remove Mesh2D for now

This commit is contained in:
Carter Anderson 2020-01-11 11:33:49 -08:00
parent a9635b2c3d
commit 13eea44bce

View file

@ -2,9 +2,6 @@ use crate::{asset::Asset, math::*, render::Vertex};
use wgpu::{Buffer, Device};
use zerocopy::AsBytes;
// TODO: this is pretty dirty. work out a cleaner way to distinguish between 3d and 2d meshes
pub struct Mesh2d;
pub enum MeshType {
Cube,
Plane {