Carter Anderson
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e75496772e
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legion: change query system ordering
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2020-06-27 10:18:27 -07:00 |
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Carter Anderson
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7441ac1a01
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add breakout example game
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2020-06-26 22:04:56 -07:00 |
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Carter Anderson
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1e614e41f1
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render: make ClearColor a tuple struct
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2020-06-26 21:39:30 -07:00 |
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Carter Anderson
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a4afa4e7f3
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render: only attempt to create camera bind group when the camera bind group descriptor exists
this fixes panics in empty scenes
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2020-06-26 14:27:22 -07:00 |
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Carter Anderson
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5e1f81037d
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sprite: add sprite sheet floating point error correction
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2020-06-26 13:07:33 -07:00 |
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Carter Anderson
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69925f0817
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render: multi-window cameras ready to go!
passes now bind camera buffers and cameras can now be assigned non-primary windows
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2020-06-25 23:04:08 -07:00 |
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Carter Anderson
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ca4726ea7d
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render to second window in multiple_windows example
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2020-06-25 16:02:21 -07:00 |
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Carter Anderson
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8a8d01aa88
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render: add ClearColor resource
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2020-06-25 15:24:27 -07:00 |
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Carter Anderson
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dfde160741
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ecs: add ability to set the current entity in world builders
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2020-06-25 13:23:28 -07:00 |
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Carter Anderson
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4a0f8b8869
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add root ui node to example
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2020-06-25 13:19:48 -07:00 |
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Carter Anderson
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bcfc27483b
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ecs: allow infinite child nesting in WorldBuilder
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2020-06-25 13:15:59 -07:00 |
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Carter Anderson
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92c44320ee
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ecs: rename EntityArchetype to ComponentSet
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2020-06-25 11:21:56 -07:00 |
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Carter Anderson
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1ef4fbf005
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ui: rework so Nodes now use transforms and z-sort happens
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2020-06-25 10:13:00 -07:00 |
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Carter Anderson
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75429f4639
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render: use left-handed coordinate system and y-up
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2020-06-24 15:29:10 -07:00 |
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Carter Anderson
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4ba2f72572
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render: is_transparent flag. draw transparent object back-to-front and opaque objects front-to-back
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2020-06-24 11:35:01 -07:00 |
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Carter Anderson
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2b8fe144a8
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render: rename MainPassNode to PassNode
there will be more than one and it is suitably generic
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2020-06-24 10:29:26 -07:00 |
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Carter Anderson
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2c74560283
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render: draw in back-to-front mode to be safe (until we can do both at the same time). expand texture example
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2020-06-23 19:29:12 -07:00 |
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Carter Anderson
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3ee8aa8b0f
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camera: make camera transform in world coordinates instead of the inverse
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2020-06-23 19:18:32 -07:00 |
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Carter Anderson
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41dc8a5967
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render: add front-to-back drawing
MainPassNodes now have assigned cameras and draw using those camera's VisibleEntities
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2020-06-23 16:52:50 -07:00 |
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Carter Anderson
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ca8625c407
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render: ActiveCameras resource and system
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2020-06-23 15:58:06 -07:00 |
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Carter Anderson
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99bc2d0ea7
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legion: backport upstream legion archetype filter fix
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2020-06-23 13:42:00 -07:00 |
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Carter Anderson
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2f5f6e017a
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render: intitial VisibleEntities component and sort system
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2020-06-22 17:55:48 -07:00 |
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Carter Anderson
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ec11a6a5f6
