in0finite
|
ea840f8b5e
|
add stats about current vehicle's radio
|
2020-05-31 19:09:57 +02:00 |
|
in0finite
|
d29a1e1a4e
|
refactor
|
2020-05-31 19:09:57 +02:00 |
|
in0finite
|
8134b8a1d9
|
properly detecting when ped is assigned to vehicle and removed from vehicle ; fix radio playing ; wait some time before loading sound of radio station ;
|
2020-05-31 19:09:57 +02:00 |
|
in0finite
|
5d20cac976
|
move all radio related stuff to appropriate partial class
|
2020-05-31 19:09:57 +02:00 |
|
in0finite
|
4d646c853d
|
small optimization for finding closest vehicle/seat
|
2020-05-31 19:09:57 +02:00 |
|
in0finite
|
0e130999f4
|
fix bug when peds were not able to enter any vehicle when there was a vehicle with no seats spawned
|
2020-05-31 19:09:57 +02:00 |
|
in0finite
|
19b6c25432
|
correctly position the minimap
|
2020-05-31 19:09:56 +02:00 |
|
in0finite
|
3d81bd25ca
|
use RawImage for minimap texture
|
2020-05-31 19:09:56 +02:00 |
|
in0finite
|
f90732229d
|
change SEO of some scripts
|
2020-05-31 19:09:56 +02:00 |
|
in0finite
|
c661e13b88
|
remove unneeded variables
|
2020-05-31 19:09:56 +02:00 |
|
in0finite
|
9c0bcd747b
|
refactor
|
2020-05-31 19:09:56 +02:00 |
|
in0finite
|
88cd91d0bd
|
use auto property
|
2020-05-31 19:09:56 +02:00 |
|
in0finite
|
aec6481050
|
refactor
|
2020-05-31 19:09:56 +02:00 |
|
in0finite
|
91f9c55540
|
remove some unneeded variables
|
2020-05-31 19:09:56 +02:00 |
|
in0finite
|
1eb6dbadda
|
remove 'toggleInfo' variable
|
2020-05-31 19:09:56 +02:00 |
|
in0finite
|
1cfe3b80b1
|
ReadInput() is slightly faster
|
2020-05-31 19:09:56 +02:00 |
|
in0finite
|
bdbec0bdeb
|
remove OnGUI() function
|
2020-05-31 19:09:56 +02:00 |
|
in0finite
|
496333b26d
|
remove commented code
|
2020-05-31 19:09:56 +02:00 |
|
in0finite
|
602f3beb4d
|
refactor
|
2020-05-31 19:09:56 +02:00 |
|
in0finite
|
03c451d0a9
|
move input reading to LateUpdate() ; remove Update() because it's no longer needed ;
|
2020-05-31 19:09:56 +02:00 |
|
in0finite
|
eb7123be57
|
refactor
|
2020-05-31 19:09:56 +02:00 |
|
in0finite
|
525ca5a287
|
read input only when minimap is visible
|
2020-05-31 19:09:56 +02:00 |
|
in0finite
|
dc37e76e6b
|
extract input reading into a method
|
2020-05-31 19:09:56 +02:00 |
|
in0finite
|
9d4ca5aae6
|
don't update stuff when minimap is not visible
|
2020-05-31 19:09:56 +02:00 |
|
in0finite
|
0668cf62f1
|
move zoom updating from FixedUpdate() to LateUpdate()
FixedUpdate() is now removed
|
2020-05-31 19:09:56 +02:00 |
|
in0finite
|
7a57f6b266
|
retrieve zone name on every 2 seconds
|
2020-05-31 19:09:56 +02:00 |
|
in0finite
|
d44757a739
|
...
