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https://github.com/GTA-ASM/SanAndreasUnity
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don't update stuff when minimap is not visible
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1 changed files with 8 additions and 2 deletions
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@ -34,6 +34,8 @@ namespace SanAndreasUnity.Behaviours
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public Text zoneNameLabel;
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private Canvas _canvas;
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public float zoom = 1.3f;
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private const float scaleConst = 1f;
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@ -49,6 +51,8 @@ namespace SanAndreasUnity.Behaviours
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public Vector3 FocusPos { get; set; } = Vector3.zero;
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public bool IsMinimapVisible => _canvas.enabled && this.gameObject.activeInHierarchy;
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public bool debugActive = true;
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#region "Properties"
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@ -204,6 +208,8 @@ namespace SanAndreasUnity.Behaviours
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{
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Instance = this;
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_canvas = this.GetComponentInParent<Canvas>();
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if (!isReady)
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return;
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@ -316,8 +322,8 @@ namespace SanAndreasUnity.Behaviours
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private void LateUpdate()
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{
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if (!isReady) return;
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if (m_playerController != null && !GameManager.CanPlayerReadInput() && debugActive) return;
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if (!this.IsMinimapVisible)
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return;
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//Vector3 defPos = (new Vector3(pPos.x, pPos.z, 0) * (uiSize / -1000f)) / scaleConst; // Why?
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