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ecs: make build_children closure FnMut to allow mutation of closue values
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2020-06-22 17:37:44 -07:00 |
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Carter Anderson
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6022ad2c4f
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pbr: add "shaded" field to StandardMaterial
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2020-06-22 16:11:30 -07:00 |
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Carter Anderson
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031a0c6d58
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camera: add scale component to camera entities
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2020-06-22 13:26:49 -07:00 |
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Carter Anderson
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06b2b06e9d
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camera: update cameras when windows are created
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2020-06-22 13:21:39 -07:00 |
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Carter Anderson
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f72c4beadf
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transform: run transform systems at startup and move transform systems to POST_UPDATE
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2020-06-22 12:55:54 -07:00 |
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Carter Anderson
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6cd5af6f74
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app: move startup stages to their own module
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2020-06-22 12:55:00 -07:00 |
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Carter Anderson
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e921ae0199
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sprite: use bevy_transform types in sprite sheet entities
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2020-06-22 12:35:33 -07:00 |
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Carter Anderson
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f1786ec20a
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sprite: use bevy_transform types in sprite entities
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2020-06-22 12:14:40 -07:00 |
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Carter Anderson
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fa9348fe2b
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text: use quad zindex when drawing labels
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2020-06-21 18:55:47 -07:00 |
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Carter Anderson
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c654987ae3
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fix bug where pipelines used unspecialized shaders
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2020-06-21 18:55:22 -07:00 |
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Carter Anderson
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99a3ee6570
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fix texture atlas bytes test
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2020-06-21 18:26:11 -07:00 |
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Carter Anderson
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faacd2778d
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sprite: add color to TextureAtlasSprite and make Vec3 16 bytes again to account for glsl UBO layout
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2020-06-21 17:43:36 -07:00 |
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Carter Anderson
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17d70f7d67
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bytes: FromBytes trait and round trip tests
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2020-06-21 12:25:36 -07:00 |
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Carter Anderson
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ecea30cadb
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text: new atlased rendering finally works!
removed old render-to-texture rendering
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2020-06-20 12:40:37 -07:00 |
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Carter Anderson
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da3d6983a7
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text: immediate-mode atlased text rendering works, but theres no character positioning/layout yet
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2020-06-19 13:45:26 -07:00 |
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Carter Anderson
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a3c1b7930e
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render: fix SharedBuffers render resource context
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2020-06-19 13:44:21 -07:00 |
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Carter Anderson
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4246d47fec
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render: move pipeline compilation and bind group creation into draw stage. impl ResourceSet for DrawContext. progress on text drawing. general cleanup
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2020-06-18 17:27:20 -07:00 |
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Carter Anderson
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085cda8bc6
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legion: remove filter types from system_fn macro and IntoSystem and use "casting" instead
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2020-06-18 11:53:06 -07:00 |
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Carter Anderson
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74d0055a3d
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render: move dynamic_bindings to PipelineSpecialization
This is a temporary step back in ergonomics as we are no longer automatically inferring dynamic bindings from RenderResourceBindings
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2020-06-17 18:10:29 -07:00 |
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Carter Anderson
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e89c693c4d
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render: add SpecializedPipeline and SpecializedShader types
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2020-06-17 13:27:10 -07:00 |
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Carter Anderson
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e57fdca1bc
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render: more progress on immediate mode rendering and DrawableText
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2020-06-17 13:10:33 -07:00 |
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Carter Anderson
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f4acbdddad
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SharedBuffersNode
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2020-06-16 22:23:33 -07:00 |
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Carter Anderson
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1dd81587dd
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events: iter_current_update_events
