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https://github.com/GTA-ASM/SanAndreasUnity
synced 2024-11-26 05:50:18 +00:00
use RawImage for minimap texture
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parent
96dd3fe706
commit
3d81bd25ca
2 changed files with 14 additions and 17 deletions
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@ -637,7 +637,7 @@ GameObject:
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m_Component:
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- component: {fileID: 224779433496236624}
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- component: {fileID: 222341476611336406}
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- component: {fileID: 114943004525129146}
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- component: {fileID: 1506736731499945775}
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m_Layer: 5
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m_Name: Image
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m_TagString: Untagged
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@ -672,7 +672,7 @@ CanvasRenderer:
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 1773833053091010}
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m_CullTransparentMesh: 0
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--- !u!114 &114943004525129146
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--- !u!114 &1506736731499945775
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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@ -681,7 +681,7 @@ MonoBehaviour:
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m_GameObject: {fileID: 1773833053091010}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: -765806418, guid: f70555f144d8491a825f0804e09c671c, type: 3}
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m_Script: {fileID: -98529514, guid: f70555f144d8491a825f0804e09c671c, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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m_Material: {fileID: 0}
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@ -692,15 +692,13 @@ MonoBehaviour:
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m_Calls: []
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m_TypeName: UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI,
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Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
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m_Sprite: {fileID: 0}
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m_Type: 0
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m_PreserveAspect: 0
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m_FillCenter: 1
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m_FillMethod: 4
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m_FillAmount: 1
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m_FillClockwise: 1
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m_FillOrigin: 0
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m_UseSpriteMesh: 0
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m_Texture: {fileID: 0}
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m_UVRect:
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serializedVersion: 2
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x: 0
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y: 0
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width: 1
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height: 1
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--- !u!1 &2592843082623239
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GameObject:
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m_ObjectHideFlags: 0
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@ -7581,7 +7579,7 @@ MonoBehaviour:
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northImage: {fileID: 114074779211426578}
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outlineImage: {fileID: 114468575846868774}
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maskImage: {fileID: 114690809005601046}
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mapImage: {fileID: 114943004525129146}
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mapImage: {fileID: 1506736731499945775}
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playerImage: {fileID: 2221864346265194034}
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mapTransform: {fileID: 224779433496236624}
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maskTransform: {fileID: 224020270871840966}
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@ -19,10 +19,9 @@ namespace SanAndreasUnity.Behaviours
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public Image northImage,
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outlineImage,
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maskImage,
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mapImage;
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maskImage;
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public RawImage playerImage;
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public RawImage mapImage, playerImage;
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public RectTransform mapTransform,
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maskTransform,
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@ -127,7 +126,7 @@ namespace SanAndreasUnity.Behaviours
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northImage.sprite = Sprite.Create(NorthBlip, new Rect(0, 0, NorthBlip.width, NorthBlip.height), new Vector2(NorthBlip.width, NorthBlip.height) / 2);
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playerImage.texture = this.PlayerBlip;
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mapImage.sprite = Sprite.Create(MapTexture, new Rect(0, 0, MapTexture.width, MapTexture.height), new Vector2(MapTexture.width, MapTexture.height) / 2);
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mapImage.texture = MapTexture;
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}
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