mirror of
https://github.com/KillzXGaming/Switch-Toolbox
synced 2024-11-24 21:43:20 +00:00
BFRES : Fix some more importing bugs
Only align buffers when using a single buffer.
This commit is contained in:
parent
cd56a53d0c
commit
946fa08518
6 changed files with 58 additions and 28 deletions
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@ -203,7 +203,7 @@ namespace Bfres.Structs
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for (int fshp = 0; fshp < shapes.Count; fshp++)
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{
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if (shapes[fshp].Text == Name)
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return shapes[fshp];
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return shapes[fshp];
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}
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return null;
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@ -222,7 +222,7 @@ namespace Bfres.Structs
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shape.FlipUvsVertical();
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shape.SaveVertexBuffer(GetResFileU() != null);
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}
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UpdateVertexData();
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}
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public void FlipUvsHorizontal()
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@ -386,7 +386,8 @@ namespace Bfres.Structs
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bool UseUVLayer2 = false;
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//for BOTW if it uses UV layer 2 for normal maps use second UV map
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if (shp.GetFMAT().shaderassign.options.ContainsKey("uking_texture2_texcoord")) {
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if (shp.GetFMAT().shaderassign.options.ContainsKey("uking_texture2_texcoord"))
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{
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float value = float.Parse(shp.GetFMAT().shaderassign.options["uking_texture2_texcoord"]);
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if (value == 1)
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@ -505,7 +506,8 @@ namespace Bfres.Structs
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}
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else
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{
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foreach (var shape in shapes) {
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foreach (var shape in shapes)
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{
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shape.SaveVertexBuffer(GetResFileU() != null);
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}
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UpdateVertexData();
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@ -550,7 +552,7 @@ namespace Bfres.Structs
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ExportModelSettings settings = new ExportModelSettings();
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if (settings.ShowDialog() == DialogResult.OK)
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DAE.Export(FileName, settings.Settings, this, GetTextures(),
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DAE.Export(FileName, settings.Settings, this, GetTextures(),
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Skeleton, Skeleton.Node_Array.ToList());
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break;
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@ -580,16 +582,18 @@ namespace Bfres.Structs
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return textures;
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}
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public override void Replace(string FileName) {
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public override void Replace(string FileName)
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{
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AddOjects(FileName, GetResFile(), GetResFileU());
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}
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public void Replace(string FileName, ResFile resFileNX, ResU.ResFile resFileU) {
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public void Replace(string FileName, ResFile resFileNX, ResU.ResFile resFileU)
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{
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AddOjects(FileName, resFileNX, resFileU);
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}
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//Function addes shapes, vertices and meshes
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public void AddOjects(string FileName, ResFile resFileNX, ResU.ResFile resFileU, bool Replace = true)
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public void AddOjects(string FileName, ResFile resFileNX, ResU.ResFile resFileU, bool Replace = true)
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{
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//If using original attributes, this to look them up
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Dictionary<string, List<FSHP.VertexAttribute>> AttributeMatcher = new Dictionary<string, List<FSHP.VertexAttribute>>();
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@ -684,7 +688,8 @@ namespace Bfres.Structs
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{
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if (csvsettings.LimitSkinCount ||
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csvsettings.MapOriginalMaterials ||
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csvsettings.UseOriginalAttributes) {
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csvsettings.UseOriginalAttributes)
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{
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for (int i = 0; i < csvModel.objects.Count; i++)
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{
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//Only one match should be found as shapes can't have duped names
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@ -699,7 +704,7 @@ namespace Bfres.Structs
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}
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if (csvsettings.MapOriginalMaterials && match != null)
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{
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{
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csvModel.objects[i].MaterialIndex = match.MaterialIndex;
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}
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@ -750,15 +755,6 @@ namespace Bfres.Structs
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else
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shape.vertexAttributes = csvsettings.CreateNewAttributes();
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Console.WriteLine($"ForceSkinInfluence {ForceSkinInfluence}");
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if (!ForceSkinInfluence)
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shape.VertexSkinCount = obj.GetMaxSkinInfluenceCount();
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else
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shape.VertexSkinCount = (byte)ForceSkinInfluenceMax;
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Console.WriteLine($"VertexSkinCount { shape.VertexSkinCount}");
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shape.BoneIndex = 0;
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shape.Text = obj.ObjectName;