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2020-06-16 22:20:08 -07:00 |
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Carter Anderson
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e855995145
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cargo fmt
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2020-06-15 12:47:35 -07:00 |
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Carter Anderson
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8a704a3e28
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render: add AssetRenderResourceBindings
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2020-06-15 12:45:18 -07:00 |
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Carter Anderson
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f799d3ac93
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render: add RenderPipeline and begin moving logic there
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2020-06-15 00:08:50 -07:00 |
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Carter Anderson
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97edaa7343
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render: rename ResourceType to RenderResourceType
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2020-06-14 15:24:33 -07:00 |
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Carter Anderson
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3786224b28
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render: replace ResourceInfo with ResourceType
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2020-06-14 15:22:31 -07:00 |
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Carter Anderson
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574656b767
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render: remove RenderResources wrapper type
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2020-06-14 12:32:06 -07:00 |
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Carter Anderson
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0fec350411
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render: rename "Assignment" to "Binding" and "AssignmentSet" to "BindGroup"
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2020-06-14 12:02:19 -07:00 |
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Carter Anderson
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0f608fc90f
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render: add "specific" ids for buffers, textures, and samplers. Use them instead of RenderResourceIds wherever possible
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2020-06-14 11:41:42 -07:00 |
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Carter Anderson
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516cf9ddf0
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text: font atlas generation. initial Drawable boilerplate. temporary font atlas debug example
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2020-06-13 18:53:31 -07:00 |
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Carter Anderson
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5f0363a4f5
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render: move more render code into system scheduler
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2020-06-13 18:38:25 -07:00 |
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Carter Anderson
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eed40fee9c
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render: initial SharedBuffer
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2020-06-13 18:37:02 -07:00 |
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Carter Anderson
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6362b2a516
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render: support arbitrary RenderResource byte lengths and temporarily disable RenderResource asset change events
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2020-06-13 18:34:50 -07:00 |
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Carter Anderson
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8803bcd92e
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include buffer range when hashing RenderResourceAssignments
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2020-06-11 11:12:23 -07:00 |
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Carter Anderson
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fc4160ea41
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AssetRenderResourceNodes now consume asset change events. Remove EntitiesWaitingForAssets in favor of DrawState.
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2020-06-10 18:54:17 -07:00 |
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Carter Anderson
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2e48269923
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migrate UniformNode / AssetUniformNode to query system fns
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2020-06-10 16:02:50 -07:00 |
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Carter Anderson
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3c3449b719
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RenderResourceSet builder pattern
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2020-06-10 15:45:33 -07:00 |
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Carter Anderson
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e8e3e3c20f
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move FloatOrd to bevy_core
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2020-06-10 15:35:23 -07:00 |
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Carter Anderson
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3d07fbdc81
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render: "Immediate Mode" draw api
This replaces Renderable with Draw/RenderPipelines components and makes various aspects of the renderer much simpler and legible
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2020-06-09 23:16:48 -07:00 |
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Carter Anderson
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3ccaebf9a5
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upgrade wgpu
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2020-06-09 10:57:18 -07:00 |
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Carter Anderson
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1426208e2f
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remove DrawTargets in favor of PassNodes and in preparation for "immediate mode" drawing api
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2020-06-08 14:35:13 -07:00 |
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Carter Anderson
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4568f5dae3
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remove specialization. bevy now builds on stable rust!
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2020-06-07 23:36:39 -07:00 |
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Carter Anderson
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be23f119d5
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remove old uniform system
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2020-06-07 22:32:55 -07:00 |
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Carter Anderson
