Richard Davey
|
0ac0bc18d3
|
Set tint on setters
|
2018-07-02 13:32:27 +01:00 |
|
Richard Davey
|
52b24e2879
|
Added tintFill property and more detailed documentation
|
2018-06-30 11:33:06 +01:00 |
|
Richard Davey
|
f97ce72e16
|
Added the Mask compontent to Container. It worked without it, but this brings it in-line with the documentation and other Game Objects. Fix #3797
|
2018-06-28 14:17:04 +01:00 |
|
Richard Davey
|
217779604c
|
Added tileScaleX and tileScaleY support for Tile Sprites
|
2018-06-28 12:59:27 +01:00 |
|
Richard Davey
|
7a23378015
|
Unified use of roundPixels, antialias and pixelArt modes
|
2018-06-27 15:15:00 +01:00 |
|
Richard Davey
|
d02d6532fd
|
TileSprite was using the Size compontent instead of ComputedSize, meaning its getBounds and displayWidth and displayHeight results were incorrect. Fix #3789
|
2018-06-27 11:20:21 +01:00 |
|
Richard Davey
|
7aa46657c2
|
Tidying up jsdocs and changing float to number
|
2018-06-26 23:19:14 +01:00 |
|
Richard Davey
|
8391042ff9
|
Merge pull request #3783 from samme/feature/particle-emitter-stop
Add ParticleEmitter#stop()
|
2018-06-25 22:42:00 +01:00 |
|
Richard Davey
|
8af70d02d1
|
Merge pull request #3780 from TadejZupancic/patch-9
disableInteractive
|
2018-06-25 22:39:54 +01:00 |
|
Richard Davey
|
51468fdefc
|
Merge branch 'master' of https://github.com/photonstorm/phaser
|
2018-06-25 16:25:42 +01:00 |
|
Richard Davey
|
90ba2608fa
|
Added in Camera alpha support to all canvas renderers
|
2018-06-25 16:24:08 +01:00 |
|
Richard Davey
|
bcacfeb87c
|
Bob.alpha was ignored by the canvas renderer, only working in WebGL. This has now been fixed.
|
2018-06-25 15:59:01 +01:00 |
|
Richard Davey
|
9a96785cf6
|
If the Blitter object has no Bob's to render it will now abort immediately, avoiding several context calls in Canvas mode.
|
2018-06-25 15:38:06 +01:00 |
|
samme
|
bc2212c87d
|
Add ParticleEmitter#stop()
|
2018-06-23 12:51:16 -07:00 |
|
Richard Davey
|
5a0fe89a7e
|
Swap _id to id
|
2018-06-23 12:26:39 +01:00 |
|
Chris Andrew
|
c2bfc52987
|
Documented the majority of the Geom Line functions.
|
2018-06-21 18:13:56 +01:00 |
|
Chris Andrew
|
6854ccb764
|
Cleaned up some remaining GameObject descriptions.
|
2018-06-21 14:18:28 +01:00 |
|
Chris Andrew
|
978f982c26
|
Documented the remaining ParticleEmitter Zone classes.
|
2018-06-21 14:12:47 +01:00 |
|
Chris Andrew
|
4b5ab4e217
|
Documented most of the remaining PathFollower descriptions.
|
2018-06-21 13:19:52 +01:00 |
|
TadejZupancic
|
5859979c96
|
Update GameObject.js
|
2018-06-21 14:07:18 +02:00 |
|
Chris Andrew
|
df88218534
|
Finished up EmitterOp method descriptions.
Finally!
|
2018-06-21 12:47:29 +01:00 |
|
Richard Davey
|
2c8c4c7a16
|
Bob.setFrame didn't actually set the frame on the Bob, now it does. Fix #3774
|
2018-06-20 19:33:59 +01:00 |
|
Chris Andrew
|
7f232b6bed
|
Further EmitterOp documentation.
|
2018-06-20 17:18:03 +01:00 |
|
Chris Andrew
|
584e8f9919
|
Started documenting the EmitterOp class.
|
2018-06-20 16:18:00 +01:00 |
|
Chris Andrew
|
d6a13eb8db
|
Finished up TileSprite property descriptions, started on its class description.
|
2018-06-20 08:33:55 +01:00 |
|
Chris Andrew
|
9f23818c40
|
Documented various missing descriptions for GameObject classes and functions.
