Richard Davey
|
aad5150990
|
Emitters can now be created from config objects
|
2017-10-20 03:20:39 +01:00 |
|
Richard Davey
|
cb8b74e1c7
|
Scale, rotation, alpha and all eases back in.
|
2017-10-20 01:49:03 +01:00 |
|
Richard Davey
|
956d59f99d
|
Emitter.setFrame now works with single or multiple frames.
|
2017-10-20 00:54:47 +01:00 |
|
Richard Davey
|
c268d44962
|
Renderer now renders the entire manager, saving a flush after each emitter.
|
2017-10-20 00:54:28 +01:00 |
|
Richard Davey
|
c65c247393
|
Preparing new frames getter.
|
2017-10-18 15:18:42 +01:00 |
|
Richard Davey
|
d7bd14ba2b
|
Working through some velocity tests
|
2017-10-18 02:26:15 +01:00 |
|
Richard Davey
|
4c6183931c
|
Working through updating the emitter and particle classes to use the new MinMax format
|
2017-10-17 21:32:45 +01:00 |
|
Richard Davey
|
d279e77910
|
Moving to new folder
|
2017-10-17 04:19:42 +01:00 |
|
Richard Davey
|
d49d7b10c2
|
Particle Emitter Manager looks after all emitters bound to it
|
2017-10-17 04:19:29 +01:00 |
|
Richard Davey
|
4ac80bde34
|
New Particle Manager renderer functions
|
2017-10-17 04:19:03 +01:00 |
|
Richard Davey
|
e633e9d407
|
Particle Emitter has its own blend mode, render target and visibility.
The emitter also now looks after its own particles and is a child of a Particle Manager.
|
2017-10-17 04:16:52 +01:00 |
|
Richard Davey
|
44b076fab8
|
Particle now has a frame component
|
2017-10-17 04:16:08 +01:00 |
|
Richard Davey
|
c7d08a3652
|
Moved to the Particles folder
|
2017-10-17 04:15:53 +01:00 |
|
Richard Davey
|
90e6637be3
|
Particle Renderers now bail out early if emitter is empty
|
2017-10-16 22:16:13 +01:00 |
|
Richard Davey
|
ed4cc550e8
|
JSDoc blocks added.
|
2017-10-13 11:56:39 +01:00 |
|
Richard Davey
|
c6d8423338
|
Renaming folder to match namespace.
|
2017-10-12 15:14:34 +01:00 |
|
Richard Davey
|
7b46b2a3a9
|
Added missing returns
|
2017-10-12 01:32:08 +01:00 |
|
Richard Davey
|
8cf60b4c3e
|
Tidying-up the namespace.
|
2017-10-11 17:06:13 +01:00 |
|
Richard Davey
|
8e0c4ad6d8
|
Fixed updateOrigin method.
fix #3068
|
2017-10-11 12:05:09 +01:00 |
|
Richard Davey
|
fa85f43d2e
|
displayOriginX and displayOriginY are now getters / setters that will protect the actual values
|
2017-10-08 23:15:56 +01:00 |
|
Richard Davey
|
583a6459d3
|
setDisplayOrigin divide by zero fix #3066
|
2017-10-08 22:47:33 +01:00 |
|
Richard Davey
|
b3c40f51c0
|
Adding JSDoc blocks.
|
2017-10-04 17:05:26 +01:00 |
|
Richard Davey
|
8b7bf81637
|
Re-parent the Bob class.
|
2017-10-02 14:50:02 +01:00 |
|
Richard Davey
|
017eb32dd9
|
GameObject.getBounds now factors in origin.
|
2017-09-29 18:54:51 +01:00 |
|
Richard Davey
|
0726668db1
|
Moved Hermite out for now.
|
2017-09-29 16:38:04 +01:00 |
|
Richard Davey
|
b8b73691be
|
Text cast to a string, avoids errors with creating Text using numbers.
|
2017-09-29 12:58:47 +01:00 |
|
Richard Davey
|
d50aeb0039
|
Added getData and setData for better chaining and consistency.
