Switch-Toolbox/File_Format_Library/FileFormats/BFRES
KillzXGaming 6088d66e4a Fix v10 bfres that have more than 64 boolean bits to load. Keep original bind indices on replace if possible.
This will fully fix and support v10 bfres by loading all possible boolean bits for the shader options. Previously would only load the first 64 bits using a uint64 value rather than checking for multiple when value is larger.
2023-10-21 17:40:00 -04:00
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Bfres Structs Fix v10 bfres that have more than 64 boolean bits to load. Keep original bind indices on replace if possible. 2023-10-21 17:40:00 -04:00
PlatformConverter Import User data 2020-12-25 11:14:16 +08:00
BFRES.cs BFRES : Save .mc based on gpu flags to prevent on animations 2023-06-29 20:49:49 -04:00
BFRESAnimFolder.cs Adjust the way material animation types are defined and checked 2019-09-22 12:37:20 -04:00
BFRESGroupNode.cs New Tools and Save All options (#664) 2023-10-16 21:02:26 -04:00
BfresStructs.cs Start to add support for BCH 2020-01-14 20:26:51 -05:00
BfresSwitch.cs Add support for loading decompressed TOTK bfres files 2023-05-28 15:06:34 -04:00
BfresUtilies.cs Cleanup 2019-07-16 17:45:10 -04:00
BfresWiiU.cs Fix Replacing meshes with over 4 skin count (#649) 2023-07-31 18:52:49 -04:00
gfxEnum.cs Cleanup 2019-07-16 17:45:10 -04:00
GLEnumConverter.cs Cleanup 2019-07-16 17:45:10 -04:00
KsaShader.cs Cleanup 2019-07-16 17:45:10 -04:00