Richard Davey
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0a7df76c3f
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Loader.File.retryAttempts is the internal property holding the counter for the number of times to retry loading this file before it fails. This value is decreased after each attempt. When it reaches zero, the file is considered as failed.
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2024-08-07 15:42:57 +01:00 |
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Richard Davey
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195bede40e
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Update CHANGELOG-v3.85.md
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2024-08-06 23:59:45 +01:00 |
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Richard Davey
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13035a6718
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If you had a sprite on the display list using the LightPipeline, followed by a Mesh using the LightPipeline, and you invalidated the mesh (i.e. by rotating it), it would cause a runtime error in the current batch. Fix #6822
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2024-08-06 23:59:42 +01:00 |
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Richard Davey
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c5d8c7e04c
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Update CHANGELOG-v3.85.md
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2024-08-06 23:44:28 +01:00 |
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Richard Davey
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e01a5f8d2c
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Update CHANGELOG-v3.85.md
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2024-08-06 23:27:36 +01:00 |
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Richard Davey
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f434449dd8
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The PreFXPipeline.batchQuad method will now apply Math.round to the target bounds center point. This prevents sub-pixel values during the copyTextSubImage2D call, preventing sprites with pre-fx from appearing mis-aligned during camera pans. Fix #6879
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2024-08-06 23:27:34 +01:00 |
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Richard Davey
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fd35a37b85
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Update CHANGELOG-v3.85.md
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2024-08-06 23:03:18 +01:00 |
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Richard Davey
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6acd415d16
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Don't round the midPoint, or it breaks high zoom scrolling. Fix #6878
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2024-08-06 23:01:33 +01:00 |
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Richard Davey
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5aaa5ec601
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Merge branch 'master' of https://github.com/phaserjs/phaser
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2024-08-06 22:48:54 +01:00 |
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Richard Davey
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24125ef4d9
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Update Config.js
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2024-08-06 22:48:49 +01:00 |
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Richard Davey
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5387e9ef28
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Update CHANGELOG-v3.85.md
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2024-08-06 22:48:44 +01:00 |
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Richard Davey
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8ef75453d0
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Merge pull request #6876 from wooseok123/wooseok123-feat-switch
feat : add data argument in Scene.switch
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2024-08-06 21:57:28 +01:00 |
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Richard Davey
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1624312aea
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Merge pull request #6883 from RomanFrom710/6880-text-with-stroke-and-letter-spacing-issue
Apply stroke letter by letter if there is custom letter spacing
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2024-08-06 21:54:21 +01:00 |
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Richard Davey
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50196f4958
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Disable autoResize flag. The size a DynamicTexture is created at is the size it should remain forever.
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2024-08-06 18:58:31 +01:00 |
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Richard Davey
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c81c6cecc8
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Remove the requirement for autoResize to be set, so anyone can resize a RenderTarget
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2024-08-06 18:58:12 +01:00 |
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Richard Davey
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d4d6a4c308
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Beta 3 tag
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2024-08-06 18:41:11 +01:00 |
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Roman Chaley
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cdefe1f68c
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Apply stroke letter by letter if there is custom letter spacing
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2024-08-04 16:11:37 +02:00 |
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zekechan
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cc0bac0214
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Removed empty line spacing added when text is undefined. Fix #6807
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2024-07-30 13:40:53 +08:00 |
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Richard Davey
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a3470a08e5
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Updated rounding to use Math.floor + 0.5
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2024-07-28 14:56:53 +01:00 |
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Wooseok Han
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8a52c00cad
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feat : add data argument in Scene.switch
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2024-07-26 13:25:07 +09:00 |
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Richard Davey
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45db4b91e7
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Updated change logs
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2024-07-23 18:17:49 +01:00 |
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Richard Davey
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445d58faa9
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v3.85 Beta 2 Release
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2024-07-23 17:01:47 +01:00 |
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Richard Davey
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f519c582c7
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Fixed jsdocs
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2024-07-23 16:58:57 +01:00 |
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Richard Davey
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49456a08b8
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Merge pull request #6870 from samme/feature/timestep-pauseDuration-2
Pass pauseDuration 0 in `Phaser.Core.Events#RESUME` after manual game resume
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2024-07-23 16:53:01 +01:00 |
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Richard Davey
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412d0e5b71
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Merge pull request #6869 from samme/docs/scene-events
Docs: correct args in some scene events
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2024-07-23 16:52:33 +01:00 |
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Richard Davey
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33f3f0c777
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Update CHANGELOG-v3.85.md
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2024-07-23 16:39:52 +01:00 |
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Richard Davey
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abf857d949
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The Texture.getFrameBounds method will now include the BASE texture in its calculations. This prevents it from returning a size of Infinity. This fixes an issue where a Tileset with margin/spacing loaded via load.spritesheet instead of load.image would have its margin and spacing ignored. Fix #6823
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2024-07-23 16:39:49 +01:00 |
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Richard Davey
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ee2110c062
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Removed debugging info.