|
2017-09-29 11:41:10 +01:00 |
|
Felipe Alfonso
|
bc281871ac
|
- Particle Emitter canvas renderer
- Camera Effects resets blend mode to avoid bug when dealing with custom blended game objects
|
2017-09-28 22:16:10 -03:00 |
|
Richard Davey
|
9e8d2394bd
|
Sorted out the rotateToPath settings
|
2017-09-28 01:00:42 +01:00 |
|
Richard Davey
|
f66fe89122
|
Tidying up the Follower class and adding in proxies.
|
2017-09-27 22:15:14 +01:00 |
|
Richard Davey
|
aa78bf7367
|
Added rotate option.
|
2017-09-27 17:02:18 +01:00 |
|
Richard Davey
|
e3bd25a1f9
|
Tidying up
|
2017-09-27 02:56:37 +01:00 |
|
Richard Davey
|
347209af6c
|
Merge branch 'master' of https://github.com/photonstorm/phaser
|
2017-09-27 02:32:42 +01:00 |
|
Richard Davey
|
84b74a13b6
|
PathFollower using a new number tween internally.
|
2017-09-27 02:32:39 +01:00 |
|
Felipe Alfonso
|
57bb413822
|
Work in progress anticlockwise arc
|
2017-09-26 20:29:42 -03:00 |
|
Richard Davey
|
a077abb8ce
|
Testing with tween
|
2017-09-26 20:14:27 +01:00 |
|
Richard Davey
|
d86a6d21b1
|
Added PathFollower Game Object
|
2017-09-26 17:01:35 +01:00 |
|
Twilrom
|
7580288ddf
|
Fix some typos in ParticleEmitter
|
2017-09-26 10:45:10 +02:00 |
|
Twilrom
|
b85c1774f2
|
Fix Sprite.play to have the same parameters as Sprite.anims.play
|
2017-09-26 10:45:04 +02:00 |
|
Felipe Alfonso
|
302a568566
|
Added shape emission to particle emitter
|
2017-09-25 14:10:01 -03:00 |
|
Richard Davey
|
669f2e8350
|
Fixed callbacks not firing if an event nukes an interactive Game Object.
|
2017-09-25 16:06:16 +01:00 |
|
Felipe Alfonso
|
32ec5615c8
|
Particle Emitter pause and resume
|
2017-09-22 12:36:24 -03:00 |
|
Felipe Alfonso
|
46ae7e848b
|
Merge branch 'master' of https://github.com/photonstorm/phaser
# Conflicts:
# v3/src/gameobjects/emitter/ParticleEmitter.js
|
2017-09-22 11:59:16 -03:00 |
|
Felipe Alfonso
|
a5d9d85f24
|
Explode on particle emitter
|
2017-09-22 11:44:03 -03:00 |
|
Richard Davey
|
34fa7b7059
|
Made set methods return Emitter instance for chaining.
|
2017-09-22 12:06:56 +01:00 |
|
Felipe Alfonso
|
d595ad74a1
|
Fixed emitting angle
|
2017-09-21 19:26:00 -03:00 |
|
Felipe Alfonso
|
f76ac47696
|
Particle emitter with clear properties
|
2017-09-21 18:36:19 -03:00 |
|
Felipe Alfonso
|
43dd0a6adc
|
Easing transtions for particles
|
2017-09-21 14:08:27 -03:00 |
|
Richard Davey
|
bbfb8e4f12
|
Overhauled generateTexture. Can now update existing texture or draw direct to a canvas.
|
2017-09-21 00:15:52 +01:00 |
|
Richard Davey
|
8b2f75a254
|
WEBGL build flag still needs canvas renderer for generateTexture
|
2017-09-21 00:15:20 +01:00 |
|
Felipe Alfonso
|
4d63cf7be0
|
Added more particle emitter properties and linear interpolation for particle's life
|
2017-09-19 21:21:55 -03:00 |
|
Richard Davey
|
32786ac2db
|
Added x, y, z getters and setters and removed some test code.
