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Add methods to clear EmitZone or DeathZone
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@ -1730,6 +1730,21 @@ var ParticleEmitter = new Class({
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return this;
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},
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/**
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* Clear all Particle Death Zone from this Emitter.
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*
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* @method Phaser.GameObjects.Particles.ParticleEmitter#clearDeathZone
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* @since 3.60.0
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*
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* @return {this} This Particle Emitter.
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*/
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clearDeathZone: function ()
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{
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this.deathZones.length = 0;
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return this;
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},
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/**
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* Adds a new Particle Emission Zone to this Emitter.
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*
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@ -1820,6 +1835,23 @@ var ParticleEmitter = new Class({
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return this;
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},
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/**
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* Clear all Particle Emission Zone from this Emitter.
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*
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* @method Phaser.GameObjects.Particles.ParticleEmitter#clearEmitZone
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* @since 3.60.0
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*
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* @return {this} This Particle Emitter.
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*/
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clearEmitZone: function ()
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{
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this.emitZones.length = 0;
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this.zoneIndex = 0;
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return this;
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},
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/**
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* Takes the given particle and sets its x/y coordinates to match the next available
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* emission zone, if any have been configured. This method is called automatically
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