.. |
Audio
|
change script execution order for all (?) scripts
|
2020-05-31 19:09:49 +02:00 |
Ped
|
start radio only for local ped ; and start it from the right place
|
2020-05-31 19:09:51 +02:00 |
Vehicles
|
...
|
2020-05-31 19:09:51 +02:00 |
Weapons
|
change script execution order for all (?) scripts
|
2020-05-31 19:09:49 +02:00 |
World
|
assign SEO
|
2020-05-31 19:09:51 +02:00 |
Audio.meta
|
Initial commit
|
2020-05-31 19:07:22 +02:00 |
CharacterModelChanger.cs
|
add it to namespace
|
2020-05-31 19:09:43 +02:00 |
CharacterModelChanger.cs.meta
|
change script execution order for all (?) scripts
|
2020-05-31 19:09:49 +02:00 |
Damageable.cs
|
Initial commit
|
2020-05-31 19:07:22 +02:00 |
Damageable.cs.meta
|
change script execution order for all (?) scripts
|
2020-05-31 19:09:49 +02:00 |
GameManager.cs
|
set default physics update rate
|
2020-05-31 19:09:48 +02:00 |
GameManager.cs.meta
|
change script execution order for all (?) scripts
|
2020-05-31 19:09:49 +02:00 |
Loader.cs
|
skip creating enexes for now
|
2020-05-31 19:09:51 +02:00 |
Loader.cs.meta
|
change script execution order for all (?) scripts
|
2020-05-31 19:09:49 +02:00 |
MapObject.cs
|
Initial commit
|
2020-05-31 19:07:22 +02:00 |
MapObject.cs.meta
|
change script execution order for all (?) scripts
|
2020-05-31 19:09:49 +02:00 |
MiniMap.cs
|
map window draws enexes
|
2020-05-31 19:09:50 +02:00 |
MiniMap.cs.meta
|
change script execution order for all (?) scripts
|
2020-05-31 19:09:49 +02:00 |
ModelViewer.cs
|
Initial commit
|
2020-05-31 19:07:22 +02:00 |
ModelViewer.cs.meta
|
change script execution order for all (?) scripts
|
2020-05-31 19:09:49 +02:00 |
OutOfRangeDestroyer.cs
|
improvement
|
2020-05-31 19:09:42 +02:00 |
OutOfRangeDestroyer.cs.meta
|
change script execution order for all (?) scripts
|
2020-05-31 19:09:49 +02:00 |
Ped.meta
|
Initial commit
|
2020-05-31 19:07:22 +02:00 |
PedestrianModelViewerUI.cs
|
Initial commit
|
2020-05-31 19:07:22 +02:00 |
PedestrianModelViewerUI.cs.meta
|
change script execution order for all (?) scripts
|
2020-05-31 19:09:49 +02:00 |
PedManager.cs
|
camera distance is configurable
|
2020-05-31 19:09:48 +02:00 |
PedManager.cs.meta
|
change script execution order for all (?) scripts
|
2020-05-31 19:09:49 +02:00 |
PedModel.cs
|
don't call OnSpawn() from PedModel, but instead find ground from Start()
|
2020-05-31 19:09:50 +02:00 |
PedModel.cs.meta
|
change script execution order for all (?) scripts
|
2020-05-31 19:09:49 +02:00 |
Player2Minimap.cs
|
working on displaying players on minimap
|
2020-05-31 19:09:43 +02:00 |
Player2Minimap.cs.meta
|
change script execution order for all (?) scripts
|
2020-05-31 19:09:49 +02:00 |
SpawnManager.cs
|
use enex exit positions as spawn positions for players, if exterior is not loaded
|
2020-05-31 19:09:50 +02:00 |
SpawnManager.cs.meta
|
change script execution order for all (?) scripts
|
2020-05-31 19:09:49 +02:00 |
UIManager.cs
|
UIManager provides onGUI event
|
2020-05-31 19:09:49 +02:00 |
UIManager.cs.meta
|
adjust SEO of some scripts which had it assigned
|
2020-05-31 19:09:49 +02:00 |
UIVehicleSpawner.cs
|
improve vehicle spawning API, and add ability to request specific vehicle
|
2020-05-31 19:09:44 +02:00 |
UIVehicleSpawner.cs.meta
|
change script execution order for all (?) scripts
|
2020-05-31 19:09:49 +02:00 |
Vehicle2Minimap.cs
|
don't draw vehicles on minimap
|
2020-05-31 19:09:46 +02:00 |
Vehicle2Minimap.cs.meta
|
change script execution order for all (?) scripts
|
2020-05-31 19:09:49 +02:00 |
Vehicles.meta
|
Initial commit
|
2020-05-31 19:07:22 +02:00 |
Weapon.cs
|
update audio library
|
2020-05-31 19:09:48 +02:00 |
Weapon.cs.meta
|
change script execution order for all (?) scripts
|
2020-05-31 19:09:49 +02:00 |
WeaponHolder.cs
|
remove default SEO
|
2020-05-31 19:09:49 +02:00 |
WeaponHolder.cs.meta
|
change SEO of scripts which had it configured in code
|
2020-05-31 19:09:49 +02:00 |
Weapons.meta
|
Initial commit
|
2020-05-31 19:07:22 +02:00 |
World.meta
|
Initial commit
|
2020-05-31 19:07:22 +02:00 |