KillzXGaming
7d1da60731
BFRES : Quick fix for bounding box updating for rigged models
2022-01-21 16:44:10 -05:00
KillzXGaming
918595b0fc
Adjust FKSA skeleton searching.
2021-10-11 17:16:17 -04:00
KillzXGaming
efdce27d4e
BFRES : Fix mesh importing placement being wrong from rigid indices.
2021-07-25 15:40:21 -04:00
KillzXGaming
137c086699
Fix bfres disappearing (bounding radius calculation) and fixes to xtx and astc support.
2021-07-18 15:17:07 -04:00
KillzXGaming
a425bd6a6e
Revert GetActiveSkeleton() as it causes animation export issues.
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Since bfres has no real way to actively tell what animation uses which skeleton, I will need to do a UI in another update to select which model to export with.
2021-06-12 11:12:16 -04:00
KillzXGaming
06e835fd3d
Handle skinned boundings better (may improve shadows and culling performance)
2021-06-05 18:06:24 -04:00
KillzXGaming
65732387fc
Improve bounding radius calculation.
2021-06-03 21:19:34 -04:00
KillzXGaming
f1da5060d0
BFRES : Cleanup how indices are checked and updated fixing some skinning bugs on import.
2021-04-26 20:35:44 -04:00
KillzXGaming
7c9d8cfd98
BFRES : Add a quick fix for swapping skeletons with regenerated indices
2021-04-18 20:16:27 -04:00
KillzXGaming
2f2bee744b
BFRES : Finally add support for proper skin index generation fixing all the index errors.
2021-04-18 14:38:12 -04:00
KillzXGaming
7331a268bf
BFRES : Display scaling rule for non animated skeletons.
2021-04-17 19:21:42 -04:00
KillzXGaming
8a9390cb6c
BFRES : Fix bone matching for models with multiple skeletons.
2021-04-12 19:49:45 -04:00
KillzXGaming
e1e6a3941f
BFRES : Quick work around for skinning indices to fix index out of range error.
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Quick work around based on VelouriasMoon's fix.
2021-03-29 20:41:44 -04:00
KillzXGaming
a3bfa61275
Add LOD counter option for dummy LODs
2020-10-23 19:34:00 -04:00
KillzXGaming
cf752a265d
BFRES : Add vertex color menus to FSHP
2020-10-21 17:40:51 -04:00
KillzXGaming
6deffec924
BFRES : Fix rigid body transforming for model imports.
2020-09-17 16:58:06 -04:00
KillzXGaming
3d32e44e73
Export bfres files as model containers on batch exporting.
2020-07-29 19:54:17 -04:00
KillzXGaming
3bb5df711e
Force bc4 alpha on bffnt
2020-07-07 19:22:26 -04:00
KillzXGaming
65d5fc1a32
BFRES : Fix null reference bug for importing bones (wii u)
2020-06-30 18:46:09 -04:00
KillzXGaming
82f104d8f1
BFRES : Rename duplicate bone names when new bones are imported.
2020-06-30 18:43:33 -04:00
KillzXGaming
ecc43c8430
BFRES : Fixes to importing SMD to FSKA
2020-06-15 21:00:03 -04:00
KillzXGaming
952095877d
BFRES : Prevent adding attributes if original attributes are kept and present.
2020-06-15 20:15:27 -04:00
KillzXGaming
06b6f5b2ab
Only open texture pattern viewer in FMAA if the type is a texture pattern
2020-05-15 19:09:14 -04:00
KillzXGaming
ab066f1706
Add channel component option for batch export textures. Fix exporting texture alts from model.
2020-05-06 19:48:38 -04:00
KillzXGaming
a3be9b111d
BFRES : Fix bone indices remapping for batch exported models
2020-04-18 16:07:06 -04:00
KillzXGaming
cb86773b9c
Fix scene animation exporting for wii u
2020-04-11 14:47:32 -04:00
KillzXGaming
be9f7928d8
BFRES : fix loading R8 SNORM for wii u
2020-04-09 19:34:54 -04:00
KillzXGaming
e636da8d19
BFRES : Add import setting to create dummy LODs
2020-04-01 15:31:08 -04:00
KillzXGaming
f345e5ec59
BFRES : Add option to create dummy LODs that point to first level.
2020-04-01 15:23:55 -04:00
KillzXGaming
7c75bb3a47
BFRES : Create new bounding nodes for regenerated bounding boxes
2020-04-01 14:39:11 -04:00
KillzXGaming
66f429a555
BFRES : Fix clearing shape LODs from the menu
2020-04-01 13:15:51 -04:00
KillzXGaming
ed945a5f5e
One more fix
2020-03-23 21:35:39 -04:00
KillzXGaming
0900170038
Fix errors
2020-03-23 21:32:57 -04:00
KillzXGaming
5240021dea
Update ftex replace method
2020-03-23 21:16:55 -04:00
KillzXGaming
b11e913240
Adjust tex2 loading to prevent altered images loading from it
2020-03-16 16:15:12 -04:00
KillzXGaming
bffa623e01
Some quick bone index fixes
2020-02-15 18:24:35 -05:00
KillzXGaming
ae2e9f2b2f
Apply bone transforms for bfres to better optmize custom bone sets
2020-02-14 18:27:18 -05:00
KillzXGaming
946fa08518
BFRES : Fix some more importing bugs
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Only align buffers when using a single buffer.
2020-02-11 16:49:27 -05:00
KillzXGaming
cd56a53d0c
Fix rigging issue with bfres
2020-02-10 18:45:03 -05:00
KillzXGaming
ede5c62031
More fixes.
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Fix loop error for 3DW stage files when creating the string table.
Fix converting yaml so it uses the custom syntax flow/tags.
Fix AAMP version issues for v1.
Add support for loading empty byaml files so data can be added onto them.
Fix bone importing issue with assimp.
2020-02-07 15:50:52 -05:00
KillzXGaming
93aa26efcf
Quick bone index fix.
2020-02-07 09:40:43 -05:00
KillzXGaming
d991a23980
Add support for G1M model files. Rewrite some bone properties.
2020-02-06 19:47:32 -05:00
KillzXGaming
c01be70a71
Add dialog to copy skeletal animations
2020-02-02 20:40:26 -05:00
KillzXGaming
86b73ea758
BFRES : Fix converting shader param types to SRT.
2020-01-28 19:04:49 -05:00
KillzXGaming
554c193a48
Some simple sharc fixes for v12
2020-01-27 19:17:05 -05:00
KillzXGaming
6e64b38a79
Check weight counter incase indices are only used for rigging
2020-01-27 19:15:49 -05:00
KillzXGaming
e399ad55f1
Some cleanup
2020-01-27 19:13:58 -05:00
KillzXGaming
4c72e33f0f
Limit boneids and weight data based on vertex skin count to prevent explosions
2020-01-27 19:12:33 -05:00
KillzXGaming
056fdb3e1a
Add game setting presets to BFRES importing.
...
These can cause signicant improvement to models with smaller sizes and potentially fix exploding and corruption (ie WWHD, SM3DW). Botw should have fixed crash issues now that the file size is signifcantly lower.
2020-01-27 18:44:03 -05:00
KillzXGaming
a251d5e216
Fix Wii U material visibily animation exporting
2020-01-27 16:18:17 -05:00