.. |
Audio
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change script execution order for all (?) scripts
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2020-05-31 19:09:49 +02:00 |
Ped
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use small raycast distance when teleporting through enexes
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2020-05-31 19:09:51 +02:00 |
Vehicles
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destroy current clip before loading new one
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2020-05-31 19:09:51 +02:00 |
Weapons
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change script execution order for all (?) scripts
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2020-05-31 19:09:49 +02:00 |
World
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load all interiors
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2020-05-31 19:09:51 +02:00 |
Audio.meta
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Initial commit
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2020-05-31 19:07:22 +02:00 |
CharacterModelChanger.cs
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add it to namespace
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2020-05-31 19:09:43 +02:00 |
CharacterModelChanger.cs.meta
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change script execution order for all (?) scripts
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2020-05-31 19:09:49 +02:00 |
Damageable.cs
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Initial commit
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2020-05-31 19:07:22 +02:00 |
Damageable.cs.meta
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change script execution order for all (?) scripts
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2020-05-31 19:09:49 +02:00 |
GameManager.cs
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set default physics update rate
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2020-05-31 19:09:48 +02:00 |
GameManager.cs.meta
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change script execution order for all (?) scripts
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2020-05-31 19:09:49 +02:00 |
Loader.cs
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add loading step for enexes
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2020-05-31 19:09:51 +02:00 |
Loader.cs.meta
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change script execution order for all (?) scripts
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2020-05-31 19:09:49 +02:00 |
MapObject.cs
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Initial commit
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2020-05-31 19:07:22 +02:00 |
MapObject.cs.meta
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change script execution order for all (?) scripts
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2020-05-31 19:09:49 +02:00 |
MiniMap.cs
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map window draws enexes
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2020-05-31 19:09:50 +02:00 |
MiniMap.cs.meta
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change script execution order for all (?) scripts
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2020-05-31 19:09:49 +02:00 |
ModelViewer.cs
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Initial commit
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2020-05-31 19:07:22 +02:00 |
ModelViewer.cs.meta
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change script execution order for all (?) scripts
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2020-05-31 19:09:49 +02:00 |
OutOfRangeDestroyer.cs
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improvement
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2020-05-31 19:09:42 +02:00 |
OutOfRangeDestroyer.cs.meta
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change script execution order for all (?) scripts
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2020-05-31 19:09:49 +02:00 |
Ped.meta
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Initial commit
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2020-05-31 19:07:22 +02:00 |
PedestrianModelViewerUI.cs
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Initial commit
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2020-05-31 19:07:22 +02:00 |
PedestrianModelViewerUI.cs.meta
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change script execution order for all (?) scripts
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2020-05-31 19:09:49 +02:00 |
PedManager.cs
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camera distance is configurable
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2020-05-31 19:09:48 +02:00 |
PedManager.cs.meta
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change script execution order for all (?) scripts
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2020-05-31 19:09:49 +02:00 |
PedModel.cs
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don't call OnSpawn() from PedModel, but instead find ground from Start()
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2020-05-31 19:09:50 +02:00 |
PedModel.cs.meta
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change script execution order for all (?) scripts
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2020-05-31 19:09:49 +02:00 |
Player2Minimap.cs
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working on displaying players on minimap
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2020-05-31 19:09:43 +02:00 |
Player2Minimap.cs.meta
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change script execution order for all (?) scripts
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2020-05-31 19:09:49 +02:00 |
SpawnManager.cs
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use enex exit positions as spawn positions for players, if exterior is not loaded
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2020-05-31 19:09:50 +02:00 |
SpawnManager.cs.meta
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change script execution order for all (?) scripts
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2020-05-31 19:09:49 +02:00 |
UIManager.cs
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UIManager provides onGUI event
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2020-05-31 19:09:49 +02:00 |
UIManager.cs.meta
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adjust SEO of some scripts which had it assigned
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2020-05-31 19:09:49 +02:00 |
UIVehicleSpawner.cs
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improve vehicle spawning API, and add ability to request specific vehicle
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2020-05-31 19:09:44 +02:00 |
UIVehicleSpawner.cs.meta
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change script execution order for all (?) scripts
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2020-05-31 19:09:49 +02:00 |
Vehicle2Minimap.cs
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don't draw vehicles on minimap
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2020-05-31 19:09:46 +02:00 |
Vehicle2Minimap.cs.meta
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change script execution order for all (?) scripts
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2020-05-31 19:09:49 +02:00 |
Vehicles.meta
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Initial commit
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2020-05-31 19:07:22 +02:00 |
Weapon.cs
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update audio library
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2020-05-31 19:09:48 +02:00 |
Weapon.cs.meta
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change script execution order for all (?) scripts
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2020-05-31 19:09:49 +02:00 |
WeaponHolder.cs
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remove default SEO
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2020-05-31 19:09:49 +02:00 |
WeaponHolder.cs.meta
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change SEO of scripts which had it configured in code
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2020-05-31 19:09:49 +02:00 |
Weapons.meta
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Initial commit
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2020-05-31 19:07:22 +02:00 |
World.meta
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Initial commit
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2020-05-31 19:07:22 +02:00 |