KillzXGaming
709a71e595
Another fix
2024-11-04 20:18:34 -05:00
KillzXGaming
69a2d2d1fc
Fix bounding boxes for rigged models
2024-11-04 20:06:59 -05:00
KillzXGaming
bdec926c2d
Support latest BEA, multiple UVs for bfres, bounding box/shadow fixes, and more
2024-10-17 20:16:32 -04:00
Aster
93f33128d3
Additional Sampler Compatibility ( #692 )
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* Improved compatibility
* cleanup
2024-09-22 14:01:04 -04:00
KillzXGaming
d50379879f
BFRES : Fix long lasting bug where tangents load/create wrong from 1 skin count or less.
2023-10-26 20:20:58 -04:00
KillzXGaming
6088d66e4a
Fix v10 bfres that have more than 64 boolean bits to load. Keep original bind indices on replace if possible.
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This will fully fix and support v10 bfres by loading all possible boolean bits for the shader options. Previously would only load the first 64 bits using a uint64 value rather than checking for multiple when value is larger.
2023-10-21 17:40:00 -04:00
MediaMoots
9842158c54
New Tools and Save All options ( #664 )
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* Fix extra frame added to smd animation export
* New batch tools and save all option
* Update MainForm.cs
* Batch Rename BNTX from Filename
* Update MainForm.Designer.cs
2023-10-16 21:02:26 -04:00
MediaMoots
b1244fb019
Support changing skincount ( #655 )
2023-08-10 18:09:59 -04:00
KillzXGaming
4b9066ca5d
Fix crash for importing skinned bfres bones
2023-08-08 17:29:13 -04:00
KillzXGaming
1e2c544fcb
Quick fix.
2023-08-05 09:19:14 -04:00
KillzXGaming
396f9a9df2
Fix index out of range error from the skin count > 4 fix
2023-08-04 20:04:16 -04:00
MediaMoots
d88ceb5211
Fix Replacing meshes with over 4 skin count ( #649 )
2023-07-31 18:52:49 -04:00
MediaMoots
66d490679f
Fix wrong UV map being used to generate tangents on TOTK ( #644 )
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* Fix wrong UV map being used to generate tangents on TOTK
* use o_texture2_texcoord instead
2023-07-11 18:04:40 -04:00
KillzXGaming
d7a161200d
BFRES : Some fixes to skeleton searching for external files
2023-06-29 20:50:17 -04:00
KillzXGaming
765c09c8f1
BFRES : Save .mc based on gpu flags to prevent on animations
2023-06-29 20:49:49 -04:00
KillzXGaming
79b51dd7ed
Attempt to fix the incorrect skeleton being exported for bfres animation exporting
2023-06-20 16:38:23 -04:00
KillzXGaming
6826fa01cf
Also toggle compression
2023-06-14 20:13:13 -04:00
KillzXGaming
da87ed0d2c
Check file path instead
2023-06-14 20:11:57 -04:00
KillzXGaming
2e6c30bf1e
Force mesh codec save when .mc extension is used for bfres
2023-06-14 20:05:19 -04:00
KillzXGaming
ebf09c9fac
Add .mc creation and editing. Fix TXTG updating in viewer.
2023-06-03 15:31:08 -04:00
KillzXGaming
d302c38563
Only update compression for uncompressed external types
2023-06-02 16:50:44 -04:00
KillzXGaming
826a96b265
Load external string file by flag
2023-06-02 16:49:01 -04:00
KillzXGaming
39f68281c8
Adjust naming
2023-05-31 16:19:57 -04:00
KillzXGaming
46162e5379
Support loading txtg into gui and exporting them
2023-05-30 20:27:57 -04:00
KillzXGaming
45d20e8f44
Add TXTG loading for loaded bfres
2023-05-28 16:59:31 -04:00
KillzXGaming
5f77578a63
Add a fix for detecting decompressed mc binary files
2023-05-28 15:29:35 -04:00
KillzXGaming
934a430e89
Add support for loading decompressed TOTK bfres files
2023-05-28 15:06:34 -04:00
KillzXGaming
2c75de1f1c
Push support for V10 BFRES saving, TXTG load/saving, Anim fixes, and more.
2023-05-27 19:33:14 -04:00
KillzXGaming
15e6c1c7fd
BFRES : Fix material right click menu not applying shortcuts
2023-05-27 19:27:13 -04:00
KillzXGaming
d0fc51c57d
BFRES : Fix loading bone attributes from 4 byte format when 3 byte stride
2023-05-27 19:26:32 -04:00
KillzXGaming
a506fb3a74
Add check for null external data
2022-09-08 17:03:44 -04:00
KillzXGaming
7d1da60731
BFRES : Quick fix for bounding box updating for rigged models
2022-01-21 16:44:10 -05:00
KillzXGaming
918595b0fc
Adjust FKSA skeleton searching.
2021-10-11 17:16:17 -04:00
KillzXGaming
efdce27d4e
BFRES : Fix mesh importing placement being wrong from rigid indices.
2021-07-25 15:40:21 -04:00
KillzXGaming
137c086699
Fix bfres disappearing (bounding radius calculation) and fixes to xtx and astc support.
2021-07-18 15:17:07 -04:00
KillzXGaming
a425bd6a6e
Revert GetActiveSkeleton() as it causes animation export issues.
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Since bfres has no real way to actively tell what animation uses which skeleton, I will need to do a UI in another update to select which model to export with.
2021-06-12 11:12:16 -04:00
KillzXGaming
06e835fd3d
Handle skinned boundings better (may improve shadows and culling performance)
2021-06-05 18:06:24 -04:00
KillzXGaming
65732387fc
Improve bounding radius calculation.
2021-06-03 21:19:34 -04:00
KillzXGaming
f1da5060d0
BFRES : Cleanup how indices are checked and updated fixing some skinning bugs on import.
2021-04-26 20:35:44 -04:00
KillzXGaming
7c9d8cfd98
BFRES : Add a quick fix for swapping skeletons with regenerated indices
2021-04-18 20:16:27 -04:00
KillzXGaming
2f2bee744b
BFRES : Finally add support for proper skin index generation fixing all the index errors.
2021-04-18 14:38:12 -04:00
KillzXGaming
7331a268bf
BFRES : Display scaling rule for non animated skeletons.
2021-04-17 19:21:42 -04:00
KillzXGaming
8a9390cb6c
BFRES : Fix bone matching for models with multiple skeletons.
2021-04-12 19:49:45 -04:00
KillzXGaming
e1e6a3941f
BFRES : Quick work around for skinning indices to fix index out of range error.
...
Quick work around based on VelouriasMoon's fix.
2021-03-29 20:41:44 -04:00
Shuken Mondin
f2601229d3
Import User data
...
Import userdata when importing a WiiU animation to a Switch bfres
2020-12-25 11:14:16 +08:00
KillzXGaming
a3bfa61275
Add LOD counter option for dummy LODs
2020-10-23 19:34:00 -04:00
KillzXGaming
cf752a265d
BFRES : Add vertex color menus to FSHP
2020-10-21 17:40:51 -04:00
KillzXGaming
edb3b986cd
BFRES : Improve Switch sampler handling.
2020-10-08 18:55:13 -04:00
KillzXGaming
6deffec924
BFRES : Fix rigid body transforming for model imports.
2020-09-17 16:58:06 -04:00
KillzXGaming
4e23dcf91f
BFRES : Quick fix to support Rune Factory 4 samplers.
2020-09-15 14:36:05 -04:00