mirror of
https://github.com/bevyengine/bevy
synced 2024-11-25 06:00:20 +00:00
make TextLayoutInfo a Component (#4460)
# Objective Make `TextLayoutInfo` more accessible as a component, rather than internal to `TextPipeline`. I am working on a plugin that manipulates these and there is no (mutable) access to them right now. ## Solution This changes `TextPipeline::queue_text` to return `TextLayoutInfo`'s rather than storing them in a map internally. `text2d_system` and `text_system` now take the returned `TextLayoutInfo` and store it as a component of the entity. I considered adding an accessor to `TextPipeline` (e.g. `get_glyphs_mut`) but this seems like it might be a little faster, and also has the added benefit of cleaning itself up when entities are removed. Right now nothing is ever removed from the glyphs map. ## Changelog Removed `DefaultTextPipeline`. `TextPipeline` no longer has a generic key type. `TextPipeline::queue_text` returns `TextLayoutInfo` directly. ## Migration Guide This might break a third-party crate? I could restore the orginal TextPipeline API as a wrapper around what's in this PR.
This commit is contained in:
parent
1914696a24
commit
bd68ba1c3c
5 changed files with 137 additions and 149 deletions
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@ -28,13 +28,11 @@ pub mod prelude {
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use bevy_app::prelude::*;
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use bevy_asset::AddAsset;
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use bevy_ecs::{entity::Entity, schedule::ParallelSystemDescriptorCoercion};
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use bevy_ecs::schedule::ParallelSystemDescriptorCoercion;
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use bevy_render::{RenderApp, RenderStage};
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use bevy_sprite::SpriteSystem;
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use bevy_window::ModifiesWindows;
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pub type DefaultTextPipeline = TextPipeline<Entity>;
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#[derive(Default)]
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pub struct TextPlugin;
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@ -48,7 +46,7 @@ impl Plugin for TextPlugin {
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.register_type::<VerticalAlign>()
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.register_type::<HorizontalAlign>()
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.init_asset_loader::<FontLoader>()
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.insert_resource(DefaultTextPipeline::default())
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.insert_resource(TextPipeline::default())
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.add_system_to_stage(
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CoreStage::PostUpdate,
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update_text2d_layout.after(ModifiesWindows),
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@ -1,7 +1,6 @@
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use std::hash::Hash;
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use ab_glyph::{PxScale, ScaleFont};
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use bevy_asset::{Assets, Handle, HandleId};
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use bevy_ecs::component::Component;
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use bevy_ecs::system::Resource;
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use bevy_math::Vec2;
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use bevy_render::texture::Image;
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@ -15,29 +14,22 @@ use crate::{
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TextAlignment, TextSection,
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};
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#[derive(Resource)]
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pub struct TextPipeline<ID> {
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#[derive(Default, Resource)]
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pub struct TextPipeline {
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brush: GlyphBrush,
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glyph_map: HashMap<ID, TextLayoutInfo>,
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map_font_id: HashMap<HandleId, FontId>,
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}
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impl<ID> Default for TextPipeline<ID> {
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fn default() -> Self {
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TextPipeline {
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brush: GlyphBrush::default(),
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glyph_map: Default::default(),
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map_font_id: Default::default(),
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}
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}
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}
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/// Render information for a corresponding [`Text`](crate::Text) component.
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///
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/// Contains scaled glyphs and their size. Generated via [`TextPipeline::queue_text`].
