don't clear raycast buffer - I think that there is no need for that

This commit is contained in:
in0finite 2020-03-29 18:27:19 +02:00
parent c5aa931715
commit d0badd78cf

View file

@ -669,12 +669,6 @@ namespace SanAndreasUnity.Behaviours
return Physics.Raycast(source, dir, out hit, this.MaxRange, WeaponsManager.Instance.projectileRaycastMask);
// clear the buffer (not sure if it is needed)
for (int i = 0; i < s_raycastHitBuffer.Length; i++)
{
s_raycastHitBuffer[i] = new RaycastHit();
}
int numHits = Physics.RaycastNonAlloc (source, dir, s_raycastHitBuffer, this.MaxRange, WeaponsManager.Instance.projectileRaycastMask);
if (numHits < 1)