018-07-12 01:14:34 +01:00
Richard Davey
d9ac16bcb0
Shorter texture path
2018-07-12 01:14:02 +01:00
Richard Davey
5fdf51ce59
Using direct pipeline calls
2018-07-02 13:32:56 +01:00
Richard Davey
17112ecd20
Tileset.glTexture
is a new property that maps to the WebGL Texture for the Tileset image. It's used internally by the renderer to avoid expensive object look-ups and is set automatically in the Tileset.setImage
method.
2018-07-02 13:32:35 +01:00
Richard Davey
1941d8a494
Removed drawStaticTilemapLayer
method and updated layer vertex code
2018-07-02 12:07:39 +01:00
tarsupin
6613bc28e9
Fixing removeTileAt, removeTileAtWorldXY docs
...
The 'tile' parameter was not included in the actual code, so it's removed here from the documentation.
2018-06-30 15:09:41 -05:00
Andre van Tonder
32ff6df5b3
fixed JsDoc for Phaser.Tilemaps.Tilemap#createBlankDynamicLayer
...
x, y, width, height, tileWidth, tileHeight are all optional params
I also add x, y params to jsdoc as they were missing
2018-06-27 10:33:35 +08:00
Richard Davey
7aa46657c2
Tidying up jsdocs and changing float to number
2018-06-26 23:19:14 +01:00
Richard Davey
dade336b29
Merge pull request #3782 from Upperfoot/hotfix/tile-culling
...
Account for position of tilemapLayer when culling tiles
2018-06-25 22:46:36 +01:00
Richard Davey
c6c9b25fdc
Camera.alpha
(and its related method Camera.setAlpha
) allows you to get an alpha level for the entire camera. This impacts everything it is rendering, even if those objects also have their own alpha values too. You can tween the property to make the camera contents fade in / out, or you can set it as needed in your game.
2018-06-25 17:35:36 +01:00
Craig Whiteside
375b1f8f18
Pulled out calculation for tile pixel position amended with tilemapLayer position
2018-06-23 21:20:54 +01:00
Craig Whiteside
ac82e39314
Fix whitespace
2018-06-23 16:40:19 +01:00
Craig Whiteside
86f1cbcabf
Made it more specific to the tile offset.
2018-06-23 16:34:45 +01:00
Craig Whiteside
a73e47e508
Account for position of tilemapLayer when culling tiles
2018-06-23 16:28:45 +01:00
Richard Davey
5a0fe89a7e
Swap _id to id
2018-06-23 12:26:39 +01:00
Richard Davey
0b8915520b
Added eslint rules. Fixed incorrect ES6 use.
2018-06-11 09:05:52 +01:00
Richard Davey
3d9da060c5
Camera.shake would not effect dynamic tilemap layers. Fix #3669
2018-05-24 23:02:59 +01:00
Mike Kruk
c0ce45cfa3
Update Base64Decode.js
...
The array length should be 1/4 the size of the raw binary string, otherwise you end up with a bunch of undefined array values at the end.
2018-05-02 19:39:56 -04:00
Richard Davey
cd288b33c2
eslint fixes
2018-04-23 23:52:57 +01:00
Felipe Alfonso
1ce2311465
tile culling and clipping progress
2018-04-23 13:45:42 -03:00
Richard Davey
6299019838
Updated to use typeof DefinePlugin check.
2018-04-20 00:23:24 +01:00
Richard Davey
32ce8d7947
jsdoc fixes and removed un-used ResetKey file.
2018-04-19 12:30:38 +01:00
Richard Davey
ea0bdce26a
Updated jsdocs
2018-04-16 16:37:07 +01:00
Richard Davey
28e2764723
More jsdoc fixes
2018-04-16 16:02:27 +01:00
Richard Davey
f02eb5874f
Marked all Tilemap components as private
2018-04-16 15:25:22 +01:00
Richard Davey
18585de81d
Lots of jsdoc fixes
2018-04-16 14:43:24 +01:00
Richard Davey
112a1eabb5
Typo
2018-04-12 14:25:52 +01:00
Richard Davey
9fb1a72b70
Typo
2018-04-10 15:21:10 +01:00
Richard Davey
cdfe2e0ea2
Fixed references
2018-04-10 04:13:38 +01:00
Richard Davey
e31cae93d2
Tilemap Layers should use the ComputedSize component
2018-04-05 14:43:07 +01:00
Richard Davey
e29de6a9b3
Merge branch 'master' of https://github.com/photonstorm/phaser
2018-04-03 17:30:26 +01:00
Richard Davey
a2535d4597
jsdoc fix
2018-04-03 17:30:15 +01:00
Felipe Alfonso
e50c42e0b8
Fixed issue with static tilemap layer not getting the real texture dimension
...
