Commit graph

2072 commits

Author SHA1 Message Date
Maksymilian Mozolewski
ac1aebed5e Add reflect(skip_serializing) which retains reflection but disables automatic serialization (#5250)
# Objective

- To address problems outlined in https://github.com/bevyengine/bevy/issues/5245

## Solution

- Introduce `reflect(skip_serializing)` on top of `reflect(ignore)` which disables automatic serialisation to scenes, but does not disable reflection of the field.

---

## Changelog
- Adds: 
  - `bevy_reflect::serde::type_data` module
  - `SerializationData` structure for describing which fields are to be/not to be ignored, automatically registers as type_data for struct-based types
  - the `skip_serialization` flag for `#[reflect(...)]`
 - Removes:
   - ability to ignore Enum variants in serialization, since that didn't work anyway   
 

## Migration Guide
- Change `#[reflect(ignore)]` to `#[reflect(skip_serializing)]` where disabling reflection is not the intended effect.
- Remove ignore/skip attributes from enum variants as these won't do anything anymore
2022-09-19 16:12:10 +00:00
James Liu
f2ad11104d Swap out num_cpus for std:🧵:available_parallelism (#4970)
# Objective
As of Rust 1.59, `std:🧵:available_parallelism` has been stabilized. As of Rust 1.61, the API matches `num_cpus::get` by properly handling Linux's cgroups and other sandboxing mechanisms.

As bevy does not have an established MSRV, we can replace `num_cpus` in `bevy_tasks` and reduce our dependency tree by one dep.

## Solution
Replace `num_cpus` with `std:🧵:available_parallelism`. Wrap it to have a fallback in the case it errors out and have it operate in the same manner as `num_cpus` did.

This however removes `physical_core_count` from the API, though we are currently not using it in any way in first-party crates.

---

## Changelog
Changed: `bevy_tasks::logical_core_count` -> `bevy_tasks::available_parallelism`.
Removed: `bevy_tasks::physical_core_count`.

## Migration Guide
`bevy_tasks::logical_core_count` and `bevy_tasks::physical_core_count` have been removed. `logical_core_count` has been replaced with `bevy_tasks::available_parallelism`, which works identically. If `bevy_tasks::physical_core_count` is required, the `num_cpus` crate can be used directly, as these two were just aliases for `num_cpus` APIs.
2022-09-19 15:46:03 +00:00
François
047b437560 Update rodio requirement from 0.15 to 0.16 (#6020)
# Objective

- #6019 but with the duplicate package list updated
- Fixes #5774
2022-09-19 13:56:56 +00:00
targrub
d0e294c86b Query filter types must be ReadOnlyWorldQuery (#6008)
# Objective

Fixes Issue #6005.

## Solution

Replaced WorldQuery with ReadOnlyWorldQuery on F generic in Query filters and QueryState to restrict its trait bound.

## Migration Guide

Query filter (`F`) generics are now bound by `ReadOnlyWorldQuery`, rather than `WorldQuery`. If for some reason you were requesting `Query<&A, &mut B>`, please use `Query<&A, With<B>>` instead.
2022-09-18 23:52:01 +00:00
JohnTheCoolingFan
1f0fa5908a Clarify that Stopwatch.reset does not affect paused state (#6016)
# Objective

Makes `Stopwatch::reset` documentation more clear

## Solution

Added a doc comment
2022-09-18 23:36:05 +00:00
Ida Iyes
53157c0801 Sprite: allow using a sub-region (Rect) of the image (#6014)
Very small change that improves the usability of `Sprite`.

Before this PR, the only way to render a portion of an `Image` was to create a `TextureAtlas` and use `TextureAtlasSprite`/`SpriteSheetBundle`. This can be very annoying for one-off use cases, like if you just want to remove a border from an image, or something. Using `Sprite`/`SpriteBundle` always meant that the entire full image would be rendered.

This PR adds an optional `rect` field to `Sprite`, allowing a sub-rectangle of the image to be rendered. This is similar to how texture atlases work, but does not require creating a texture atlas asset, making it much more convenient and efficient for quick one-off use cases.

