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https://github.com/KillzXGaming/Switch-Toolbox
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Additional Sampler Compatibility (#692)
* Improved compatibility * cleanup
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dc19c51b74
commit
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1 changed files with 54 additions and 2 deletions
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@ -778,6 +778,7 @@ namespace FirstPlugin
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m.HasNormalMap = true;
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texture.Type = MatTexture.TextureType.Normal;
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}
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else if (texture.SamplerName == "_e0")
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{
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m.HasEmissionMap = true;
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@ -795,9 +796,30 @@ namespace FirstPlugin
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}
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else if (texture.SamplerName == "_gn0") //Damage
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{
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}
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}
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// EOW Samplers
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else if (useSampler == "_albedo0")
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{
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m.HasDiffuseMap = true;
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texture.Type = MatTexture.TextureType.Diffuse;
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}
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else if (useSampler == "_metallic0")
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{
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m.HasMetalnessMap = true;
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texture.Type = MatTexture.TextureType.Metalness;
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}
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else if (useSampler == "_normal0")
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{
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m.HasNormalMap = true;
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texture.Type = MatTexture.TextureType.Normal;
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}
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else if (useSampler == "_smoothness0")
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{
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m.HasLightMap = true;
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texture.Type = MatTexture.TextureType.Light;
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}
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}
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else if (mat.ShaderAssign.ShaderArchiveName == "ssg" ||
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mat.ShaderAssign.ShaderArchiveName == "rf4cmv")
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{
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@ -1041,6 +1063,7 @@ namespace FirstPlugin
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m.HasEmissionMap = true;
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texture.Type = MatTexture.TextureType.Emission;
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}
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else if (texture.SamplerName == "_s0" || useSampler == "_s0")
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{
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m.HasSpecularMap = true;
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@ -1061,11 +1084,40 @@ namespace FirstPlugin
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m.HasLightMap = true;
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texture.Type = MatTexture.TextureType.Light;
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}
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else if (texture.SamplerName == "bake0")
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{
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m.HasShadowMap = true;
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texture.Type = MatTexture.TextureType.Shadow;
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}
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// EOW Frag Samplers
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else if (useSampler == "Albedo0")
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{
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m.HasDiffuseLayer = true;
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texture.Type = MatTexture.TextureType.Diffuse;
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}
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else if (useSampler == "Normal0")
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{
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m.HasNormalMap = true;
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texture.Type = MatTexture.TextureType.Normal;
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}
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else if (useSampler == "Emissive1")
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{
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m.HasEmissionMap = true;
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texture.Type = MatTexture.TextureType.Emission;
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}
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else if (useSampler == "Smoothness0")
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{
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m.HasLightMap = true;
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texture.Type = MatTexture.TextureType.Light;
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}
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else if (useSampler == "Metalness0")
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{
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m.HasMetalnessMap = true;
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texture.Type = MatTexture.TextureType.Metalness;
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}
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}
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texture.Name = TextureName;
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