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#[derive(Component, Clone, Default, Debug)]
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pub struct TextLayoutInfo {
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pub glyphs: Vec<PositionedGlyph>,
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pub size: Vec2,
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}
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impl<ID: Hash + Eq> TextPipeline<ID> {
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impl TextPipeline {
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pub fn get_or_insert_font_id(&mut self, handle: &Handle<Font>, font: &Font) -> FontId {
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let brush = &mut self.brush;
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*self
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@ -46,14 +38,9 @@ impl<ID: Hash + Eq> TextPipeline<ID> {
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.or_insert_with(|| brush.add_font(handle.clone(), font.font.clone()))
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}
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pub fn get_glyphs(&self, id: &ID) -> Option<&TextLayoutInfo> {
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self.glyph_map.get(id)
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}
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#[allow(clippy::too_many_arguments)]
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pub fn queue_text(
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&mut self,
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id: ID,
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fonts: &Assets<Font>,
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sections: &[TextSection],
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scale_factor: f64,
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@ -62,7 +49,7 @@ impl<ID: Hash + Eq> TextPipeline<ID> {
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font_atlas_set_storage: &mut Assets<FontAtlasSet>,
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texture_atlases: &mut Assets<TextureAtlas>,
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textures: &mut Assets<Image>,
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) -> Result<(), TextError> {
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) -> Result<TextLayoutInfo, TextError> {
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let mut scaled_fonts = Vec::new();
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let sections = sections
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.iter()
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@ -90,14 +77,7 @@ impl<ID: Hash + Eq> TextPipeline<ID> {
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.compute_glyphs(§ions, bounds, text_alignment)?;
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if section_glyphs.is_empty() {
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self.glyph_map.insert(
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id,
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TextLayoutInfo {
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glyphs: Vec::new(),
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size: Vec2::ZERO,
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},
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);
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return Ok(());
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return Ok(TextLayoutInfo::default());
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}
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let mut min_x: f32 = std::f32::MAX;
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@ -125,8 +105,6 @@ impl<ID: Hash + Eq> TextPipeline<ID> {
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textures,
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)?;
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self.glyph_map.insert(id, TextLayoutInfo { glyphs, size });
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Ok(())
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Ok(TextLayoutInfo { glyphs, size })
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}
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}
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@ -6,7 +6,7 @@ use bevy_ecs::{
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event::EventReader,
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query::Changed,
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reflect::ReflectComponent,
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system::{Local, Query, Res, ResMut},
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system::{Commands, Local, Query, Res, ResMut},
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};
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use bevy_math::{Vec2, Vec3};
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use bevy_reflect::Reflect;
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@ -22,7 +22,8 @@ use bevy_utils::HashSet;
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use bevy_window::{WindowId, WindowScaleFactorChanged, Windows};
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use crate::{
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DefaultTextPipeline, Font, FontAtlasSet, HorizontalAlign, Text, TextError, VerticalAlign,
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Font, FontAtlasSet, HorizontalAlign, Text, TextError, TextLayoutInfo, TextPipeline,
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VerticalAlign,
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};
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/// The calculated size of text drawn in 2D scene.
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@ -69,13 +70,13 @@ pub struct Text2dBundle {
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pub fn extract_text2d_sprite(
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mut extracted_sprites: ResMut<ExtractedSprites>,
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texture_atlases: Extract<Res<Assets<TextureAtlas>>>,
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text_pipeline: Extract<Res<DefaultTextPipeline>>,
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windows: Extract<Res<Windows>>,
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text2d_query: Extract<
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Query<(
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Entity,
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&ComputedVisibility,
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&Text,
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&TextLayoutInfo,
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&GlobalTransform,
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&Text2dSize,
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)>,
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@ -83,62 +84,61 @@ pub fn extract_text2d_sprite(
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) {
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let scale_factor = windows.scale_factor(WindowId::primary()) as f32;
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for (entity, computed_visibility, text, text_transform, calculated_size) in text2d_query.iter()
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for (entity, computed_visibility, text, text_layout_info, text_transform, calculated_size) in
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text2d_query.iter()
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{
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if !computed_visibility.is_visible() {
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continue;
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}
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let (width, height) = (calculated_size.size.x, calculated_size.size.y);
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if let Some(text_layout) = text_pipeline.get_glyphs(&entity) {
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let text_glyphs = &text_layout.glyphs;
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let alignment_offset = match text.alignment.vertical {
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VerticalAlign::Top => Vec3::new(0.0, -height, 0.0),
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VerticalAlign::Center => Vec3::new(0.0, -height * 0.5, 0.0),
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VerticalAlign::Bottom => Vec3::ZERO,
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} + match text.alignment.horizontal {
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HorizontalAlign::Left => Vec3::ZERO,
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HorizontalAlign::Center => Vec3::new(-width * 0.5, 0.0, 0.0),
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HorizontalAlign::Right => Vec3::new(-width, 0.0, 0.0),
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};
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let text_glyphs = &text_layout_info.glyphs;
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let alignment_offset = match text.alignment.vertical {
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VerticalAlign::Top => Vec3::new(0.0, -height, 0.0),
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VerticalAlign::Center => Vec3::new(0.0, -height * 0.5, 0.0),
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VerticalAlign::Bottom => Vec3::ZERO,
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} + match text.alignment.horizontal {
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HorizontalAlign::Left => Vec3::ZERO,
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HorizontalAlign::Center => Vec3::new(-width * 0.5, 0.0, 0.0),
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HorizontalAlign::Right => Vec3::new(-width, 0.0, 0.0),
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};
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let mut color = Color::WHITE;
