Carter Anderson
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d9bd2d4f15
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pipeline builder
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2020-01-17 18:54:05 -08:00 |
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Carter Anderson
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3a674394b9
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add immutable versions of run_on_hierarchy to save allocations
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2020-01-17 01:29:01 -08:00 |
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Carter Anderson
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e649d4f6e1
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initial render graph v2 work
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2020-01-17 00:46:40 -08:00 |
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Carter Anderson
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435357ee86
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start working on render_graph v2
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2020-01-15 10:28:27 -08:00 |
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Carter Anderson
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724ad16c95
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remove comments
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2020-01-15 01:03:33 -08:00 |
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Carter Anderson
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50722089ef
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replace glsl_to_spirv with shaderc
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2020-01-15 00:51:32 -08:00 |
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Carter Anderson
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35705dfad2
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move render_graph and prevent panic when there are no passes
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2020-01-14 22:40:52 -08:00 |
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Carter Anderson
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7037c8c494
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cargo fmt
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2020-01-14 22:23:00 -08:00 |
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Carter Anderson
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68676bf6fa
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add initial serialization
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2020-01-14 22:19:28 -08:00 |
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Carter Anderson
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0e72f073e1
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move swap_chain and device initialization to render_graph
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2020-01-14 18:57:10 -08:00 |
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Carter Anderson
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e1c1da027b
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move app to its own namespace
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2020-01-14 12:53:56 -08:00 |
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Carter Anderson
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5f6bad2dc8
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add system stages to app builder
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2020-01-14 12:37:01 -08:00 |
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Carter Anderson
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27eaaead30
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make time optional
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2020-01-14 12:04:55 -08:00 |
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Carter Anderson
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2da6ea6393
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set msaa to 4 to be kinder to my laptop
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2020-01-14 11:53:57 -08:00 |
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Carter Anderson
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3853e0f1c9
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remove legion_transform_bundle from lib.rs
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2020-01-13 19:23:28 -08:00 |
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Carter Anderson
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5433ba7ea1
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add prelude
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2020-01-13 19:20:58 -08:00 |
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Carter Anderson
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32f196c7c2
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move mesh and texture to asset mod
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2020-01-13 18:59:30 -08:00 |
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Carter Anderson
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c867c021c9
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add texture types
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2020-01-13 18:06:06 -08:00 |
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Carter Anderson
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7a6c938409
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add uvs to vertex layout
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2020-01-13 17:35:30 -08:00 |
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Carter Anderson
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5ab026d943
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update alpha dst_factor
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2020-01-13 02:14:10 -08:00 |
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Carter Anderson
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019cad9e04
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add msaa
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2020-01-13 02:11:30 -08:00 |
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Carter Anderson
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a798cf3346
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add alpha to ui pipeline
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2020-01-13 01:32:04 -08:00 |
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Carter Anderson
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ae325846ff
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Node tree structure
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2020-01-12 22:18:17 -08:00 |
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Carter Anderson
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875b7492c8
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rename ui_update_system
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2020-01-12 18:00:58 -08:00 |
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Carter Anderson
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6da891be29
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ui node system
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2020-01-12 16:51:21 -08:00 |
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Carter Anderson
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7f0f2d0515
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Add anchor data
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2020-01-11 17:33:44 -08:00 |
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Carter Anderson
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9c3c92f39a
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cargo fmt
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2020-01-11 15:21:31 -08:00 |
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Carter Anderson
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133cbe7846
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upgrade wgpu and winit
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2020-01-11 14:16:47 -08:00 |
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Carter Anderson
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e1fb86ef8e
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support instancing multiple meshes
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2020-01-11 13:14:26 -08:00 |
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Carter Anderson
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4d903df33c
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simplify AssetStorage and Handles
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2020-01-11 12:32:38 -08:00 |
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Carter Anderson
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41722830bd
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remove some todos
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2020-01-11 11:57:16 -08:00 |
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Carter Anderson
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2506449097
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use creat_quad in create_plane
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2020-01-11 11:51:46 -08:00 |
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Carter Anderson
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13eea44bce
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remove Mesh2D for now
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2020-01-11 11:33:49 -08:00 |
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Carter Anderson
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a9635b2c3d
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move vertex to render mod
