Richard Davey
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80da532028
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Merge pull request #6555 from PresentCreativeLLC/particle-emitter-type-fix
JSDocs update
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2023-07-26 18:46:24 +01:00 |
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Richard Davey
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719bfd9dd8
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Default the fill/line style to transparent
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2023-07-24 14:33:49 +01:00 |
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Alvaro Estrada
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996a1361c4
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JSDocs update
Updated the JSDocs for the particle emitter to fix an issue with its typescript constructor description
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2023-07-21 13:48:18 -06:00 |
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Richard Davey
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c44dbccedc
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The PathFollower.pathUpdate method will now check if the tween property has a valid data component before running the update. This prevents a call to PathFollower.stopFollow from throwing a Cannot read properties of null (reading '0') error as it tried to do a single update post stop. Fix #6508
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2023-07-21 18:20:38 +01:00 |
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Richard Davey
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4fa348e161
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Group.createFromConfig will now check to see if the config contains either internalCreateCallback or internalRemoveCallback and set them accordingly. This fixes an issue where the callbacks would never be set if specified in an array of single configuration objects. Fix #6519
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2023-07-21 18:12:33 +01:00 |
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Richard Davey
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7d4e6a3688
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When using interpolation for a Particle Emitter operation, such as: x: { values: [ 50, 500, 200, 800 ] } it would fail to set the final value unless you specified the interpolation property as well. It now defaults to linear if not given. Fix #6551
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2023-07-21 17:33:13 +01:00 |
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Richard Davey
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a17c6f78e9
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Particle.alpha is now clamped to the range 0 to 1 within the update method, preventing it from going out of range. Fix #6551
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2023-07-21 17:18:59 +01:00 |
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Richard Davey
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56254d0114
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The Rope Game Object now calls initPostPipeline allowing you to use Post FX directly on it, such as glow, blur, etc. Fix #6550
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2023-07-21 17:07:32 +01:00 |
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Richard Davey
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b266223318
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Modified method name to be plural
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2023-07-21 16:57:48 +01:00 |
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Richard Davey
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a4e53acc33
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Merge pull request #6453 from rexrainbow/particles-clear-zones
Add methods to clear EmitZone or DeathZone
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2023-07-21 16:55:22 +01:00 |
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Richard Davey
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b3e1b77686
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Updated jsdocs
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2023-07-21 16:54:51 +01:00 |
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Richard Davey
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0db2134c2e
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Merge pull request #6505 from Ariorh1337/6504
6504: add letter spacing
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2023-07-21 16:48:45 +01:00 |
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Richard Davey
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31a0fe0303
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Merge pull request #6480 from EmilSV/bitmaptext_render_fix
BitmapText now reset texture unit on flush
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2023-07-21 16:36:27 +01:00 |
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Richard Davey
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bce1e48040
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Merge pull request #6494 from samme/docs/particle-emitter-xy
Docs: particleX and particleY are updatable ops
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2023-07-21 16:06:53 +01:00 |
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Richard Davey
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63234a2add
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Text.setRTL is a new method that allows you to set a Text Game Object as being rendered from right-to-left, instead of the default left to right (thanks @rexrainbow)
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2023-07-21 16:03:43 +01:00 |
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Richard Davey
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c678807d69
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Merge pull request #6517 from rexrainbow/text-setrtl
Add setRTL method
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2023-07-21 15:57:10 +01:00 |
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Richard Davey
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fb3c85888b
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Typo fix
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2023-06-11 22:37:06 +01:00 |
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Rex
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ba5eb16aeb
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Add setRTL method
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2023-05-31 21:01:15 +08:00 |
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Dmitry Omelchenko
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b84ee33cc2
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add letter spacing
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2023-05-13 04:50:37 +03:00 |
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samme
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1149ad2fc5
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Docs: particleX and particleY are updatable ops
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2023-05-04 16:32:38 -07:00 |
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Richard Davey
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ed180bcc44
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Particle.scaleY would always be set to the scaleX value, even if given a different one within the config. It will now use its own value correctly.
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2023-04-19 17:58:48 +01:00 |
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Emil Schnedler Vad
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0d06b87c9e
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BitmapText now reset texture unit on flush
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2023-04-19 15:37:17 +02:00 |
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Richard Davey
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6b55674d89
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Update ParticleEmitterConfig.js
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2023-04-12 08:49:58 +01:00 |
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Richard Davey
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4ccf0371ec
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Remove visible check, so they render to DynamicTextures again
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2023-04-12 07:10:52 +01:00 |
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Richard Davey
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63a852779a
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Return array of zones
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2023-04-12 02:07:59 +01:00 |
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Richard Davey
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1c6e0c81d1
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Merge pull request #6462 from EmilSV/particle-render-fix
fixed particle using a white texture if flush happened
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2023-04-12 01:54:43 +01:00 |
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Richard Davey
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4a892c007d
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Removed 'removeVideoElementOnDestroy' and better docs
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2023-04-12 01:46:45 +01:00 |
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Richard Davey
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136c2fee42
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Updated video events
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2023-04-12 01:46:32 +01:00 |
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Richard Davey
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08556b2695
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Delete VIDEO_TIMEOUT_EVENT.js
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2023-04-12 01:46:23 +01:00 |
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Richard Davey
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ce05f42759
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Update VideoFactory.js
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2023-04-12 00:39:34 +01:00 |
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Richard Davey
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ff3f92f4d5
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Test for ended state. Fix #5873
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2023-04-12 00:39:30 +01:00 |
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Richard Davey
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9cd1fa45fb
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Updated jsdocs
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2023-04-12 00:08:42 +01:00 |
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Richard Davey
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3af1d9002c
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Reset playCalled on complete. Emit new texture ready event.