|
2018-06-20 07:28:02 +01:00 |
|
Richard Davey
|
b832247a35
|
Merge branch 'master' of https://github.com/photonstorm/phaser
|
2018-06-19 14:14:40 +01:00 |
|
Richard Davey
|
f1fe131e56
|
Tidying up Render Texture to make it more useful
|
2018-06-19 14:14:37 +01:00 |
|
Richard Davey
|
3a6f093579
|
Merge pull request #3761 from DannyT/fix/buildgameobjectanimation
Fix setter calls in BuildGameObjectAnimation
|
2018-06-19 13:22:13 +01:00 |
|
Richard Davey
|
30276cd4c2
|
Merge pull request #3765 from DrevanTonder/master
change ParticleEmitter.startFollow to fix issue 3764
|
2018-06-19 13:20:19 +01:00 |
|
Richard Davey
|
622fd7c34a
|
Merge pull request #3745 from cyantree/feature/update-graphics-jsdoc
Changed options and sub options of `Graphics` constructor in docs to …
|
2018-06-19 13:19:12 +01:00 |
|
Richard Davey
|
62661b46fb
|
Updated rounded rect functions
|
2018-06-19 13:17:38 +01:00 |
|
Richard Davey
|
cc5f1bb91e
|
Merge pull request #3755 from TadejZupancic/patch-8
Add rounded rectangle to Graphics
|
2018-06-19 12:47:58 +01:00 |
|
Richard Davey
|
95f923bcad
|
Merge pull request #3762 from dvdbrink/patch-1
Fix GameObject typings when returning itself
|
2018-06-19 12:30:57 +01:00 |
|
TadejZupancic
|
c1d0c11b30
|
Update Graphics.js
|
2018-06-18 10:52:49 +02:00 |
|
Andre van Tonder
|
b2f8a139cc
|
change ParticleEmitter.startFollow to fix issue 3764
|
2018-06-18 14:25:12 +08:00 |
|
Chris Andrew
|
a480232d87
|
Documented Graphics.save() and Graphics.restore().
Adapted from Mozilla's descriptions of the corresponding Canvas methods.
|
2018-06-17 19:43:05 +01:00 |
|
Daniel van den Brink
|
9a2c110c44
|
Fix GameObject typings for returning this
|
2018-06-17 08:54:28 +02:00 |
|
DannyT
|
1eb60e09a3
|
changed animation api calls to include updated set verb (e.g. .setDelay() vs .delay())
|
2018-06-16 18:15:29 +01:00 |
|
TadejZupancic
|
caef54a34e
|
Update Graphics.js
|
2018-06-15 14:36:24 +02:00 |
|
TadejZupancic
|
321aba14c3
|
Update Graphics.js
|
2018-06-15 14:31:44 +02:00 |
|
TadejZupancic
|
9affc60037
|
Update Graphics.js
|
2018-06-15 14:23:40 +02:00 |
|
Chris Andrew
|
47fdf779d3
|
Switched to example annotations for the setStyle() examples.
|
2018-06-14 14:49:29 +01:00 |
|
Chris Andrew
|
885b404b98
|
Fixed the indentation of setStyle() examples.
|
2018-06-14 14:41:17 +01:00 |
|
Chris Andrew
|
a6b8b8ed31
|
Documented the Text game object and its TextStyle companion.
Minor update to JSON representation descriptions.
|
2018-06-14 14:27:58 +01:00 |
|
cyantree
|
a727437304
|
Changed options and sub options of Graphics constructor in docs to be optional
|
2018-06-13 20:01:26 +02:00 |
|
Chris Andrew
|
468b61da6f
|
Tweaked the LightsPlugin example in its class description.
|
2018-06-13 18:56:57 +01:00 |
|
Chris Andrew
|
124b0ff773
|
Documented Light, LightsManager and LightsPlugin.
Documented class description for TransformMatrix.