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let mut current_section = usize::MAX;
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for text_glyph in text_glyphs {
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if text_glyph.section_index != current_section {
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color = text.sections[text_glyph.section_index]
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.style
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.color
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.as_rgba_linear();
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current_section = text_glyph.section_index;
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}
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let atlas = texture_atlases
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.get(&text_glyph.atlas_info.texture_atlas)
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.unwrap();
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let handle = atlas.texture.clone_weak();
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let index = text_glyph.atlas_info.glyph_index as usize;
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let rect = Some(atlas.textures[index]);
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let glyph_transform = Transform::from_translation(
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alignment_offset * scale_factor + text_glyph.position.extend(0.),
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);
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// NOTE: Should match `bevy_ui::render::extract_text_uinodes`
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let transform = *text_transform
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* GlobalTransform::from_scale(Vec3::splat(scale_factor.recip()))
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* glyph_transform;
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extracted_sprites.sprites.push(ExtractedSprite {
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entity,
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transform,
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color,
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rect,
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custom_size: None,
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image_handle_id: handle.id,
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flip_x: false,
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flip_y: false,
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anchor: Anchor::Center.as_vec(),
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});
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let mut color = Color::WHITE;
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let mut current_section = usize::MAX;
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for text_glyph in text_glyphs {
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if text_glyph.section_index != current_section {
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color = text.sections[text_glyph.section_index]
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.style
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.color
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.as_rgba_linear();
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current_section = text_glyph.section_index;
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}
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let atlas = texture_atlases
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.get(&text_glyph.atlas_info.texture_atlas)
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.unwrap();
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let handle = atlas.texture.clone_weak();
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let index = text_glyph.atlas_info.glyph_index as usize;
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let rect = Some(atlas.textures[index]);
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let glyph_transform = Transform::from_translation(
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alignment_offset * scale_factor + text_glyph.position.extend(0.),
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);
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// NOTE: Should match `bevy_ui::render::extract_text_uinodes`
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let transform = *text_transform
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* GlobalTransform::from_scale(Vec3::splat(scale_factor.recip()))
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* glyph_transform;
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extracted_sprites.sprites.push(ExtractedSprite {
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entity,
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transform,
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color,
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rect,
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custom_size: None,
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image_handle_id: handle.id,
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flip_x: false,
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flip_y: false,
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anchor: Anchor::Center.as_vec(),
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});
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}
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}
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}
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@ -147,6 +147,7 @@ pub fn extract_text2d_sprite(
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/// This information is computed by the `TextPipeline` on insertion, then stored.
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#[allow(clippy::too_many_arguments)]
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pub fn update_text2d_layout(
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mut commands: Commands,
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// Text items which should be reprocessed again, generally when the font hasn't loaded yet.
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mut queue: Local<HashSet<Entity>>,
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mut textures: ResMut<Assets<Image>>,
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@ -155,20 +156,23 @@ pub fn update_text2d_layout(
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mut scale_factor_changed: EventReader<WindowScaleFactorChanged>,
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mut texture_atlases: ResMut<Assets<TextureAtlas>>,
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mut font_atlas_set_storage: ResMut<Assets<FontAtlasSet>>,
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mut text_pipeline: ResMut<DefaultTextPipeline>,
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mut text_pipeline: ResMut<TextPipeline>,
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mut text_query: Query<(
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Entity,
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Changed<Text>,
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&Text,
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Option<&Text2dBounds>,
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&mut Text2dSize,
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Option<&mut TextLayoutInfo>,
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)>,
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) {
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// We need to consume the entire iterator, hence `last`
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let factor_changed = scale_factor_changed.iter().last().is_some();
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let scale_factor = windows.scale_factor(WindowId::primary());
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for (entity, text_changed, text, maybe_bounds, mut calculated_size) in &mut text_query {
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for (entity, text_changed, text, maybe_bounds, mut calculated_size, text_layout_info) in
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&mut text_query
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{
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if factor_changed || text_changed || queue.remove(&entity) {
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let text_bounds = match maybe_bounds {
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Some(bounds) => Vec2::new(
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@ -178,7 +182,6 @@ pub fn update_text2d_layout(
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None => Vec2::new(f32::MAX, f32::MAX),
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};
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match text_pipeline.queue_text(
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entity,
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&fonts,
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&text.sections,
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scale_factor,
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@ -196,14 +199,17 @@ pub fn update_text2d_layout(
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Err(e @ TextError::FailedToAddGlyph(_)) => {
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panic!("Fatal error when processing text: {}.", e);
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}
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Ok(()) => {
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let text_layout_info = text_pipeline.get_glyphs(&entity).expect(
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"Failed to get glyphs from the pipeline that have just been computed",
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);
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Ok(info) => {
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calculated_size.size = Vec2::new(