Given how trivial this change is, it really felt like missing functionality in Bevy's sprites API. ;)

## Changelog

Added:
 - `rect` field on `Sprite`: allows rendering a portion of the sprite's image; more convenient for one-off use cases, than creating a texture atlas.
2022-09-18 22:49:27 +00:00
Squirrel
43f9271d13 unused dep references? (#5954)
Got a hunch ( from undepend ) that these are not needed.
2022-09-18 15:49:49 +00:00
Michael Clayton
91109f6f18 add Debug, Copy, Clone derives to Circle (#6009)
# Objective

- all the shapes except Circle have derives for Debug, Copy, and Clone

## Solution

- add derive to Circle for Debug, Copy, and Clone
2022-09-18 02:03:10 +00:00
SpecificProtagonist
e96b21a24a Fix DrawFunctionId typo (#5996)
Fix extra slashes visible in documentation of `DrawFunctionId`. Also point to where the type is used.
2022-09-17 12:49:00 +00:00
robtfm
503c2a9677 adjust cluster index for viewport origin (#5947)
# Objective

fixes #5946

## Solution

adjust cluster index calculation for viewport origin.

from reading point 2 of the rasterization algorithm description in https://gpuweb.github.io/gpuweb/#rasterization, it looks like framebuffer space (and so @bulitin(position)) is not meant to be adjusted for viewport origin, so we need to subtract that to get the right cluster index.

- add viewport origin to rust `ExtractedView` and wgsl `View` structs
- subtract from frag coord for cluster index calculation
2022-09-15 21:58:14 +00:00
Federico Rinaldi
deeab3fc90 Optimize use statement (#5992)
Just a very small `use` statement thing. Check the changed file.
2022-09-15 17:05:09 +00:00
Kurt Kühnert
c256c38486 Add TextureFormat::Rg16Unorm support for Image and derive Resource for SpecializedComputePipelines (#5991)
# Objective

Currently some TextureFormats are not supported by the Image type.
The `TextureFormat::Rg16Unorm` format is useful for storing minmax heightmaps.
Similar to #5249 I now additionally require image to support the dual channel variant.

## Solution

Added `TextureFormat::Rg16Unorm` support to Image.

Additionally this PR derives `Resource` for `SpecializedComputePipelines`, because for some reason this was missing.
All other special pipelines do derive `Resource` already.


Co-authored-by: Kurt Kühnert <51823519+Ku95@users.noreply.github.com>
2022-09-15 15:57:04 +00:00
Sergi-Ferrez
619c44f482 Remaining fn in Timer (#5971)
# Objective

Fixes #5963 

## Solution

Add remaining fn in Timer class, this function only minus total duration with elapsed time.

Co-authored-by: Sergi-Ferrez <61662926+Sergi-Ferrez@users.noreply.github.com>
2022-09-14 18:57:13 +00:00
Eliton Machado da Silva
1378ab2859 Stopwatch elapsed secs f64 (#5978)
# Objective

While coding in bevy I needed to get the elapsed time of a stopwatch as f64.
I found it quite odd there are functions on Timer to get time as f64 but not on the Stopwatch.

## Solution

- added a function that returns the `Stopwatch` elapsed time as `f64`

---

## Changelog

### Added
- Added a function to get `Stopwatch` elapsed time as `f64`

### Fixed
- The Stopwatch elapsed function had a wrong docs link
2022-09-13 22:41:29 +00:00
James Liu
5d821fe1a7 Start running systems while prepare_systems is running (#4919)
# Objective
While using the ParallelExecutor, systems do not actually start until `prepare_systems` completes. In stages where there are large numbers of "empty" systems with very little work to do, this delay adds significant overhead, which can add up over many stages.

## Solution
Immediately and synchronously signal the start of systems that can run without dependencies inside `prepare_systems` instead of waiting for the first executor iteration after `prepare_systems` completes. Any system that is dependent on them still cannot run until after `prepare_systems` completes, but there are a large number of unconstrained systems in the base engine where this is a general benefit in almost every case.

## Performance

This change was tested against `many_foxes` in the default configuration. As this change is sensitive to the overhead around scheduling systems, the spans for measuring system timing, system overhead, and system commands were all commented out for these measurements.

The median stage timings between `main` and this PR are as follows:

|stage|main|this PR|
|:--|:--|:--|
|First|75.54 us|61.61 us|
|LoadAssets|51.05 us|42.32 us|
|PreUpdate|54.6 us|55.56 us|
|Update|61.89 us|51.5 us|
|PostUpdate|7.27 ms|6.71 ms|
|AssetEvents|47.82 us|35.95 us|
|Last|39.19 us|37.71 us|
|reserve_and_flush|57.83 us|48.2 us|
|Extract|1.41 ms|1.28 ms|
|Prepare|554.49 us|502.53 us|
|Queue|216.29 us|207.51 us|
|Sort|67.03 us|60.99 us|
|Render|1.73 ms|1.58 ms|
|Cleanup|33.55 us|30.76 us|
|Clear Entities|18.56 us|17.05 us|
|**full frame**|**11.9 ms**|**10.91 ms**|

For the first few stages, the benefit is small but cumulative over each. For PostUpdate in particular, this allows `parent_update` to run while prepare_systems is running, which is required for the animation and transform propagation systems, which dominate the time spent in the stage, but also frontloads the contention as the other "empty" systems are also running while `parent_update` is running. For Render, where there is just a single large exclusive system, the benefit comes from not waiting on a spuriously scheduled task on the task pool to kick off the system: it's immediately scheduled to run.
2022-09-13 19:28:13 +00:00
gak
d8d191fdd5 Fix a small doc typo: grater -> greater (#5970)
# Objective

Fix a small typo in the docs: [DefaultTaskPoolOptions::max_total_threads](https://docs.rs/bevy/latest/bevy/core/struct.DefaultTaskPoolOptions.html#structfield.max_total_threads)

## Solution

Change the spelling. 👍
2022-09-13 04:36:50 +00:00
Boxy
404b4fc0eb lifetime related cleanup in entity_ref.rs (#5611)
# Objective

EntityMut::world takes &mut self instead of &self I don't see any reason for this.
EntityRef is overly restrictive with fn world and could return &'w World

---

## Changelog

- EntityRef now implements Copy and Clone
- EntityRef::world is now fn(&self) -> &'w World instead of fn(&mut self) -> &World
- EntityMut::world is now fn(&self) -> &World instead of fn(&mut self) -> &World
2022-09-12 04:34:52 +00:00
PROMETHIA-27
05afbc6815 Remove Sync bound from Local (#5483)
# Objective

Currently, `Local` has a `Sync` bound. Theoretically this is unnecessary as a local can only ever be accessed from its own system, ensuring exclusive access on one thread. This PR removes this restriction.

## Solution

- By removing the `Resource` bound from `Local` and adding the new `SyncCell` threading primative, `Local` can have the `Sync` bound removed.

## Changelog

### Added

- Added `SyncCell` to `bevy_utils`

### Changed

- Removed `Resource` bound from `Local`
- `Local` is now wrapped in a `SyncCell`

## Migration Guide

- Any code relying on `Local<T>` having `T: Resource` may have to be changed, but this is unlikely.

Co-authored-by: PROMETHIA-27 <42193387+PROMETHIA-27@users.noreply.github.com>
2022-09-12 04:15:55 +00:00
robem
301ecf65ba Add more documentation and tests to collide_aabb::collide() (#5910)
While looking into `collide()`, I wrote some tests to confirm the behavior I read in the code. This PR adds those tests and improves the documentation.

Co-authored-by: robem <669201+robem@users.noreply.github.com>
2022-09-12 01:25:34 +00:00
Federico Rinaldi
fc07557913 Clarify Commands API docs (#5938)
# Objective

- Make people stop believing that commands are applied immediately (hopefully).
- Close #5913.
- Alternative to #5930.

## Solution

I added the clause “to perform impactful changes to the `World`” to the first line to subliminally help the reader accept the fact that some operations cannot be performed immediately without messing up everything.

Then I explicitely said that applying a command requires exclusive `World` access, and finally I proceeded to show when these commands are automatically applied.

I also added a brief paragraph about how commands can be applied manually, if they want.

---

### Further possibilities

If you agree, we can also change the text of the method documentation (in a separate PR) to stress about enqueueing an action instead of just performing it. For example, in `Commands::spawn`:

> Creates a new `Entity`

would be changed to something like:

> Issues a `Command` to spawn a new `Entity`

This may even have a greater effect, since when typing in an IDE, the docs of the method pop up and the programmer can read them on the fly.
2022-09-12 01:06:09 +00:00
Erin
bb7f521f91 Ensure 2D phase items are sorted before batching (#5942)
# Objective

Without this we can inappropriately merge batches together without properly accounting for non-batch items between them, and the merged batch will then be sorted incorrectly later.

This change seems to reliably fix the issue I was seeing in #5919.

## Solution

Ensure the `batch_phase_system` runs after the `sort_phase_system`, so that batching can only look at actually adjacent phase items.
2022-09-11 15:26:40 +00:00
Jakob Hellermann
6f2cc0b30e relax Sized bounds around change detection types (#5917)
# Objective

I wanted to run the code
```rust
let reflect_resource: ReflectResource = ...;
let value: Mut<dyn Reflect> = reflect_resource.reflect(world);
value.deref();
// ^ ERROR: deref method doesn't exist because `dyn Reflect` doesnt satisfy `: Sized`.
```

## Solution

Relax `Sized` bounds in all the methods and trait implementations for `Mut` and friends.
2022-09-09 21:26:36 +00:00
Alice Cecile
ca3fa9dd6f Move ambiguity detection into its own file (#5918)
# Objective

This code is very disjoint, and the `stage.rs` file that it's in is already very long.

All I've done is move the code and clean up the compiler errors that result.

Followup to #5916, split out from #4299.
2022-09-09 18:44:47 +00:00
Alice Cecile
c96b7ffb50 Remove ambiguity sets (#5916)
# Objective

Ambiguity sets are used to ignore system order ambiguities between groups of systems. However, they are not very useful: they are clunky, poorly integrated, and generally hampered by the difficulty using (or discovering) the ambiguity detector.

As a first step to the work in #4299, we're removing them.

## Migration Guide

Ambiguity sets have been removed.
2022-09-09 17:21:50 +00:00
Alice Cecile
54e32ee681 Add a change detection bypass and manual control over change ticks (#5635)
# Objective

- Our existing change detection API is not flexible enough for advanced users: particularly those attempting to do rollback networking.
- This is an important use case, and with adequate warnings we can make mucking about with change ticks scary enough that users generally won't do it.
- Fixes #5633.
- Closes #2363.

## Changelog

- added `ChangeDetection::set_last_changed` to manually mutate the `last_change_ticks` field"
- the `ChangeDetection` trait now requires an `Inner` associated type, which contains the value being wrapped.
- added `ChangeDetection::bypass_change_detection`, which hands out a raw `&mut Inner`

## Migration Guide

Add the `Inner` associated type and new methods to any type that you've implemented `DetectChanges` for.
2022-09-09 16:26:52 +00:00
Jakob Hellermann
7d9e864d9c implement Reflect for Input<T>, some misc improvements to reflect value derive (#5676)
# Objective

- I'm currently working on being able to call methods on reflect types (https://github.com/jakobhellermann/bevy_reflect_fns)
- for that, I'd like to add methods to the `Input<KeyCode>` resource (which I'm doing by registering type data)
- implementing `Reflect` is currently a requirement for having type data in the `TypeRegistry`

## Solution

- derive `Reflect` for `KeyCode` and `Input`
- uses `#[reflect_value]` for `Input`, since it's fields aren't supposed to be observable
- using reflect_value would need `Clone` bounds on `T`, but since all the methods (`.pressed` etc) already require `T: Copy`, I unified everything to requiring `Copy`
- add `Send + Sync + 'static` bounds, also required by reflect derive

## Unrelated improvements 
I can extract into a separate PR if needed.

- the `Reflect` derive would previously ignore `#[reflect_value]` and only accept `#[reflect_value()]` which was a bit confusing
- the generated code used `val.clone()` on a reference, which is fine if `val` impls `Clone`, but otherwise also compiles with a worse error message. Change to `std::clone::Clone::clone(val)` instead which gives a neat `T does not implement Clone` error
2022-09-07 15:59:50 +00:00
robem
7a92555233 Update WorldQueryGats doc with type aliases (#5898)
Make API users aware that the type aliases `QueryItem` and `QueryFetch` can be used instead of the more bloated alternative with `WorldQueryGats`.

Fixes #5842
2022-09-06 21:24:40 +00:00
Al M
bd68ba1c3c make TextLayoutInfo a Component (#4460)
# Objective

Make `TextLayoutInfo` more accessible as a component, rather than internal to `TextPipeline`. I am working on a plugin that manipulates these and there is no (mutable) access to them right now.

## Solution

This changes `TextPipeline::queue_text` to return `TextLayoutInfo`'s rather than storing them in a map internally. `text2d_system` and `text_system` now take the returned `TextLayoutInfo` and store it as a component of the entity. I considered adding an accessor to `TextPipeline` (e.g. `get_glyphs_mut`) but this seems like it might be a little faster, and also has the added benefit of cleaning itself up when entities are removed. Right now nothing is ever removed from the glyphs map.

## Changelog

Removed `DefaultTextPipeline`. `TextPipeline` no longer has a generic key type. `TextPipeline::queue_text` returns `TextLayoutInfo` directly.

## Migration Guide

This might break a third-party crate? I could restore the orginal TextPipeline API as a wrapper around what's in this PR.
2022-09-06 20:03:40 +00:00
Félix Lescaudey de Maneville
1914696a24 Remove unused dependency from bevy_app (#5894)
# Objective

`bevy_app` has an unused `bevy_tasks` dependency
2022-09-06 15:06:18 +00:00
shuo
6b889774cb disable window pre creation for ios (#5883)
# Objective

Fixes #5882 

## Solution

Per https://github.com/rust-windowing/winit/issues/1705, the root cause is "UIWindow should be created inside UIApplicationMain". Currently, there are two places to create UIWindow, one is Plugin's build function, which is not inside UIApplicationMain. Just comment it out, and it works.
2022-09-06 15:06:17 +00:00
ira
28c16b9713 Support monitor selection for all window modes. (#5878)
# Objective
Support monitor selection for all window modes.
Fixes #5875.

## Changelog

* Moved `MonitorSelection` out of `WindowPosition::Centered`, into `WindowDescriptor`.
* `WindowPosition::At` is now relative to the monitor instead of being in 'desktop space'.
* Renamed `MonitorSelection::Number` to `MonitorSelection::Index` for clarity.
* Added `WindowMode` to the prelude.
* `Window::set_position` is now relative to a monitor and takes a `MonitorSelection` as argument.

## Migration Guide

`MonitorSelection` was moved out of `WindowPosition::Centered`, into `WindowDescriptor`.
`MonitorSelection::Number` was renamed to `MonitorSelection::Index`.
```rust
// Before
.insert_resource(WindowDescriptor {
    position: WindowPosition::Centered(MonitorSelection::Number(1)),
    ..default()
})
// After
.insert_resource(WindowDescriptor {
    monitor: MonitorSelection::Index(1),
    position: WindowPosition::Centered,
    ..default()
})
```
`Window::set_position` now takes a `MonitorSelection` as argument.
```rust
window.set_position(MonitorSelection::Current, position);
```

Co-authored-by: devil-ira <justthecooldude@gmail.com>
2022-09-06 14:45:44 +00:00
Gabriel Bourgeois
092bb71bcf Clean up taffy nodes when UI node entities are removed (#5886)
# Objective

Clean up taffy nodes when the associated UI node gets removed. The current UI code will keep the taffy nodes around forever.

## Solution

Use `RemovedComponents<Node>` to iterate over nodes that are no longer valid UI nodes or that have been despawned, and remove them from taffy and the internal hash map.

## Implementation Notes

Do note that using `despawn()` instead of `despawn_recursive()` on a UI node that has children will result in a [warnings spam](https://github.com/bevyengine/bevy/blob/main/crates/bevy_ui/src/flex/mod.rs#L120) since the children will not be part of a proper UI hierarchy anymore.

---

## Changelog

- Fixed memory leak when nodes are removed in bevy_ui
2022-09-05 21:50:31 +00:00
ira
76ae6f4c6e Miscellaneous code-quality improvements. (#5860)
Does what it do.