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2024-07-23 16:38:07 +01:00 |
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Richard Davey
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0d32e7bcbc
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Fixed jsdoc
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2024-07-23 15:48:54 +01:00 |
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Zeke Chan
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994389d041
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Merge pull request #6816 from jacklehamster/master
Add PR to fix null pointer exception.
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2024-07-23 16:52:37 +08:00 |
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Zeke Chan
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54e555d56a
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Revert "#6816 Phaser.GameObjects.Components.FX#add fix null pipeline pointer"
This reverts commit 389e2af60f .
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2024-07-23 16:51:45 +08:00 |
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Zeke Chan
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389e2af60f
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#6816 Phaser.GameObjects.Components.FX#add fix null pipeline pointer
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2024-07-23 16:50:00 +08:00 |
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Richard Davey
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6c02206a90
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Debugging tile spacing
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2024-07-22 19:03:57 +01:00 |
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Richard Davey
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52085dba91
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Don't call setTileSize or setSpacing unless values are given
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2024-07-22 19:03:11 +01:00 |
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Richard Davey
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f44b10631d
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Update CHANGELOG-v3.85.md
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2024-07-22 19:02:17 +01:00 |
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Zeke Chan
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c1cd18ef06
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Update CHANGELOG-v3.85.md
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2024-07-22 22:59:40 +08:00 |
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samme
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96bae29e62
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Pass pauseDuration 0 for manual resume
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2024-07-21 07:36:24 -07:00 |
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Richard Davey
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dc27d377f2
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Include version in gameURL
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2024-07-19 17:01:30 +01:00 |
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Zeke Chan
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5d74999620
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Fixed "undefined" style bug causing crashes
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2024-07-19 11:06:23 +08:00 |
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samme
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a98f1f5713
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Docs: correct args in some scene events
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2024-07-18 19:03:08 -07:00 |
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Richard Davey
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99260d2174
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DynamicTexture now creates a Camera instance, not a BaseCamera
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2024-07-18 21:21:33 +01:00 |
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Richard Davey
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4a7f2b8301
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Merge branch 'master' of https://github.com/phaserjs/phaser
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2024-07-18 20:38:05 +01:00 |
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Richard Davey
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57ecb75e05
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Update CHANGELOG-v3.85.md
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2024-07-18 20:38:00 +01:00 |
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Richard Davey
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14429786a0
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Merge pull request #6867 from samme/feature/timestep-pauseDuration
Add TimeStep#pauseDuration, pass in Phaser.Core.Events#RESUME
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2024-07-18 20:34:57 +01:00 |
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samme
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2824185784
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Add TimeStep#pauseDuration
Pass in Phaser.Core.Events#RESUME
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2024-07-17 18:57:03 -07:00 |
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zekechan
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1334cdef7d
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Update phaser.json
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2024-07-17 23:32:21 +08:00 |
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zekechan
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aacc610088
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Update phaser.d.ts
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2024-07-17 23:32:17 +08:00 |
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zekechan
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4332448e9f
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Moved errors description above @ignore tag
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2024-07-17 23:32:12 +08:00 |
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zekechan
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3658cd145f
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Updated default location property from literal -1 to type number
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2024-07-17 23:31:48 +08:00 |
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zekechan
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5ddd3bf8a2
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Removed duplicate localScheme property
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2024-07-17 23:30:53 +08:00 |
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