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62c434274f
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shader_defs: new leaner shader defs. they are now separate from uniforms
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2020-06-07 22:24:53 -07:00 |
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Carter Anderson
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fd8f87400d
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add RenderResources/RenderResource traits to replace Uniforms/Uniform
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2020-06-07 19:12:41 -07:00 |
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Carter Anderson
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5add29f8cf
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rename LocalToWorld -> Transform and LocalToParent -> LocalTransform
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2020-06-07 13:39:50 -07:00 |
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Carter Anderson
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d0298a4f89
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split AsVertexBufferDescriptor out from Uniforms
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2020-06-07 13:00:58 -07:00 |
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Carter Anderson
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70e9892e00
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remove bevy_derive from bevy crate and export derives from specific crates
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2020-06-07 12:22:16 -07:00 |
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Carter Anderson
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4a71cd128d
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render: rename RenderResource to RenderResourceId
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2020-06-07 12:10:14 -07:00 |
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Carter Anderson
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c1dcc74e0f
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asset: make asset folder loading permissive of non-assets
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2020-06-07 11:45:18 -07:00 |
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Carter Anderson
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f2b3b909b4
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sprite: use rectangle_pack crate for texture atlases. rename guillotiere implementation to DynamicTextureAtlasBuilder
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2020-06-07 11:30:04 -07:00 |
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Carter Anderson
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6164ea6ecc
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sprite: dynamically resize atlas during build
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2020-06-06 16:16:58 -07:00 |
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Carter Anderson
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2705e5cbb4
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add texture atlases
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2020-06-06 00:12:38 -07:00 |
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Carter Anderson
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ffc4246a74
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remove TextureType
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2020-06-05 19:38:03 -07:00 |
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Carter Anderson
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9a51b3e0fd
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asset: AssetServer versioning and load group status
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2020-06-05 17:32:32 -07:00 |
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Carter Anderson
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5b6f24d6a2
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input: make new Input resource generic and add Input<MouseButton>
|
2020-06-04 23:34:21 -07:00 |
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Carter Anderson
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b3a57c21a7
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input: simpler input interface via an Input resource
|
2020-06-04 22:48:53 -07:00 |
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Carter Anderson
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db6a365b13
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saner orthographic projection
|
2020-06-04 17:09:24 -07:00 |
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Carter Anderson
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e72b5583d1
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wgpu: upgrade to latest master. use pollster instead of futures. texture copy alignment
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2020-06-04 15:58:02 -07:00 |
|
carter
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69ac775bfb
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ignore reflected gl_VertexIndex attribute
|
2020-06-04 11:30:43 -07:00 |
|
Carter Anderson
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ab31bf9d9e
|
impl Default for EventReader
|
2020-06-03 23:53:00 -07:00 |
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Carter Anderson
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4979a06e90
|
input: fix input example and add cursor move events
|
2020-06-03 23:22:32 -07:00 |
|
Carter Anderson
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6eea96366d
|
cargo fmt
|
2020-06-03 20:08:20 -07:00 |
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Carter Anderson
|
a4c15f96de
|
Timer Resource/Component
|
2020-06-03 19:53:41 -07:00 |
|
Carter Anderson
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5927bad382
|
sprite sheets are fully operational
|
2020-06-03 19:00:19 -07:00 |
|
Carter Anderson
|
8c196139d4
|
derive: break up derive crate into modules
|
2020-06-03 13:04:09 -07:00 |
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Carter Anderson
|
7019ff015b
|
improve "derive uniforms" clarity
|
2020-06-03 12:54:02 -07:00 |
|
Carter Anderson
|
13d56907ed
|
sprite: more sprite sheet work (not quite operable yet)
|
2020-06-03 11:39:10 -07:00 |
|
Carter Anderson
|
c9ae10a8a9
|
make mesh byte conversion zero-copy again
|
2020-06-03 11:15:58 -07:00 |
|
Carter Anderson
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d65a2c783d
|
bytes: impl for Vec<T>
|
2020-06-03 11:12:39 -07:00 |
|
Carter Anderson
|
97142a68d1
|
remove redundant mesh binding code
|
2020-06-01 22:24:36 -07:00 |
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Carter Anderson
|
5bcd594cb4
|
bytes: AsBytes trait, remove zerocopy, remove glam fork
|
2020-06-01 19:38:05 -07:00 |
|
Carter Anderson
|
d5d0107ada
|
bytes: remove AsBytes in favor of Bytes
|
2020-06-01 14:33:00 -07:00 |
|
Carter Anderson
|
e68ae995f8
|
rename rect to quad
|
2020-05-31 23:39:20 -07:00 |
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Carter Anderson
|
4d8a567b36
|
text: migrate to ab_glyph. this should give rendering consistency across platforms
|
2020-05-31 15:59:11 -07:00 |
|
Carter Anderson
|
21a79c56a7
|
camera: add position and rotation components to Perspective camera. add "sync" toggle to LocalToWorld transform.
|
2020-05-31 10:31:18 -07:00 |
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