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2023-04-12 00:01:15 +01:00 |
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Richard Davey
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950fabe306
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Added texture ready event
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2023-04-12 00:00:58 +01:00 |
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Richard Davey
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8c2e591362
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Moved PLAY event to after texture creation. Added frameReady property. Better paused handling.
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2023-04-11 19:46:13 +01:00 |
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Richard Davey
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93620ca39e
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Fixed markers and video looping
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2023-04-11 18:26:46 +01:00 |
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Richard Davey
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8412e53df3
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Working perfectly for modern and legacy browsers.
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2023-04-11 17:03:00 +01:00 |
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Richard Davey
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257fdaed4f
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All now working via promise + rvf flow
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2023-04-11 02:05:56 +01:00 |
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Richard Davey
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bff9184329
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Added new unsupported event
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2023-04-11 02:05:37 +01:00 |
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Richard Davey
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45646c52a2
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Nearly finished refactoring of RVF / Promise path of Video game object
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2023-04-11 00:57:11 +01:00 |
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Richard Davey
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368cb4a146
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Added new Video events
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2023-04-11 00:39:14 +01:00 |
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Richard Davey
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90654dedc1
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Updated docs
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2023-04-11 00:39:03 +01:00 |
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Richard Davey
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af9a67f0a4
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Update Video.js
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2023-04-10 19:51:26 +01:00 |
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Emil Schnedler Vad
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c4327de589
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fixed particle using a white texture if flush happen
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2023-04-09 17:54:57 +02:00 |
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Emil Schnedler Vad
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bc6ec0a124
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reverted using getTextBounds for cotainer getBounds()
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2023-04-08 20:37:12 +02:00 |
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Richard Davey
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6b6077f62b
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Recoding Video Game Object
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2023-04-07 19:18:54 +01:00 |
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Richard Davey
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afe5401a25
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Add missing String cast. Fix #6451
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2023-04-05 14:47:00 +01:00 |
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Rex
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1e4b807656
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Add methods to clear EmitZone or DeathZone
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2023-04-05 16:36:29 +08:00 |
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Richard Davey
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49d56e7dc4
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Added new clearFX method and tidied up the docs and functions for FX removal. Fix #6451
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2023-04-04 15:46:11 +01:00 |
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Richard Davey
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715ee10367
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Clarifying the docs. Fix #6446
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2023-04-03 18:30:05 +01:00 |
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Richard Davey
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01afa66230
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clear now has 2 arguments to clear pre/post or both. Fix #6440
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2023-03-31 14:45:37 +01:00 |
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Richard Davey
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6d539ab1c4
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Merge pull request #6419 from kainage/fix-particle-lifespan
Fix ParticleEmitter#setParticleLifespan
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2023-03-31 14:27:20 +01:00 |
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Richard Davey
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09ebf4048e
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Removed use of 'Add' (don't need exclusive check) and fixed index 0 offset errors
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2023-03-30 15:49:03 +01:00 |
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Kainage
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469a7fac45
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Merge branch 'photonstorm:master' into fix-particle-lifespan
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2023-03-24 11:37:43 -07:00 |
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Richard Davey
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d9e98a7e85
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Mesh and Plane now support setInteractive . Fix #6394
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2023-03-24 00:07:11 +00:00 |
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Richard Davey
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7237299639
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The GetBounds.getCenter method now has an optional includeParent argument, which allows you to get the value in world space. Also updated types.
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2023-03-23 17:15:53 +00:00 |
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Richard Davey
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5944a8f5a2
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Add default origin. Fixes setInteractive() .
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2023-03-23 00:34:21 +00:00 |
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Richard Davey
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dd98011eb3
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Added custom hitAreaCallback for #6394
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2023-03-22 18:51:46 +00:00 |
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Richard Davey
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376107b25f
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Finally finished all FX documentation
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2023-03-21 18:04:34 +00:00 |
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Richard Davey
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ed6287e9a9
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More FX documentation finished
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2023-03-21 17:57:27 +00:00 |
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Richard Davey
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b89a10c99d
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Lots more documentation finished
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2023-03-21 17:21:45 +00:00 |
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Richard Davey
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f83debe894
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Added lots of documentation
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2023-03-20 18:44:48 +00:00 |
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Richard Davey
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5805925cc6
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Fixed PostFX on custom render objects
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2023-03-20 17:27:18 +00:00 |
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Richard Davey
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392640fe93
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Fixed Mesh Renderer to work with PostFX
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2023-03-20 17:00:30 +00:00 |
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Richard Davey
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97387f36f2
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Get textureUnit even if batch not flushed
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2023-03-20 15:20:35 +00:00 |
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Richard Davey
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d6c743138e
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Docs fix
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2023-03-20 15:20:13 +00:00 |
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Richard Davey
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4e6f51bc9c
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Update FX.js
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2023-03-20 15:20:06 +00:00 |
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kainage
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1b7539d47e
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Fix ParticleEmitter#setParticleLifespan
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2023-03-18 12:21:13 -07:00 |
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Richard Davey
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f82bf52cad
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Why clear alpha?