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2020-01-11 11:29:57 -08:00 |
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Carter Anderson
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151675a5ef
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upgrade legion. refactor system and world construction
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2020-01-11 03:31:36 -08:00 |
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Carter Anderson
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9f7e313dc4
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rustfmt crate
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2020-01-11 02:11:27 -08:00 |
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Carter Anderson
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fdbe42dd7d
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app_builder: add world and scheduler setters
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2020-01-11 01:51:20 -08:00 |
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Carter Anderson
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55c50f7185
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refactor app startup. AppBuilder. clean up examples
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2020-01-11 01:46:51 -08:00 |
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Carter Anderson
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aeeb85b7b0
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batched rect rendering
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2020-01-10 22:42:54 -08:00 |
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Carter Anderson
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eb1233d9f0
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initial ui pass
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2020-01-08 19:17:11 -08:00 |
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Carter Anderson
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edd0bca622
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rename forward bind group
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2020-01-08 09:12:54 -08:00 |
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Carter Anderson
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62364660de
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local -> material bind group layout
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2020-01-08 09:07:49 -08:00 |
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Carter Anderson
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86a467f0f3
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initial gltf example
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2020-01-07 23:03:09 -08:00 |
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Carter Anderson
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f27942e961
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port shadow pipeline. clean up
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2020-01-07 22:35:07 -08:00 |
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Carter Anderson
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42236cfe57
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new shadow pass. pipeline assignments
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2020-01-05 21:38:43 -06:00 |
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Carter Anderson
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aa16023f41
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port forward-instanced to RenderGraph
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2020-01-01 14:24:45 -06:00 |
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Carter Anderson
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cb6de5b2bf
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initial RenderGraph
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2020-01-01 13:53:44 -06:00 |
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Carter Anderson
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7bfafc22bc
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initial instancing support
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2019-12-27 15:35:07 -06:00 |
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Carter Anderson
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6a819a1884
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render resources refactor and normal forward rendering
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2019-12-23 18:13:05 -06:00 |
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Carter Anderson
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aa2f7e9789
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Use floats for vertex values
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2019-12-09 23:12:50 -08:00 |
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Carter Anderson
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42fd25cfd9
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move forward uniform setup to forward pass
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2019-12-05 09:29:26 -08:00 |
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Carter Anderson
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03c1ec3405
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we glam now
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2019-12-04 00:11:14 -08:00 |
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Carter Anderson
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072346bb94
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fix variable name
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2019-12-03 22:12:33 -08:00 |
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Carter Anderson
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25b7dad1c2
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update example
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2019-12-03 19:01:48 -08:00 |
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Carter Anderson
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0e0eb97430
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cleanup
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2019-12-03 09:01:15 -08:00 |
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Carter Anderson
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816d0c9bdd
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wander spawner
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2019-12-03 00:30:30 -08:00 |
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Carter Anderson
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21ce87ba45
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fix camera projection
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2019-12-02 15:51:24 -08:00 |
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Carter Anderson
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2a27cacba8
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lights and cameras data driven. setup moved to relevant passes
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2019-12-02 15:19:56 -08:00 |
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Carter Anderson
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df5c74a0ea
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material constructor
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2019-12-02 11:05:35 -08:00 |
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Carter Anderson
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6b937d5df4
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use more harmonious colors in sample
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2019-12-02 10:54:42 -08:00 |
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Carter Anderson
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3922c76efe
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fix asset loading. no more temp!
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2019-12-02 10:48:08 -08:00 |
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Carter Anderson
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a96f3cfda5
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asset loading, hierarchies, more refactoring
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2019-12-02 01:31:07 -08:00 |
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Carter Anderson
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188d355d10
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render refactors. ecs integration
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2019-12-01 20:03:04 -08:00 |
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Carter Anderson
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07c0fa0704
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refactor pipelines
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2019-12-01 01:16:15 -08:00 |
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Carter Anderson
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e204538ad7
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transition math to nalgebra and add tiny-town.
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2019-11-30 21:21:45 -08:00 |
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Carter Anderson
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cd60778d46
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use wgpu example as base
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2019-11-30 17:42:27 -08:00 |
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Carter Anderson
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669849c454
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initial commit
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2019-11-12 19:36:02 -08:00 |
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