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scale_value(text_layout_info.size.x, 1. / scale_factor),
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scale_value(text_layout_info.size.y, 1. / scale_factor),
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scale_value(info.size.x, 1. / scale_factor),
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scale_value(info.size.y, 1. / scale_factor),
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);
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match text_layout_info {
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Some(mut t) => *t = info,
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None => {
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commands.entity(entity).insert(info);
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}
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}
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}
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}
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}
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@ -24,7 +24,7 @@ use bevy_render::{
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Extract, RenderApp, RenderStage,
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};
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use bevy_sprite::{SpriteAssetEvents, TextureAtlas};
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use bevy_text::{DefaultTextPipeline, Text};
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use bevy_text::{Text, TextLayoutInfo};
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use bevy_transform::components::GlobalTransform;
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use bevy_utils::FloatOrd;
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use bevy_utils::HashMap;
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@ -272,21 +272,21 @@ pub fn extract_default_ui_camera_view<T: Component>(
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pub fn extract_text_uinodes(
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mut extracted_uinodes: ResMut<ExtractedUiNodes>,
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texture_atlases: Extract<Res<Assets<TextureAtlas>>>,
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text_pipeline: Extract<Res<DefaultTextPipeline>>,
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windows: Extract<Res<Windows>>,
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uinode_query: Extract<
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Query<(
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Entity,
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&Node,
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&GlobalTransform,
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&Text,
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&TextLayoutInfo,
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&ComputedVisibility,
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Option<&CalculatedClip>,
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)>,
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>,
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) {
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let scale_factor = windows.scale_factor(WindowId::primary()) as f32;
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for (entity, uinode, global_transform, text, visibility, clip) in uinode_query.iter() {
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for (uinode, global_transform, text, text_layout_info, visibility, clip) in uinode_query.iter()
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{
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if !visibility.is_visible() {
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continue;
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}
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@ -294,44 +294,42 @@ pub fn extract_text_uinodes(
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if uinode.size == Vec2::ZERO {
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continue;
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}
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if let Some(text_layout) = text_pipeline.get_glyphs(&entity) {
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let text_glyphs = &text_layout.glyphs;
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let alignment_offset = (uinode.size / -2.0).extend(0.0);
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let text_glyphs = &text_layout_info.glyphs;
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let alignment_offset = (uinode.size / -2.0).extend(0.0);
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let mut color = Color::WHITE;
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let mut current_section = usize::MAX;
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for text_glyph in text_glyphs {
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if text_glyph.section_index != current_section {
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color = text.sections[text_glyph.section_index]
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.style
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.color
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.as_rgba_linear();
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current_section = text_glyph.section_index;
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}
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let atlas = texture_atlases
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.get(&text_glyph.atlas_info.texture_atlas)
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.unwrap();
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let texture = atlas.texture.clone_weak();
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let index = text_glyph.atlas_info.glyph_index as usize;
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let rect = atlas.textures[index];
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let atlas_size = Some(atlas.size);
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// NOTE: Should match `bevy_text::text2d::extract_text2d_sprite`
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let extracted_transform = global_transform.compute_matrix()
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* Mat4::from_scale(Vec3::splat(scale_factor.recip()))
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* Mat4::from_translation(
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alignment_offset * scale_factor + text_glyph.position.extend(0.),
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);
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extracted_uinodes.uinodes.push(ExtractedUiNode {
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transform: extracted_transform,
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color,
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rect,
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image: texture,
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atlas_size,
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clip: clip.map(|clip| clip.clip),
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});
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let mut color = Color::WHITE;
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let mut current_section = usize::MAX;
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for text_glyph in text_glyphs {
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if text_glyph.section_index != current_section {
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color = text.sections[text_glyph.section_index]
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.style
|
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.color
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.as_rgba_linear();
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current_section = text_glyph.section_index;
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}
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let atlas = texture_atlases
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.get(&text_glyph.atlas_info.texture_atlas)
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.unwrap();
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let texture = atlas.texture.clone_weak();
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let index = text_glyph.atlas_info.glyph_index as usize;
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let rect = atlas.textures[index];
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let atlas_size = Some(atlas.size);
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// NOTE: Should match `bevy_text::text2d::extract_text2d_sprite`
|
||||
let extracted_transform = global_transform.compute_matrix()
|
||||
* Mat4::from_scale(Vec3::splat(scale_factor.recip()))
|
||||
* Mat4::from_translation(
|
||||
alignment_offset * scale_factor + text_glyph.position.extend(0.),
|
||||
);
|
||||
|
||||
extracted_uinodes.uinodes.push(ExtractedUiNode {
|
||||
transform: extracted_transform,
|
||||
color,
|
||||
rect,
|
||||
image: texture,
|
||||
atlas_size,
|
||||
clip: clip.map(|clip| clip.clip),
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -3,12 +3,12 @@ use bevy_asset::Assets;
|
|||
use bevy_ecs::{
|
||||
entity::Entity,
|
||||
query::{Changed, Or, With},
|
||||
system::{Local, ParamSet, Query, Res, ResMut},
|
||||
system::{Commands, Local, ParamSet, Query, Res, ResMut},
|
||||
};
|
||||
use bevy_math::Vec2;
|
||||
use bevy_render::texture::Image;
|
||||
use bevy_sprite::TextureAtlas;
|
||||
use bevy_text::{DefaultTextPipeline, Font, FontAtlasSet, Text, TextError};
|
||||
use bevy_text::{Font, FontAtlasSet, Text, TextError, TextLayoutInfo, TextPipeline};
|
||||
use bevy_window::Windows;
|
||||
|
||||
#[derive(Debug, Default)]
|
||||
|
@ -38,6 +38,7 @@ pub fn text_constraint(min_size: Val, size: Val, max_size: Val, scale_factor: f6
|
|||
/// This information is computed by the `TextPipeline` on insertion, then stored.