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2023-03-09 18:34:01 +00:00 |
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Richard Davey
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9971c9f940
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Fixed component
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2023-03-09 18:33:54 +00:00 |
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Richard Davey
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2230a08e7e
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Fixed issue with cycle: true on frame and animation particle emitter configs
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2023-03-09 18:12:19 +00:00 |
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Richard Davey
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c8acb16fa7
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Added { willReadFrequently } to every canvas context, no matter where it comes from
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2023-03-09 17:30:04 +00:00 |
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Richard Davey
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c4ab06d19f
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Calling setPostPipeline on a Game Object will now pass the pipelineData configuration object (if provided) to the pipeline instance being created.
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2023-02-27 15:12:52 +00:00 |
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Richard Davey
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88a59eb040
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Post FX now supports custom quality and distance parameters. Fix #6393
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2023-02-27 15:09:57 +00:00 |
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Richard Davey
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5997c814bb
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Remove distance parameter
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2023-02-27 13:48:12 +00:00 |
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Richard Davey
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00ab0fe601
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Merge pull request #6384 from EmilSV/container_getBounds_text
container#getBounds now also support getTextBounds for bounds calcula…
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2023-02-17 17:31:57 +00:00 |
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Richard Davey
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3bbb619562
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Merge pull request #6386 from mizunokazumi/fix/component-transform-setscaleX-setscaley
Fix renderFlags after changing scaleX/scaleY
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2023-02-17 17:26:19 +00:00 |
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Richard Davey
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5ad4cbba7d
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Types fix
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2023-02-17 17:25:11 +00:00 |
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Richard Davey
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0fe135cc8f
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Added documentation and method parameters
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2023-02-17 17:07:22 +00:00 |
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Richard Davey
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6584435892
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Destroy preFX and postFX
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2023-02-17 17:07:05 +00:00 |
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Richard Davey
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3d67fdb459
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Update PostPipeline.js
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2023-02-17 13:26:29 +00:00 |
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Richard Davey
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af3bb532b5
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Use strings to retain correct mapping
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2023-02-17 02:12:12 +00:00 |
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Richard Davey
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4f6d4a162d
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Now supports creation of Post FX Controllers
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2023-02-17 01:10:54 +00:00 |
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Richard Davey
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a2231dddcd
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Added preFX and postFX and create them within init
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2023-02-17 01:10:23 +00:00 |
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Richard Davey
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d3c32cdc27
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Removed fx property and added init flag
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2023-02-17 01:09:57 +00:00 |
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Richard Davey
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74f1bc639f
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Remove old FX component
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2023-02-16 23:49:45 +00:00 |
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Richard Davey
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f1129f63d2
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Moved the FX controllers to the root
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2023-02-16 23:49:14 +00:00 |
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Richard Davey
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d6314de4db
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More default properties and exposing the FX consts
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2023-02-16 23:06:53 +00:00 |
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Richard Davey
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2aae7b37fa
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Added more jsdocs and default values
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2023-02-16 22:15:22 +00:00 |
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Richard Davey
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b7e9fe23af
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Add default values and allow passing from the methods
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2023-02-16 18:50:42 +00:00 |
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Richard Davey
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cbf42feee1
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Refactored so FX is a class sitting on a property, rather than a mixin.
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2023-02-16 18:39:14 +00:00 |
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Richard Davey
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dd2efb6e5c
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Added Bokeh and TiltShift FX
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2023-02-16 15:04:37 +00:00 |
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Richard Davey
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293ea49a39
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Update FX.js
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2023-02-16 12:59:57 +00:00 |
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Richard Davey
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9011d78fd4
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Added Wipe FX
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2023-02-16 12:53:31 +00:00 |
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Richard Davey
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bbc74c4d8e
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Much neater
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2023-02-16 01:55:52 +00:00 |
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Richard Davey
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e48d49d29f
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Added Displacement FX
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2023-02-16 01:52:00 +00:00 |
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Richard Davey
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526a6489ba
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Added BarrelFX
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2023-02-16 00:42:17 +00:00 |
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Richard Davey
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9aa58008bf
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Finished Circle shader and CircleFX Pipeline
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2023-02-15 23:48:34 +00:00 |
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Richard Davey
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4d273254e5
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Testing ColorMatrix FX
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2023-02-15 13:47:56 +00:00 |
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Richard Davey
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b40cc9b584
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Tweaked alpha
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2023-02-15 00:50:31 +00:00 |
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