|
2020-05-31 19:09:56 +02:00 |
|
in0finite
|
df6bfa45ba
|
minimap now has focus position
|
2020-05-31 19:09:56 +02:00 |
|
in0finite
|
72e090419a
|
rename class
|
2020-05-31 19:09:56 +02:00 |
|
in0finite
|
b1f6c2b8fa
|
convert zone name
|
2020-05-31 19:09:55 +02:00 |
|
in0finite
|
e415d019fc
|
use RawImage for player icon
|
2020-05-31 19:09:55 +02:00 |
|
in0finite
|
5d4367fa3e
|
zooming of minimap works
|
2020-05-31 19:09:55 +02:00 |
|
in0finite
|
d404419d5f
|
minimap seems to be converted
|
2020-05-31 19:09:55 +02:00 |
|
in0finite
|
8ebbac83dc
|
remove some unneeded code
|
2020-05-31 19:09:55 +02:00 |
|
in0finite
|
5c9b83d240
|
remove unneeded code
|
2020-05-31 19:09:55 +02:00 |
|
in0finite
|
101069ce0a
|
convert speedometer
|
2020-05-31 19:09:55 +02:00 |
|
in0finite
|
d7db52c142
|
don't show label when ped is in flying state
|
2020-05-31 19:09:55 +02:00 |
|
in0finite
|
7243560fe0
|
convert ped state label
|
2020-05-31 19:09:54 +02:00 |
|
in0finite
|
ef83e9aed5
|
fix errors
|
2020-05-31 19:09:54 +02:00 |
|
in0finite
|
c77f6c471d
|
removed imGUI code
|
2020-05-31 19:09:54 +02:00 |
|
in0finite
|
cac960800f
|
working on crosshair
|
2020-05-31 19:09:54 +02:00 |
|
in0finite
|
c3d7447a7e
|
delete PedestrianModelViewerUI script
|
2020-05-31 19:09:54 +02:00 |
|
in0finite
|
d59672aa34
|
don't read input on some places when not allowed
|
2020-05-31 19:09:54 +02:00 |
|
in0finite
|
2eb36c245f
|
fix lower shooting rate
|
2020-05-31 19:09:53 +02:00 |
|
in0finite
|
9db8019d9a
|
extract GetFirePosition() and GetFireDirection() into IAimState interface/classes - states now control fire position and direction ; drive-by aiming now works for AWA weapons (they no longer aim up in the sky) ;
|
2020-05-31 19:09:53 +02:00 |
|
in0finite
|
d0badd78cf
|
don't clear raycast buffer - I think that there is no need for that
|
2020-05-31 19:09:53 +02:00 |
|
in0finite
|
c5aa931715
|
use larger buffer for storing raycasts - this is needed because vehicle is consisted of many colliders which can be on a path of a ray
|
2020-05-31 19:09:53 +02:00 |
|
in0finite
|
5ede80b85e
|
check also if ignored object is parent of hit object
|
2020-05-31 19:09:53 +02:00 |
|
in0finite
|
a7ad315260
|
when drawing line from gun, use the last used WeaponAttackParams - this will properly visualize aim direction when in drive-by state
|
2020-05-31 19:09:53 +02:00 |
|
in0finite
|
6e3cf54a02
|
trying to ignore object when raycasting
|
2020-05-31 19:09:53 +02:00 |
|
in0finite
|
0c620cc228
|
refactor firing system to use additional parameters - this will make it possible to ignore current vehicle when firing in drive-by state
|
2020-05-31 19:09:53 +02:00 |
|
in0finite
|
ca40df585d
|
cleanup
|
2020-05-31 19:09:53 +02:00 |
|
in0finite
|
886edc3084
|
adjust camera focus position and camera distance
|
2020-05-31 19:09:53 +02:00 |
|
in0finite
|
a2e9d3f971
|
camera offset is configurable
|
2020-05-31 19:09:53 +02:00 |
|
in0finite
|
a9f665bc33
|
camera handling works, but needs improvements
|
2020-05-31 19:09:53 +02:00 |
|
in0finite
|
42946f3a02
|
convert CheckCameraCollision() to static method
|
2020-05-31 19:09:53 +02:00 |
|
in0finite
|
0dffb495c6
|
aim anim max time is equal to half of the anim length
|
2020-05-31 19:09:53 +02:00 |
|
in0finite
|
bc05cb0b4c
|
manually update aim anim ; don't play anim while firing, but pause it ; stop firing when weapon is ready to fire, not when anim reaches certain time ;
|
2020-05-31 19:09:53 +02:00 |
|
in0finite
|
212d1187ff
|
drive-by firing WIP
|
2020-05-31 19:09:53 +02:00 |
|
in0finite
|
18136f279f
|
convert other TryFire() to static function
|
2020-05-31 19:09:53 +02:00 |
|