|
||||
#[allow(clippy::too_many_arguments)]
|
||||
pub fn text_system(
|
||||
mut commands: Commands,
|
||||
mut queued_text: Local<QueuedText>,
|
||||
mut last_scale_factor: Local<f64>,
|
||||
mut textures: ResMut<Assets<Image>>,
|
||||
|
@ -46,11 +47,16 @@ pub fn text_system(
|
|||
ui_scale: Res<UiScale>,
|
||||
mut texture_atlases: ResMut<Assets<TextureAtlas>>,
|
||||
mut font_atlas_set_storage: ResMut<Assets<FontAtlasSet>>,
|
||||
mut text_pipeline: ResMut<DefaultTextPipeline>,
|
||||
mut text_pipeline: ResMut<TextPipeline>,
|
||||
mut text_queries: ParamSet<(
|
||||
Query<Entity, Or<(Changed<Text>, Changed<Style>)>>,
|
||||
Query<Entity, (With<Text>, With<Style>)>,
|
||||
Query<(&Text, &Style, &mut CalculatedSize)>,
|
||||
Query<(
|
||||
&Text,
|
||||
&Style,
|
||||
&mut CalculatedSize,
|
||||
Option<&mut TextLayoutInfo>,
|
||||
)>,
|
||||
)>,
|
||||
) {
|
||||
// TODO: This should support window-independent scale settings.
|
||||
|
@ -85,7 +91,7 @@ pub fn text_system(
|
|||
let mut new_queue = Vec::new();
|
||||
let mut query = text_queries.p2();
|
||||
for entity in queued_text.entities.drain(..) {
|
||||
if let Ok((text, style, mut calculated_size)) = query.get_mut(entity) {
|
||||
if let Ok((text, style, mut calculated_size, text_layout_info)) = query.get_mut(entity) {
|
||||
let node_size = Vec2::new(
|
||||
text_constraint(
|
||||
style.min_size.width,
|
||||
|
@ -102,7 +108,6 @@ pub fn text_system(
|
|||
);
|
||||
|
||||
match text_pipeline.queue_text(
|
||||
entity,
|
||||
&fonts,
|
||||
&text.sections,
|
||||
scale_factor,
|
||||
|
@ -120,14 +125,17 @@ pub fn text_system(
|
|||
Err(e @ TextError::FailedToAddGlyph(_)) => {
|
||||
panic!("Fatal error when processing text: {}.", e);
|
||||
}
|
||||
Ok(()) => {
|
||||
let text_layout_info = text_pipeline.get_glyphs(&entity).expect(
|
||||
"Failed to get glyphs from the pipeline that have just been computed",
|
||||
);
|
||||
Ok(info) => {
|
||||
calculated_size.size = Size {
|
||||
width: Val::Px(scale_value(text_layout_info.size.x, inv_scale_factor)),
|
||||
height: Val::Px(scale_value(text_layout_info.size.y, inv_scale_factor)),
|
||||
width: Val::Px(scale_value(info.size.x, inv_scale_factor)),
|
||||
height: Val::Px(scale_value(info.size.y, inv_scale_factor)),
|
||||
};
|
||||
match text_layout_info {
|
||||
Some(mut t) => *t = info,
|
||||
None => {
|
||||
commands.entity(entity).insert(info);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue