bevy/crates
shuo 6b889774cb disable window pre creation for ios (#5883)
# Objective

Fixes #5882 

## Solution

Per https://github.com/rust-windowing/winit/issues/1705, the root cause is "UIWindow should be created inside UIApplicationMain". Currently, there are two places to create UIWindow, one is Plugin's build function, which is not inside UIApplicationMain. Just comment it out, and it works.
2022-09-06 15:06:17 +00:00
..
bevy_animation Bump Version after Release (#5576) 2022-08-05 02:03:05 +00:00
bevy_app Remove last uses of string-labels (#5420) 2022-09-03 18:06:41 +00:00
bevy_asset Update to notify 5.0 stable (#5865) 2022-09-02 15:54:54 +00:00
bevy_audio Remove Sync requirement in Decodable::Decoder (#5819) 2022-08-29 23:02:12 +00:00
bevy_core Add missing type registrations for bevy_math types (#5758) 2022-08-23 21:19:29 +00:00
bevy_core_pipeline register missing reflect types (#5747) 2022-08-23 17:41:39 +00:00
bevy_derive Bump Version after Release (#5576) 2022-08-05 02:03:05 +00:00
bevy_diagnostic Make Resource trait opt-in, requiring #[derive(Resource)] V2 (#5577) 2022-08-08 21:36:35 +00:00
bevy_dylib Bump Version after Release (#5576) 2022-08-05 02:03:05 +00:00
bevy_dynamic_plugin Bump Version after Release (#5576) 2022-08-05 02:03:05 +00:00
bevy_ecs Clean up taffy nodes when UI node entities are removed (#5886) 2022-09-05 21:50:31 +00:00
bevy_ecs_compile_fail_tests Make Resource trait opt-in, requiring #[derive(Resource)] V2 (#5577) 2022-08-08 21:36:35 +00:00
bevy_encase_derive Bump Version after Release (#5576) 2022-08-05 02:03:05 +00:00
bevy_gilrs Bump Version after Release (#5576) 2022-08-05 02:03:05 +00:00
bevy_gltf Add associated constant IDENTITY to Transform and friends. (#5340) 2022-08-30 22:10:24 +00:00
bevy_hierarchy Remove duplicate asserts in test (#5648) 2022-08-15 23:03:42 +00:00
bevy_input Gamepad type is Copy; do not require / return references to it in Gamepads API (#5296) 2022-09-03 20:08:54 +00:00
bevy_internal Bump Version after Release (#5576) 2022-08-05 02:03:05 +00:00
bevy_log Make Resource trait opt-in, requiring #[derive(Resource)] V2 (#5577) 2022-08-08 21:36:35 +00:00
bevy_macro_utils Bump Version after Release (#5576) 2022-08-05 02:03:05 +00:00
bevy_math Expose mint feature in bevy_math/glam (#5857) 2022-09-03 03:02:04 +00:00
bevy_mikktspace Bump Version after Release (#5576) 2022-08-05 02:03:05 +00:00
bevy_pbr Add associated constant IDENTITY to Transform and friends. (#5340) 2022-08-30 22:10:24 +00:00
bevy_ptr Bump Version after Release (#5576) 2022-08-05 02:03:05 +00:00
bevy_reflect bevy_reflect: Update Reflection documentation (#5841) 2022-09-02 16:17:45 +00:00
bevy_render Miscellaneous code-quality improvements. (#5860) 2022-09-05 00:30:21 +00:00
bevy_scene Update to ron 0.8 (#5864) 2022-09-02 14:20:49 +00:00
bevy_sprite Move sprite::Rect into bevy_math (#5686) 2022-09-02 12:35:23 +00:00
bevy_tasks Bump Version after Release (#5576) 2022-08-05 02:03:05 +00:00
bevy_text register missing reflect types (#5747) 2022-08-23 17:41:39 +00:00
bevy_time Remove last uses of string-labels (#5420) 2022-09-03 18:06:41 +00:00
bevy_transform Remove last uses of string-labels (#5420) 2022-09-03 18:06:41 +00:00
bevy_ui Clean up taffy nodes when UI node entities are removed (#5886) 2022-09-05 21:50:31 +00:00
bevy_utils Bump Version after Release (#5576) 2022-08-05 02:03:05 +00:00
bevy_window Support monitor selection for all window modes. (#5878) 2022-09-06 14:45:44 +00:00
bevy_winit disable window pre creation for ios (#5883) 2022-09-06 15:06:17 +00:00