in0finite
|
3a9b07cf7b
|
convert TryFire() to static function
|
2020-05-31 19:09:53 +02:00 |
|
in0finite
|
84b2d4209c
|
update anims from the right place
|
2020-05-31 19:09:53 +02:00 |
|
in0finite
|
cbf874da6c
|
anims are finally playing correctly
|
2020-05-31 19:09:53 +02:00 |
|
in0finite
|
c7db8963ff
|
attempt to play driveby anims
|
2020-05-31 19:09:53 +02:00 |
|
in0finite
|
7f384860b5
|
small cleanup
|
2020-05-31 19:09:52 +02:00 |
|
in0finite
|
e2d1702e6b
|
change anim wrap mode
|
2020-05-31 19:09:52 +02:00 |
|
in0finite
|
531e787515
|
play correct anim
|
2020-05-31 19:09:52 +02:00 |
|
in0finite
|
e50a1e70e2
|
drive-by WIP
|
2020-05-31 19:09:52 +02:00 |
|
in0finite
|
33b8d217aa
|
small fix
|
2020-05-31 19:09:52 +02:00 |
|
in0finite
|
c5c8f2c75b
|
any NPC ped can be recruited
|
2020-05-31 19:09:52 +02:00 |
|
in0finite
|
193577d9b5
|
stalker peds can be recruited
|
2020-05-31 19:09:52 +02:00 |
|
in0finite
|
c4d9fcc924
|
read G and H button events
|
2020-05-31 19:09:52 +02:00 |
|
in0finite
|
ecc17aef6d
|
add button pressed event which uses button name
|
2020-05-31 19:09:52 +02:00 |
|
in0finite
|
688b2c0015
|
proper switching to/from sprint state
|
2020-05-31 19:09:52 +02:00 |
|
in0finite
|
b38a2faf49
|
"CellIds" is no longer available in Inspector
|
2020-05-31 19:09:51 +02:00 |
|
in0finite
|
4acc23dacd
|
ignore next collision with first enex too
|
2020-05-31 19:09:51 +02:00 |
|
in0finite
|
8d93a7f2c5
|
use small raycast distance when teleporting through enexes
|
2020-05-31 19:09:51 +02:00 |
|
in0finite
|
5fb330cbb0
|
raycast distance for finding ground is configurable
|
2020-05-31 19:09:51 +02:00 |
|
in0finite
|
a1751c7ba4
|
refactor FindGroundParams
|
2020-05-31 19:09:51 +02:00 |
|
in0finite
|
85cd5867a6
|
load all interiors
|
2020-05-31 19:09:51 +02:00 |
|
in0finite
|
a12f8aebc1
|
ignore next collision with second enex
|
2020-05-31 19:09:51 +02:00 |
|
in0finite
|
66d1709492
|
teleport only to different interiors
|
2020-05-31 19:09:51 +02:00 |
|
in0finite
|
14f9e0bd34
|
remember first and second enex ; teleport from second enex back to first enex
|
2020-05-31 19:09:51 +02:00 |
|
in0finite
|
c2c84b4c91
|
rename var
|
2020-05-31 19:09:51 +02:00 |
|
in0finite
|
9dd1dad363
|
log matching enexes
|
2020-05-31 19:09:51 +02:00 |
|
in0finite
|
7920363002
|
add loading step for enexes
|
2020-05-31 19:09:51 +02:00 |
|
in0finite
|
d32ee2dc72
|
...
|
2020-05-31 19:09:51 +02:00 |
|
in0finite
|
028d74331f
|
only teleport to enex's counterpart on server
|
2020-05-31 19:09:51 +02:00 |
|
in0finite
|
a34e9e27d1
|
don't ignore collision with enex if current enex is disabled
|
2020-05-31 19:09:51 +02:00 |
|
in0finite
|
d82c42a906
|
teleport ped to enex's counterpart when collided
|
2020-05-31 19:09:51 +02:00 |
|
in0finite
|
c78d25f269
|
report enex collisions to ped
|
2020-05-31 19:09:51 +02:00 |
|
in0finite
|
39f7e1b6b3
|
destroy current clip before loading new one
|
2020-05-31 19:09:51 +02:00 |
|
in0finite
|
424880aa78
|
...
|
2020-05-31 19:09:51 +02:00 |
|
in0finite
|
fb4dd66724
|
play radio only if ped is in vehicle seat
|
2020-05-31 19:09:51 +02:00 |
|
in0finite
|
7e3865491d
|
rename var
|
2020-05-31 19:09:51 +02:00 |
|
in0finite
|
34b92f9980
|
start radio only for local ped ; and start it from the right place
|
2020-05-31 19:09:51 +02:00 |
|
in0finite
|
36c96062aa
|
assign SEO
|
2020-05-31 19:09:51 +02:00 |
|
jaan242
|
92bbc4bd53
|
radio (#69)
* radio
* radio 2
* radio 3
* radio 4
|
2020-05-31 19:09:51 +02:00 |
|
jaan242
|
c99cf04494
|
moved speedometer label to the right (#67)
|
2020-05-31 19:09:51 +02:00 |
|
in0finite
|
8ca984d91c
|
fix bug
|
2020-05-31 19:09:51 +02:00 |
|