remove unneeded variables

This commit is contained in:
in0finite 2020-05-01 22:07:47 +02:00
parent 9c0bcd747b
commit c661e13b88

View file

@ -74,10 +74,6 @@ namespace SanAndreasUnity.Behaviours
public Texture2D BlackPixel { get; private set; }
public Texture2D SeaPixel { get; private set; }
private TextureDictionary huds;
private Sprite mapSprite;
public void Load()
@ -122,7 +118,7 @@ namespace SanAndreasUnity.Behaviours
MapTexture.Apply(false, true);
huds = TextureDictionary.Load("hud");
var huds = TextureDictionary.Load("hud");
NorthBlip = huds.GetDiffuse("radar_north").Texture;
PlayerBlip = huds.GetDiffuse("radar_centre").Texture;
WaypointTexture = huds.GetDiffuse("radar_waypoint").Texture;
@ -131,8 +127,7 @@ namespace SanAndreasUnity.Behaviours
northImage.sprite = Sprite.Create(NorthBlip, new Rect(0, 0, NorthBlip.width, NorthBlip.height), new Vector2(NorthBlip.width, NorthBlip.height) / 2);
playerImage.texture = this.PlayerBlip;
mapSprite = Sprite.Create(MapTexture, new Rect(0, 0, MapTexture.width, MapTexture.height), new Vector2(MapTexture.width, MapTexture.height) / 2);
mapImage.sprite = mapSprite;
mapImage.sprite = Sprite.Create(MapTexture, new Rect(0, 0, MapTexture.width, MapTexture.height), new Vector2(MapTexture.width, MapTexture.height) / 2);
}