Added a missing description from Container's EachContainerCallback.
|
2018-06-13 18:44:32 +01:00 |
|
Chris Andrew
|
566fdaca0e
|
Documented the TransformMatrix component.
|
2018-06-13 14:36:07 +01:00 |
|
Chris Andrew
|
eb84ad58df
|
Documented the MatrixStack component.
|
2018-06-13 13:48:33 +01:00 |
|
Richard Davey
|
15b544fc46
|
jsdoc fixes
|
2018-06-13 08:37:40 +01:00 |
|
Richard Davey
|
9d52b6ac91
|
Fixed jsdoc errors
|
2018-06-12 17:05:39 +01:00 |
|
TadejZupancic
|
3c96ca73ec
|
Update Zone.js
|
2018-06-12 15:49:02 +02:00 |
|
Richard Davey
|
5c7e624260
|
setInteractive will now take a configuration object as the only argument, allowing for easier setting of more complex input values
|
2018-06-11 11:35:31 +01:00 |
|
Chris Andrew
|
c08dde33b1
|
Documented some remaining TileSprite descriptions.
|
2018-06-08 17:07:35 +01:00 |
|
Chris Andrew
|
469c34feee
|
Documented the remaining descriptions in the Quad and Sprite game objects.
|
2018-06-08 15:50:44 +01:00 |
|
Chris Andrew
|
ae214a8664
|
Documented the missing descriptions for the Mesh game object.
|
2018-06-08 15:42:55 +01:00 |
|
Chris Andrew
|
07e9878166
|
Documented the Light game object.
|
2018-06-08 15:40:39 +01:00 |
|
Chris Andrew
|
f8ee35d46a
|
Fixed Gamepad lint errors, tweaked some Graphics docs.
|
2018-06-07 18:36:27 +01:00 |
|
Chris Andrew
|
62d6496dfb
|
Adapted Graphics class description from Phaser CE.
Documented the remaining properties and a few more methods.
|
2018-06-07 16:47:27 +01:00 |
|
Chris Andrew
|
786d2068a3
|
Documented most of the Graphics Game Object methods.
|
2018-06-07 16:01:40 +01:00 |
|
Chris Andrew
|
69ec32a2fe
|
Documented initial Graphics options and Graphics style settings types.
|
2018-06-07 16:01:40 +01:00 |
|
Chris Andrew
|
ab5853f65e
|
Started documenting the Graphics game object.
Added a couple of missing descriptions for the Container game object.
|
2018-06-06 17:52:31 +01:00 |
|
Chris Andrew
|
39ace6c9e9
|
Finished all BitmapText descriptions, other than GameObject class descriptions.
|
2018-06-06 17:34:18 +01:00 |
|
Chris Andrew
|
fb33fd045d
|
Documented DynamicBitmapText display callbacks.
Finished up some DynamicBitmapText related descriptions.
Removed the align property from BitmapTextConfig, as it's not used.
|
2018-06-06 17:26:55 +01:00 |
|
Chris Andrew
|
79c3242c68
|
Tweaked and filled in a few more BitmapText related descriptions.
|
2018-06-06 16:58:48 +01:00 |
|
Chris Andrew
|
c9d4ff9f83
|
Fixed case of @readOnly annotations in BitmapText and DynamicBitmapText.
|
2018-06-06 16:34:49 +01:00 |
|
Chris Andrew
|
96d750bb60
|
Documented BitmapText and DynamicBitmapText.
Moved BitmapFontData typedefs to the BitmapText class file.
|
2018-06-06 16:32:58 +01:00 |
|
Chris Andrew
|
25f1dedb74
|
Started documenting Bitmap Font data structures.
|
2018-06-06 15:12:12 +01:00 |
|
Chris Andrew
|
a90e78d0a9
|
Finished UpdateList and RetroFont.Config documentation.
|
2018-06-06 15:11:40 +01:00 |
|
Chris Andrew
|
4aaf071ad3
|
Cleaned up some previous documentation, finished the RenderTexture GameObject documentation.
|
2018-06-06 14:23:39 +01:00 |
|
Richard Davey
|
c0ac1259ea
|
Significant Data Manager overhaul.
Adds in values property, removes redundant functions, streamlines the event flow, adds features to the get and set handlers.
|
2018-06-05 01:01:13 +01:00 |
|
Richard Davey
|
a67e5dbbd5
|
Merge pull request #3726 from samme/feature/updatelist-length
Add Phaser.GameObjects.UpdateList#length
|
2018-06-03 21:01:07 +01:00 |
|
samme
|
5be5ea8024
|
Add Phaser.GameObjects.UpdateList#length
|
2018-06-02 20:59:01 -07:00 |
|
Chris Andrew
|
9e49b30d31
|
Fixed @return annotation spacing for GetBitmapTextSize.
|
2018-06-01 15:32:03 +01:00 |
|
Chris Andrew
|
085efa3190
|
Fixed a couple of BitmapTextSize descriptions.
|
2018-06-01 15:28:00 +01:00 |
|
Chris Andrew
|
8a7f381a28
|
Improved some GetBitmapTextSize descriptions.
|
2018-06-01 15:25:16 +01:00 |
|
Chris Andrew
|
efaff363aa
|
Documented XML Bitmap Font parsing and the GetBitmapTextSize function.
|
2018-06-01 15:21:10 +01:00 |
|
Chris Andrew
|
4750e92be4
|
Fixed a method signature issue with the Animation component's 'remove' event handler.
