in0finite
c30551d718
change angle of Sun around Y axis
2021-07-18 21:05:39 +02:00
in0finite
f47b2adaf0
change serialization name of "max draw distance" setting
2021-07-18 21:02:56 +02:00
in0finite
5cbdf1314b
don't save setting if it's equal to default value and it's not saved already
2021-07-18 21:02:28 +02:00
in0finite
f3a7bcc72a
add ability to specify serialization name for settings
2021-07-18 20:24:20 +02:00
in0finite
37e0c64453
fix bug on clients
2021-07-18 18:49:14 +02:00
in0finite
32c0be1af2
new world loading system ( #110 )
...
* wip
* much faster world creation
* add StaticGeometryInspector
* disable child/parent logic and fading
* rename
* (de)activate objects based on parent
* set draw distance based on layers
* ...
* wip
* wip
* wip
* remove unused param
* prevent concurrent modification
* ...
* catch exceptions when notifying
* ...
* notify about area, not objects
* limit public access to Area
* ...
* ...
* allow public access
* add public api
* adapt code
* pass callback to ctor
* adapt focus points
* fix
* fix intersection check
* support rectangles
* adjust parameters in prefab
* this should fix IsInsideOf()
* ...
* ...
* fix getting area by index
* create area if not exists
* ...
* ...
* ...
* wip for distance levels
* remove constraint on generic parameter
* add some validation
* fix
* fix draw distance per level
* change time of day in which lights are visible
* add todos
* don't use id for UnRegisterFocusPoint()
* use hash set for storing focus points
* add 1 more level
* mark area for update only if visibility changes
* profile WorldSystem calls
* add some profiling sections
* limit time per frame for LoadingThread
* switch custom concurrent queue
* copy jobs to buffer
* rename
* change max draw distance setting
* wait one more frame
* try to remove 801 distance level to remove holes
* attempt to hide interiors, but failed
* delete no longer needed script
* optimization
* some error checking
* add camera as focus point
* dont add camera as focus point in headless mode
* working on load priority
* fix bug - load priority finished
* ...
* small optimizations
* ...
* ...
* remove unneeded variable
* add fading
* dont do fading in headless mode
* fadeRate available in inspector
* change fade rate
* take into account if geometry is loaded when checking if object should be visible, and if fading should be done
* small optimization
* cache IsInHeadlessMode
* display Instance info in inspector
* move interiors up in the sky
* rename
* adapt code to different y pos of interiors
* refactor
* fix finding matched enex for enexes that lead to the same interior level
* display new world stats
* rename
* rename class
* ...
* ...
* extract function
* extract parameters into a struct
* add focus point to dead body
* add focus point to vehicle
* add focus point to vehicle detached parts
* remove OutOfRangeDestroyer from vehicle, and destroy vehicle if it falls below the map
* dont use focus points on vehicle and vehicle detached parts, when not on server
* add focus point for npc peds
* add possibility to set timeout during which focus point keeps revealing after it's destroyed
* adapt UnRegisterFocusPoint() to timeout
* rename
* adapt code
* cleanup MapObject class
* ...
* converting to `lock()`
* optimize method: use 1 lock instead of 3
* call OnObjectFinishedLoading() instead of AddToLoadedObjects()
* ...
* make sure it's main thread
* AsyncLoader is no longer thread safe
* convert static members to non-static in LoadingThread
* fix
* ...
* store indexes for each area
* impl GetAreaCenter()
* calculate load priority based on distance to area, not objects ; limit time per frame ; sort area in Cell, not in concurrent SortedSet ;
* add support for changing draw distance at runtime
* delay setting the new value by 0.2 s
* have a separate default max draw distance for mobile platforms
* adjust y axis world params so that number of visible areas is reduced
* remove "camera far clip plane" setting
* rename
* document flags
* rename
* disable shadow casting and receiving for some objects
* allow casting shadows for LODs with large draw distance
* remove "WorldSystem" layer
* revert layer
2021-07-18 06:03:43 +02:00
in0finite
bac100ebcb
display some stats
2021-06-26 01:58:05 +02:00
in0finite
c7a4fc9332
face lights toward camera every frame
2021-06-26 01:47:52 +02:00
in0finite
b3eb724469
fix
2021-06-26 00:58:43 +02:00
in0finite
28316f720a
...
2021-06-26 00:58:25 +02:00
in0finite
7378f61d9f
enable/disable lights based on day time
2021-06-26 00:47:50 +02:00
in0finite
7f071364b3
dont do it in headless mode
2021-06-25 23:03:31 +02:00
in0finite
fda799b8a2
optimizations and refactoring
2021-06-25 23:00:33 +02:00
in0finite
4aa60fbae4
add param 'rotateLightsToFaceCamera'
2021-06-25 22:24:46 +02:00
in0finite
65eb14afad
use arrays
2021-06-25 22:16:27 +02:00
in0finite
417272e027
...
2021-06-25 22:12:46 +02:00
in0finite
877ad97e04
determine time offset based on rotation of object
2021-06-25 22:11:26 +02:00
in0finite
a214441b94
can now correctly detect red/yellow/green lights
2021-06-25 21:30:31 +02:00
in0finite
a7b7ac1e9b
use InvokeRepeating()
2021-06-25 20:28:11 +02:00
in0finite
66391fcb58
fix infinite loop
2021-06-25 19:13:40 +02:00
in0finite
2193aeaea1
traffic lights should be working
2021-06-25 18:56:52 +02:00
in0finite
06a277acd2
update lights in StaticGeometry
2021-06-25 15:51:00 +02:00
in0finite
fc6af2392e
implement world lights
2021-06-25 14:37:24 +02:00
in0finite
08ccd6f9ee
...