|
2017-09-19 15:49:24 +01:00 |
|
Richard Davey
|
d6fe678966
|
Added Sprite3D.fastHide option and tidied up the Camera3D matrix transform
|
2017-09-19 00:00:24 +01:00 |
|
Richard Davey
|
8f0fb7029e
|
Added pixelScale property and updated child removal functions. Removed z-index visibility check from Sprite3D.
|
2017-09-18 14:44:45 +01:00 |
|
Richard Davey
|
b6ae9bf511
|
Moved projection scale to local property
|
2017-09-18 02:11:52 +01:00 |
|
Richard Davey
|
555b0e2586
|
Added ability to scale axis independantly
|
2017-09-18 02:01:40 +01:00 |
|
Richard Davey
|
14e6f9f067
|
Added Sprite3D Game Object and ability for Camera3D to manage them
|
2017-09-18 01:58:26 +01:00 |
|
Richard Davey
|
8363177369
|
Merge pull request #3057 from igorpetushkov/ph3
[.Offscreen-For-WebGL-XXXXXXXX] render error
|
2017-09-18 00:27:37 +01:00 |
|
Richard Davey
|
4dbe015270
|
Merge pull request #3058 from igorpetushkov/ph4
Fix 'scene is not defined' in GroupCreator
|
2017-09-18 00:26:20 +01:00 |
|
Richard Davey
|
5e583ccce4
|
Moved Scene Camera Manager to the cameras folder, split it all up and tidied everything up
|
2017-09-18 00:21:41 +01:00 |
|
Felipe Alfonso
|
6ccb6541d9
|
Particle Renderer + Basic Particle Movement
|
2017-09-17 17:13:40 -03:00 |
|
Igor Petushkov
|
762d80f162
|
Fix 'scene is not defined' in GroupCreator
|
2017-09-17 19:30:41 +03:00 |
|
Igor Petushkov
|
07386a29ac
|
Fix [.Offscreen-For-WebGL-XXXXXXXX] render error
|
2017-09-17 18:53:31 +03:00 |
|
Felipe Alfonso
|
58c997025e
|
ParticleEmitter base
|
2017-09-15 11:03:45 -03:00 |
|
Richard Davey
|
83d985b4b2
|
Testing out a 3D Camera
|
2017-09-15 04:04:51 +01:00 |
|
Richard Davey
|
fb81fa514b
|
Renamed z property to depth to allow for future 3D cameras
|
2017-09-14 03:12:00 +01:00 |
|
Richard Davey
|
b4edeaec10
|
Updated GameObjectCreator to use same system as GameObjectFactory.
|
2017-09-14 02:27:29 +01:00 |
|
Richard Davey
|
651a6b3fac
|
Game Objects module includes factories now
|
2017-09-14 01:53:47 +01:00 |
|
Richard Davey
|
1340e6930f
|
Refactored the GameObjectFactory so it's now populated by the GameObjects directly, avoids globbing all GOs into it
|
2017-09-14 01:32:10 +01:00 |
|
Richard Davey
|
bc7ef9485c
|
Merge pull request #3051 from igorpetushkov/master
Reduce anims.load duplication
|
2017-09-14 00:12:57 +01:00 |
|
Felipe Alfonso
|
dc45945d99
|
WebGL Specific Game Objects work with restored context, except EffectLayer and RenderPass. That would require developer to rebind render targets and resources
|
2017-09-13 17:54:32 -03:00 |
|
Felipe Alfonso
|
de507de120
|
Light Layer restore state on gl context lost
|
2017-09-13 16:43:34 -03:00 |
|
Igor Petushkov
|
773855afd8
|
Reduce anims.load duplication
|
2017-09-13 19:10:21 +03:00 |
|
Richard Davey
|
10b08539a8
|
Merge pull request #3050 from igorpetushkov/master
Fix Sprite animation with BuildGameObject
|
2017-09-13 16:19:46 +01:00 |
|
Richard Davey
|
2c9a53d3d4
|
WebGL specific GameObjects are now only included if the WEBGL build flag is set.