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shape.lodMeshes = obj.lodMeshes;
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@ -768,6 +764,15 @@ namespace Bfres.Structs
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shape.ApplyImportSettings(csvsettings, GetMaterial(shape.MaterialIndex));
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shape.BoneIndices = shape.GetIndices(Skeleton);
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Console.WriteLine($"ForceSkinInfluence {ForceSkinInfluence}");
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if (!ForceSkinInfluence)
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shape.VertexSkinCount = obj.GetMaxSkinInfluenceCount();
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else
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shape.VertexSkinCount = (byte)ForceSkinInfluenceMax;
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Console.WriteLine($"VertexSkinCount { shape.VertexSkinCount}");
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if (shape.VertexSkinCount == 1)
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{
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int boneIndex = shape.BoneIndices[0];
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@ -827,7 +832,7 @@ namespace Bfres.Structs
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string[] shapeSortCheck = shapes.Select(o => o.Text).ToArray();
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// assimp.objects = assimp.objects.SortBy(shapeSortCheck, c => c.ObjectName).ToList();
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// assimp.objects = assimp.objects.SortBy(shapeSortCheck, c => c.ObjectName).ToList();
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if (ImportedObjects.Count == 0)
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{
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@ -1178,6 +1183,8 @@ namespace Bfres.Structs
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else
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shape.vertexAttributes = settings.CreateNewAttributes();
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shape.BoneIndex = obj.BoneIndex;
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if (obj.MaterialIndex + MatStartIndex < materials.Count && obj.MaterialIndex > 0)
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shape.MaterialIndex = obj.MaterialIndex + MatStartIndex;
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else
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@ -1205,8 +1212,6 @@ namespace Bfres.Structs
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shape.SaveShape(IsWiiU);
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shape.SaveVertexBuffer(IsWiiU);
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shape.BoneIndex = obj.BoneIndex;
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if (IsWiiU)
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{
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shape.ShapeU.SubMeshBoundingIndices = new List<ushort>();
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@ -1298,7 +1303,8 @@ namespace Bfres.Structs
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UpdateEditor();
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}
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public void UpdateEditor(){
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public void UpdateEditor()
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{
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((BFRES)Parent?.Parent)?.LoadEditors(this);
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}
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@ -1317,10 +1323,10 @@ namespace Bfres.Structs
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bn.Name = bone.Text;
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bn.RigidMatrixIndex = 0;
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bn.Rotation = new Syroot.Maths.Vector4F(
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bone.Rotation.X,
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bone.Rotation.Y,
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bone.Rotation.Z,
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bone.Rotation.W);
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bone.Rotation.X,
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bone.Rotation.Y,
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bone.Rotation.Z,
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bone.Rotation.W);
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bn.Position = new Syroot.Maths.Vector3F(
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bone.Position.X,
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bone.Position.Y,
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@ -1346,4 +1352,4 @@ namespace Bfres.Structs
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}
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private FSKL skeleton = new FSKL();
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}
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}
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}
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22
Switch_Toolbox_Library/HashCalculate/SimpleHash.cs
Normal file
22
Switch_Toolbox_Library/HashCalculate/SimpleHash.cs
Normal file
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@ -0,0 +1,22 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace Toolbox.Library.Hash
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{
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//https://github.com/IcySon55/Kuriimu/blob/master/src/Cetera/Hash/SimpleHash.cs
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public class SimpleHash
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{
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public static uint Create(string input, uint magic, uint hashCount)
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{
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return Create(input, magic) % hashCount;
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}
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public static uint Create(string input, uint magic)
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{
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return input.Aggregate(0u, (hash, c) => hash * magic + c);
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}
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}
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}
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@ -389,6 +389,7 @@
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<Compile Include="Generics\Texture\ImageParameters.cs" />
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<Compile Include="Generics\Texture\STTextureFolder.cs" />
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<Compile Include="HashCalculate\FNV64A1.cs" />
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<Compile Include="HashCalculate\SimpleHash.cs" />
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<Compile Include="Helpers\ArchiveNodeMenuHelper.cs" />
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<Compile Include="Helpers\DirectoryHelper.cs" />
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<Compile Include="Helpers\DragHelper.cs" />
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@ -25,6 +25,7 @@
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<DefineConstants>DEBUG;TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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<Prefer32Bit>false</Prefer32Bit>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
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<PlatformTarget>AnyCPU</PlatformTarget>
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