issue ref: https://github.com/photonstorm/phaser/issues/3407
2018-04-03 13:24:14 -03:00
Richard Davey
747f09af86
jsdoc fixes
2018-03-28 15:04:09 +01:00
Richard Davey
eebe58f1c9
Removed duplicate parameters
2018-03-21 15:17:40 +00:00
orblazer
9375bb0530
Fix multiple types on Tilemaps
2018-03-20 16:11:33 +01:00
orblazer
30f410d1d3
Fix types in Tilemaps
2018-03-20 12:36:35 +01:00
orblazer
cb708dcc32
Update JSDoc on Textures, Tilemaps and Time
2018-03-19 02:03:17 +01:00
Richard Davey
2ea8489716
Tidying up
2018-03-16 18:08:51 +00:00
Bugi Görtz
077d933bbb
Fixed Tile-Culling for Zoomed Camera
...
The fix from https://github.com/photonstorm/phaser/pull/3354/ leads to some tiles getting culled when camera is zoomed as the camera.scrollX/camera.scrollY-Properties are needed in unscaled Coordinates (World-Coordinates?) in CullTile.js
Error gets bigger with distance from (0|0)
2018-03-15 20:32:09 +01:00
Michael Hadley
d966aaa412
Fixes #3395
2018-03-15 06:22:22 -05:00
Richard Davey
edf1aa7cc1
The onContextRestored
callback won't be defined any more unless the WebGL Renderer is in use in the following objects: BitmapMask, Static Tilemap, TileSprite and Text. This should allow those objects to now work in HEADLESS mode. Fix #3368
2018-03-12 13:37:13 +00:00
Felipe Alfonso
6293233488
Implemented static tilemap layer scale and tilemap alpha
2018-02-22 01:16:10 -03:00
Felipe Alfonso
a218cd5f4a
Fixed issue with vertex buffer creation on Static Tilemap Layer
2018-02-22 01:07:43 -03:00
Richard Davey
7126f80615
Fixed jsdocs
2018-02-22 01:38:19 +00:00
Richard Davey
e1554c34d6
eslint fixes
2018-02-16 18:07:49 +00:00
Felipe Alfonso
74abb96211
Added alpha and tint to static tilemap layer. Fixed BitmapMask binding resources issue.
2018-02-14 16:45:22 -03:00
Richard Davey
d1f5f8a82b
Added jsdocs
2018-02-12 16:01:21 +00:00
Richard Davey
6283a8d6a6
Added jsdocs
2018-02-10 01:50:48 +00:00
Richard Davey
3c4ce58ced
Added jsdocs
2018-02-09 18:45:54 +00:00
Richard Davey
4c13b9aa7f
Added jsdocs
2018-02-09 18:44:16 +00:00
Richard Davey
aadb075bdf
Fixed function case
2018-02-09 18:33:39 +00:00
Richard Davey
7b04ea3130
Fixed path
2018-02-08 02:28:47 +00:00
Richard Davey
d79cffec39
Added jsdocs
2018-02-08 02:21:27 +00:00
Richard Davey
ed89e48b4d
Updated jsdocs
2018-02-08 02:02:37 +00:00
Richard Davey
cf6bbbd0fb
Added jsdocs
2018-02-08 01:08:59 +00:00
Richard Davey
e8c12d164b
Added and updated jsdocs
2018-02-07 23:40:59 +00:00
Richard Davey
5dffe21858
Updated jsdocs
2018-02-07 23:27:01 +00:00
Richard Davey
67f13e30f9
Updated jsdocs
2018-02-07 23:12:55 +00:00
Richard Davey
6d58f92cd9
Updated jsdocs
2018-02-07 23:08:37 +00:00
Richard Davey
fb42cbee42
Updated jsdocs
2018-02-07 22:46:07 +00:00
Richard Davey
ea52b2e12c
Updated jsdocs
2018-02-07 21:58:23 +00:00
Richard Davey
10193c181a
Fixed require paths.
2018-02-07 17:10:01 +00:00
Richard Davey
89fe7123e1
Moved to its own top-level folder.
2018-02-07 16:29:48 +00:00