Co-authored-by: devil-ira <justthecooldude@gmail.com>
2022-09-05 00:30:21 +00:00
Alice Cecile
7a29c707bf Gamepad type is Copy; do not require / return references to it in Gamepads API (#5296)
# Objective

- The `Gamepad` type is a tiny value-containing type that implements `Copy`.
- By convention, references to `Copy` types should be avoided, as they can introduce overhead and muddle the semantics of what's going on.
- This allows us to reduce boilerplate reference manipulation and lifetimes in user facing code.

## Solution

- Make assorted methods on `Gamepads` take / return a raw `Gamepad`, rather than `&Gamepad`.

## Migration Guide

- `Gamepads::iter` now returns an iterator of `Gamepad`. rather than an iterator of `&Gamepad`.
- `Gamepads::contains` now accepts a `Gamepad`, rather than a `&Gamepad`.
2022-09-03 20:08:54 +00:00
Moulberry
927441d048 Add From<EntityMut> for EntityRef (fixes #5459) (#5461)
Add From<EntityMut> for EntityRef (fixes #5459)
2022-09-03 18:06:42 +00:00
JoJoJet
697d297b55 Remove last uses of string-labels (#5420)
# Objective

* Related: #4341
* Remove all remaining uses of stringly-typed labels in the repo. Right now, it's just a bunch of tests and examples.
2022-09-03 18:06:41 +00:00
micron-mushroom
cbb884cb02 Expose Image conversion functions (fixes #5452) (#5527)
## Solution
Exposes the image <-> "texture" as methods on `Image`.

## Extra
I'm wondering if `image_texture_conversion.rs` should be renamed to `image_conversion.rs`. That or the file be deleted altogether in favour of putting the code alongside the rest of the `Image` impl. Its kind-of weird to refer to the `Image`  as a texture.

Also `Image::convert` is a public method so I didn't want to edit its signature, but it might be nice to have the function consume the image instead of just passing a reference to it because it would eliminate a clone.

## Changelog
> Rename `image_to_texture` to `Image::from_dynamic`
> Rename `texture_to_image` to `Image::try_into_dynamic`
> `Image::try_into_dynamic` now returns a `Result` (this is to make it easier for users who didn't read that only a few conversions are supported to figure it out.)
2022-09-03 17:47:38 +00:00
Jerome Humbert
6a54683491 Document the bevy_render::camera module tree (#3528)
# Objective

Document most of the public items of the `bevy_render::camera` module and its
sub-modules.

## Solution

Add docs to most public items. Follow-up from #3447.
2022-09-03 14:30:44 +00:00
harudagondi
0c98a2f0ca Expose mint feature in bevy_math/glam (#5857)
# Objective

- Expose `mint` feature of `glam` in `bevy_math`.
- Unblocks harudagondi/bevy_oddio#22
	- [`oddio::SpatialOptions`] uses mint types

[`oddio::SpatialOptions`]: https://docs.rs/oddio/latest/oddio/struct.SpatialOptions.html

## Solution

- Added features in `bevy_math`, ~`bevy_internal`, `bevy`~
- ~Updated `docs/cargo_features.md`~

---

## Changelog

### Added

- `mint` feature in `bevy_math` to allow interoperation of glam types with mint-compatible libraries.
2022-09-03 03:02:04 +00:00
Federico Rinaldi
dfeb63e7b8 Update Query methods documentation (#5742)
# Objective

- Increase consistency across documentation of `Query` methods.
- Fixes #5506

## Solution

- See #4989. This PR is derived from it. It just includes changes to the `Query` methods' docs.
2022-09-02 16:33:19 +00:00
Jerome Humbert
26d30fe412 Document PipelineCache and related types (#5600)
# Objective

Document `PipelineCache` and a few other related types.

## Solution

Add documenting comments to `PipelineCache` and a few other related
types in the same file.
2022-09-02 16:33:18 +00:00
ira
c3cdb12149 Remove unnecessary unsafe Send and Sync impl for WinitWindows on wasm. (#5863)
# Objective

https://github.com/bevyengine/bevy/pull/503 added these.
I don't know what problem it solved, the PR doesn't say and the code didn't make it obvious to me.

## Solution

AFAIK removing unsafe `Send`/`Sync` impls can't introduce unsoundness.
Yeet.

