move app to its own namespace

This commit is contained in:
Carter Anderson 2020-01-14 12:53:56 -08:00
parent 5f6bad2dc8
commit e1c1da027b
3 changed files with 141 additions and 140 deletions

138
src/app/app.rs Normal file
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@ -0,0 +1,138 @@
use winit::{
event,
event::WindowEvent,
event_loop::{ControlFlow, EventLoop},
};
use legion::prelude::*;
use crate::{render::*, core::Time};
pub struct App {
pub world: World,
pub render_graph: RenderGraph,
pub swap_chain: Option<wgpu::SwapChain>,
pub schedule: Schedule,
}
impl App {
pub fn new(world: World, schedule: Schedule, render_graph: RenderGraph) -> App {
App {
world,
schedule: schedule,
render_graph,
swap_chain: None,
}
}
fn update(&mut self) {
if let Some(mut time) = self.world.resources.get_mut::<Time>() {
time.start();
}
self.schedule.execute(&mut self.world);
self.render();
if let Some(mut time) = self.world.resources.get_mut::<Time>() {
time.stop();
}
}
fn resize(&mut self, width: u32, height: u32) {
self.swap_chain = Some(self.render_graph.resize(width, height, &mut self.world));
}
fn handle_event(&mut self, _: WindowEvent) {}
fn render(&mut self) {
self.render_graph
.render(&mut self.world, self.swap_chain.as_mut().unwrap());
}
pub fn run(mut self) {
env_logger::init();
let event_loop = EventLoop::new();
log::info!("Initializing the window...");
let adapter = wgpu::Adapter::request(
&wgpu::RequestAdapterOptions {
power_preference: wgpu::PowerPreference::Default,
},
wgpu::BackendBit::PRIMARY,
)
.unwrap();
let (device, queue) = adapter.request_device(&wgpu::DeviceDescriptor {
extensions: wgpu::Extensions {
anisotropic_filtering: false,
},
limits: wgpu::Limits::default(),
});
let (window, size, surface) = {
let window = winit::window::Window::new(&event_loop).unwrap();
window.set_title("bevy");
window.set_inner_size(winit::dpi::LogicalSize::new(1280, 720));
let size = window.inner_size();
let surface = wgpu::Surface::create(&window);
(window, size, surface)
};
let swap_chain_descriptor = wgpu::SwapChainDescriptor {
usage: wgpu::TextureUsage::OUTPUT_ATTACHMENT,
format: wgpu::TextureFormat::Bgra8UnormSrgb,
width: size.width,
height: size.height,
present_mode: wgpu::PresentMode::Vsync,
};
let swap_chain = device.create_swap_chain(&surface, &swap_chain_descriptor);
log::info!("Initializing the example...");
self.render_graph.initialize(
&mut self.world,
device,
swap_chain_descriptor,
queue,
surface,
);
self.world.resources.insert(window);
self.swap_chain = Some(swap_chain);
log::info!("Entering render loop...");
event_loop.run(move |event, _, control_flow| {
*control_flow = if cfg!(feature = "metal-auto-capture") {
ControlFlow::Exit
} else {
ControlFlow::Poll
};
match event {
event::Event::WindowEvent {
event: WindowEvent::Resized(size),
..
} => {
self.resize(size.width, size.height);
}
event::Event::WindowEvent { event, .. } => match event {
WindowEvent::KeyboardInput {
input:
event::KeyboardInput {
virtual_keycode: Some(event::VirtualKeyCode::Escape),
state: event::ElementState::Pressed,
..
},
..
}
| WindowEvent::CloseRequested => {
*control_flow = ControlFlow::Exit;
}
_ => {
self.handle_event(event);
}
},
event::Event::MainEventsCleared => {
self.update();
}
_ => (),
}
});
}
}

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@ -1,142 +1,5 @@
mod app_builder;
mod app;
pub use app_builder::AppBuilder;
use winit::{
event,
event::WindowEvent,
event_loop::{ControlFlow, EventLoop},
};
use legion::prelude::*;
use crate::{render::*, core::Time};
pub struct App {
pub world: World,
pub render_graph: RenderGraph,
pub swap_chain: Option<wgpu::SwapChain>,
pub schedule: Schedule,
}
impl App {
pub fn new(world: World, schedule: Schedule, render_graph: RenderGraph) -> App {
App {
world,
schedule: schedule,
render_graph,
swap_chain: None,
}
}
fn update(&mut self) {
if let Some(mut time) = self.world.resources.get_mut::<Time>() {
time.start();
}
self.schedule.execute(&mut self.world);
self.render();
if let Some(mut time) = self.world.resources.get_mut::<Time>() {
time.stop();
}
}
fn resize(&mut self, width: u32, height: u32) {
self.swap_chain = Some(self.render_graph.resize(width, height, &mut self.world));
}
fn handle_event(&mut self, _: WindowEvent) {}
fn render(&mut self) {
self.render_graph
.render(&mut self.world, self.swap_chain.as_mut().unwrap());
}
pub fn run(mut self) {
env_logger::init();
let event_loop = EventLoop::new();
log::info!("Initializing the window...");
let adapter = wgpu::Adapter::request(
&wgpu::RequestAdapterOptions {
power_preference: wgpu::PowerPreference::Default,
},
wgpu::BackendBit::PRIMARY,
)
.unwrap();
let (device, queue) = adapter.request_device(&wgpu::DeviceDescriptor {
extensions: wgpu::Extensions {
anisotropic_filtering: false,
},
limits: wgpu::Limits::default(),
});
let (window, size, surface) = {
let window = winit::window::Window::new(&event_loop).unwrap();
window.set_title("bevy");
window.set_inner_size(winit::dpi::LogicalSize::new(1280, 720));
let size = window.inner_size();
let surface = wgpu::Surface::create(&window);
(window, size, surface)
};
let swap_chain_descriptor = wgpu::SwapChainDescriptor {
usage: wgpu::TextureUsage::OUTPUT_ATTACHMENT,
format: wgpu::TextureFormat::Bgra8UnormSrgb,
width: size.width,
height: size.height,
present_mode: wgpu::PresentMode::Vsync,
};
let swap_chain = device.create_swap_chain(&surface, &swap_chain_descriptor);
log::info!("Initializing the example...");
self.render_graph.initialize(
&mut self.world,
device,
swap_chain_descriptor,
queue,
surface,
);
self.world.resources.insert(window);
self.swap_chain = Some(swap_chain);
log::info!("Entering render loop...");
event_loop.run(move |event, _, control_flow| {
*control_flow = if cfg!(feature = "metal-auto-capture") {
ControlFlow::Exit
} else {
ControlFlow::Poll
};
match event {
event::Event::WindowEvent {
event: WindowEvent::Resized(size),
..
} => {
self.resize(size.width, size.height);
}
event::Event::WindowEvent { event, .. } => match event {
WindowEvent::KeyboardInput {
input:
event::KeyboardInput {
virtual_keycode: Some(event::VirtualKeyCode::Escape),
state: event::ElementState::Pressed,
..
},
..
}
| WindowEvent::CloseRequested => {
*control_flow = ControlFlow::Exit;
}
_ => {
self.handle_event(event);
}
},
event::Event::MainEventsCleared => {
self.update();
}
_ => (),
}
});
}
}
pub use app::App;

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@ -1,2 +1,2 @@
pub mod time;
mod time;
pub use time::Time;