|
2017-09-13 16:06:05 +01:00 |
|
Igor Petushkov
|
377cb9faeb
|
Fix Sprite animation with BuildGameObject
|
2017-09-13 17:34:03 +03:00 |
|
Richard Davey
|
ae13ac702e
|
The Canvas and WebGL Renderers are now included based on Webpack feature flags, allowing us to build a 'WebGL only' or 'Canvas only' version of Phaser 3.
|
2017-09-13 15:28:17 +01:00 |
|
Richard Davey
|
01df434a72
|
Moving from using the name 'components' to 'inc' where it's a case of the method being spllit into its own file to keep things clean, rather than an actual component.
|
2017-09-13 14:17:38 +01:00 |
|
Richard Davey
|
3b268569f1
|
More comments work.
|
2017-09-13 02:02:49 +01:00 |
|
Richard Davey
|
84c0f5006a
|
Merge branch 'master' of https://github.com/photonstorm/phaser
|
2017-09-13 00:58:41 +01:00 |
|
Richard Davey
|
6f3ec9fb9e
|
All Game Objects now use GameObject.RENDER_MASK to compare against instead of a local property.
|
2017-09-13 00:58:25 +01:00 |
|
Richard Davey
|
ebce6346ab
|
Lets get this comments show on the road
|
2017-09-12 17:08:43 +01:00 |
|
Igor Petushkov
|
b035fd6266
|
restart and _paused
|
2017-09-12 17:58:08 +03:00 |
|
Richard Davey
|
f8eecb31a9
|
Testing jsdocs
|
2017-09-12 00:28:53 +01:00 |
|
Richard Davey
|
e3334e5904
|
Moved LightLayer shaders into single files to avoid ES6 uglify errors with backtick operators.
|
2017-09-08 17:16:54 +01:00 |
|
Richard Davey
|
d8e08406ea
|
GameObjects now have a data property again, which is a light-weight DataProxy object which interfaces with the DataStore.
|
2017-09-08 01:59:53 +01:00 |
|
Richard Davey
|
038f4fd0cb
|
Removed parent property as no longer needed and fixed GameObject.destroy
|
2017-09-01 19:47:26 +01:00 |
|
Richard Davey
|
8bd0affba7
|
Fixed setFlipY.
|
2017-08-31 16:14:58 +01:00 |
|
Richard Davey
|
a4b357050d
|
You can pass in the config object as the children argument to a Group
|
2017-08-30 23:56:18 +01:00 |
|
Felipe Alfonso
|
de35793fda
|
Dynamic Tilemap Canvas Renderer
|
2017-08-24 23:46:33 -03:00 |
|
Felipe Alfonso
|
25630f2af5
|
Static Tilemap Culling added
|
2017-08-23 19:27:51 -03:00 |
|
Felipe Alfonso
|
7e957d5cb6
|
bruteforce tilemap canvas rendering
|
2017-08-22 20:26:17 -03:00 |
|
Felipe Alfonso
|
5d52bd956b
|
Fix for StaticTilemap after defining vertex attributes
|
2017-08-18 13:17:48 -03:00 |
|
Richard Davey
|
665b295c3b
|
Restructured the Scene folder and moved the plugins and components around
Also updated the physicsManager to make it a lot more cleaner and easy to adjust in future
|
2017-08-18 01:42:14 +01:00 |
|
Richard Davey
|
b336e03c77
|
Restored original Origin class
|
2017-08-17 06:26:25 +01:00 |
|
Richard Davey
|
37bc0dbdcd
|
Moved scale to BodyScale and fixed GO position
|
2017-08-17 06:00:38 +01:00 |
|
Richard Davey
|
ad5fc69aab
|
Tidied up generateTexture and added default origins
|
2017-08-17 03:15:15 +01:00 |
|
Richard Davey
|
dac6228672
|
TileSprite now uses GetPowerOfTwo function to save some lines of code
|
2017-08-17 02:05:41 +01:00 |
|
Richard Davey
|
b0a1b54407
|
setOrigin needs to be called after setSize
|
2017-08-17 02:01:24 +01:00 |
|
Richard Davey
|
ca4536a7ca
|
Merge branch 'master' of https://github.com/photonstorm/phaser
|
2017-08-17 01:56:46 +01:00 |
|