## Migration Guide
Why tho.


Co-authored-by: devil-ira <justthecooldude@gmail.com>
2022-09-02 16:17:46 +00:00
Gino Valente
3c2ac3651f bevy_reflect: Update Reflection documentation (#5841)
# Objective

The documentation on `Reflect` doesn't account for the recently added reflection traits: [`Array`](https://github.com/bevyengine/bevy/pull/4701) and [`Enum`](https://github.com/bevyengine/bevy/pull/4761).

## Solution

Updated the documentation for `Reflect` to account for the `Array` and `Enum`.


Co-authored-by: Gino Valente <49806985+MrGVSV@users.noreply.github.com>
2022-09-02 16:17:45 +00:00
Ixentus
17d84e8811 Update to notify 5.0 stable (#5865)
# Objective

- Update notify dependency to 5.0.0 stable
- Fix breaking changes
- Closes #5861

## Solution

- RecommendedWatcher now takes a Config argument. Giving it the default Config should be the same behavior as before (check every 30 seconds)
2022-09-02 15:54:54 +00:00
Ixentus
662c6e9a34 Update to ron 0.8 (#5864)
# Objective

- Update ron to 0.8.0
- Fix breaking changes
- Closes #5862

## Solution

- Removed now non-existing method call (behavior is now the same without it)
2022-09-02 14:20:49 +00:00
Federico Rinaldi
7511c9bfaa Update Query struct docs (#5741)
# Objective

- Update `Query` docs with better terminology
- add some performance remarks (Fixes #4742)

## Solution

- See #4989. This PR is derived from it. It just includes changes to the `Query` struct docs.
2022-09-02 12:57:39 +00:00
Federico Rinaldi
59bf3c4cc9 Improve WorldQuery docs (#5740)
# Objective

- Update docs to `WorldQuery`

## Solution

- See #4989. This PR is derived from it, and limited to the `WorldQuery` item docs.
2022-09-02 12:35:24 +00:00
Jerome Humbert
8b7b44d839 Move sprite::Rect into bevy_math (#5686)
# Objective

Promote the `Rect` utility of `sprite::Rect`, which defines a rectangle
by its minimum and maximum corners, to the `bevy_math` crate to make it
available as a general math type to all crates without the need to
depend on the `bevy_sprite` crate.

Fixes #5575

## Solution

Move `sprite::Rect` into `bevy_math` and fix all uses.

Implement `Reflect` for `Rect` directly into the `bevy_reflect` crate by
having `bevy_reflect` depend on `bevy_math`. This looks like a new
dependency, but the `bevy_reflect` was "cheating" for other math types
by directly depending on `glam` to reflect other math types, thereby
giving the illusion that there was no dependency on `bevy_math`. In
practice conceptually Bevy's math types are reflected into the
`bevy_reflect` crate to avoid a dependency of that crate to a "lower
level" utility crate like `bevy_math` (which in turn would make
`bevy_reflect` be a dependency of most other crates, and increase the
risk of circular dependencies). So this change simply formalizes that
dependency in `Cargo.toml`.

The `Rect` struct is also augmented in this change with a collection of
utility methods to improve its usability. A few uses cases are updated
to use those new methods, resulting is more clear and concise syntax.

---

## Changelog

### Changed

- Moved the `sprite::Rect` type into `bevy_math`.

### Added

- Added several utility methods to the `math::Rect` type.

## Migration Guide

The `bevy::sprite::Rect` type moved to the math utility crate as
`bevy::math::Rect`. You should change your imports from `use
bevy::sprite::Rect` to `use bevy::math::Rect`.
2022-09-02 12:35:23 +00:00
pwygab
6b87fb0bdb improve panic messages for add_system_to_stage and add_system_set_to_stage (#5847)
# Objective

- Make the panic messages more specific and understandable.
- Fixes #5811 
## Solution

- Edit the panic message.

---
2022-09-02 12:18:44 +00:00
François
480b3baa44 Helpers to check pipeline cache status (#5796)
# Objective

- In WASM, creating a pipeline can easily take 2 seconds, freezing the game while doing so
- Preloading pipelines can be done during a "loading" state, but it is not trivial to know which pipeline to preload, or when it's done

## Solution

- Add a log with shaders being loaded and their shader defs
- add a function on `PipelineCache` to return the number of ready pipelines
2022-09-02 12:18:43 +00:00