This prevented removed animations from stopping correctly, when they were removed from the AnimationManager.
|
2018-06-01 14:37:15 +01:00 |
|
Chris Andrew
|
007ac01f10
|
Documented the Animation, Pipeline and ToJSON Game Object components.
|
2018-06-01 14:08:35 +01:00 |
|
Chris Andrew
|
cb6077f231
|
Documented most of the Animation component class and some of the Animation class.
|
2018-06-01 13:11:25 +01:00 |
|
Chris Andrew
|
544daa8d4a
|
Documented the DisplayList and UpdateList plugins, and the BuildGameObject function.
|
2018-06-01 11:36:12 +01:00 |
|
Richard Davey
|
7df02a4447
|
Added 2 NOOPs instead of merging the whole mixins.
|
2018-06-01 00:03:45 +01:00 |
|
TadejZupancic
|
6f7463f4f7
|
Particle Emitter Manager in Container
Added Alpha and ScrollFactor Mixin to Particle Emitter Manager otherwise it crashes when added to the Container.
|
2018-05-30 10:44:49 +02:00 |
|
Richard Davey
|
a739be27a1
|
RenderTexture.resize will allow you to resize the underlying Render Texture to the new dimensions given. Doing this also clears the Render Texture at the same time
|
2018-05-29 12:07:40 +01:00 |
|
Richard Davey
|
a7da8dc28f
|
The Canvas RenderTexture drawImage method incorrectly set the values of the frame, causing them to appear wrongly scaled in the canvas renderer. Fix #3710
|
2018-05-29 11:50:23 +01:00 |
|
Richard Davey
|
6ab124c591
|
Merge pull request #3687 from thomastanck/thomastanck-typedefupdates
Update type definitions
|
2018-05-24 13:49:30 +01:00 |
|
Richard Davey
|
30678b44ff
|
Updated method names
|
2018-05-23 23:09:31 +01:00 |
|
Richard Davey
|
1a1dbe2dd7
|
lint fix
|
2018-05-23 14:55:51 +01:00 |
|
Richard Davey
|
457ab68ef4
|
Container updated to use preDestroy and remove event hooks
|
2018-05-22 16:02:28 +01:00 |
|
Richard Davey
|
d629923e54
|
Blitter preDestroy will now clear the children List and renderList.
|
2018-05-22 16:02:13 +01:00 |
|
Richard Davey
|
b3ef36ed08
|
Added preDestroy callback
|
2018-05-22 15:59:23 +01:00 |
|
Richard Davey
|
660887f338
|
Group.destroy now respects the ignoreDestroy property.
|
2018-05-22 15:59:10 +01:00 |
|
Richard Davey
|
2630c982b4
|
jsdoc fixes
|
2018-05-22 15:55:36 +01:00 |
|
Richard Davey
|
137f97b325
|
RenderTexture.destroy has been renamed to preDestroy to take advantage of the preDestroy callback system.
|
2018-05-22 15:55:22 +01:00 |
|
Richard Davey
|
0893c158d1
|
Added jsdocs
|
2018-05-22 15:55:02 +01:00 |
|
Richard Davey
|
126ec196c1
|
TileSprite.destroy has been renamed to preDestroy to take advantage of the preDestroy callback system.
|
2018-05-22 15:54:53 +01:00 |
|
Thomas Tan
|
0fcfe73de1
|
Missed some cases
|
2018-05-22 16:08:44 +08:00 |
|
Thomas Tan
|
2c5cadc67c
|
Use this return type annotation
|
2018-05-22 12:46:26 +08:00 |
|
Thomas Tan
|
0fa334ff3e
|
Change Group.* return types from GameObject to any
|
2018-05-22 12:05:52 +08:00 |
|