2021-05-04 21:28:47 +02:00
in0finite
d59c2c7ede
remove light game objects
2021-05-04 21:24:13 +02:00
in0finite
d73fd9e163
display day time UI even when local ped is not alive
2021-05-04 21:21:13 +02:00
in0finite
f72cd743a3
display current time in UI
2021-05-04 20:55:01 +02:00
in0finite
197089aab3
(de)activate time objects based on current time
2021-05-04 19:54:47 +02:00
in0finite
49596eb613
load TOBJ objects
2021-05-03 21:24:48 +02:00
in0finite
71fb48f481
fix sync
2021-05-03 04:18:59 +02:00
in0finite
613767d6d7
attempt to sync
2021-05-03 03:00:22 +02:00
in0finite
d5f3657151
...
2021-05-03 02:00:55 +02:00
in0finite
50e8cef69a
rename class
2021-05-03 01:59:33 +02:00
in0finite
46e76e7895
rename file
2021-05-03 01:57:34 +02:00
in0finite
bcf74a342d
update light angle every frame
2021-05-03 01:55:41 +02:00
in0finite
91f136b97c
add time scale to day-time window
2021-05-03 01:54:26 +02:00
in0finite
6b807e2d98
...
2021-05-03 00:17:08 +02:00
in0finite
0cde5b1025
some cleanup
2021-05-03 00:09:24 +02:00
in0finite
b0810e9bfa
cache shader property id
2021-05-02 23:55:00 +02:00
in0finite
2da430251c
remove unused code
2021-05-02 23:51:37 +02:00
in0finite
2fc4d58bb6
assign "_HasNightColors" to materials which have night colors
2021-05-02 23:45:02 +02:00
in0finite
378a92794d
...
2021-05-02 23:02:04 +02:00
in0finite
b459f62e73
implement daytime manager
2021-05-02 23:01:31 +02:00
in0finite
30cd22057c
don't log error
2021-04-26 00:44:14 +02:00
in0finite
b963a95d85
wip
2021-04-26 00:43:30 +02:00
in0finite
38e1d4f0b2
set mesh vertex colors
2021-04-25 23:16:16 +02:00
in0finite
1a118064b5
remove unused method
2021-04-25 21:24:23 +02:00
in0finite
25c3954256
load night colors
2021-04-25 21:15:53 +02:00
in0finite
b27bcac9a3
display color field
2021-04-18 00:18:49 +02:00
in0finite
0a3d2a53dc
create inspector for LightSource
2021-04-18 00:08:49 +02:00
in0finite
f87eb89c63
create LightSource script
2021-04-18 00:07:49 +02:00
in0finite
0a3a11a5e0
use unity color
2021-04-17 22:17:52 +02:00
in0finite
91491a19f1
load lights info
2021-04-17 22:15:07 +02:00
in0finite
a3a8d5cfdf
add script for building for Android from command line
2021-03-05 23:19:26 +01:00
in0finite
072b7f128e
change plugins folder name
2021-03-05 21:55:56 +01:00
in0finite
d5d15876fd
load plugins from Start()
2021-03-05 21:55:09 +01:00
in0finite
ab4f1e00d9
change SEO
2021-03-05 21:32:49 +01:00
in0finite
f7eeaa379e
allow selection of game mode via command line
2021-03-02 23:47:51 +01:00
in0finite
805eaefea7
game modes can be selected ; selected game modes are activated when server starts
2021-03-02 23:09:08 +01:00
in0finite
2c4521200d
console subscribes to log event before any other script executes
2021-03-01 02:53:03 +01:00
in0finite
04153d6cc0
chat is visible when local ped is dead
2021-03-01 02:10:27 +01:00
in0finite
8a74156e94
...
2021-03-01 01:25:31 +01:00
in0finite
b58029aceb
improve chat text escaping - markup tags are now visible in a chat message
2021-03-01 01:23:26 +01:00
in0finite
edd328b9bc
rename methods
2021-03-01 00:58:50 +01:00
in0finite
1a9fe1754d
don't use server nick when echoing command
2021-03-01 00:50:53 +01:00
in0finite
26b51b99c9
move all logic from ChatSync to ChatManager
2021-02-28 23:38:34 +01:00
in0finite
e29bacf3d2
better communication between ChatManager and ChatSync
2021-02-28 23:25:49 +01:00
in0finite
b591ed8fb7
use NetStatus.ThrowIfNotOnServer()
2021-02-28 23:07:26 +01:00
in0finite
f96be81166
skip font loading because fonts are not used anywhere
2021-02-28 22:57:29 +01:00
in0finite
f84bbcf486
rename method
2021-02-28 22:53:16 +01:00
in0finite
2d768ca6b5
properly cut chat messages ; don't cut them on clients
2021-02-28 22:50:11 +01:00
in0finite
f23d9aac04
fix cutting chat message ; reuse string builder
2021-02-28 22:26:30 +01:00
in0finite
a26c1d8bab
extract function
2021-02-28 21:28:57 +01:00
in0finite
9d5039edfe
improve chat UI
2021-02-28 21:15:27 +01:00
in0finite
b8e362cd95
use InvokeEventExceptionSafe()
2021-02-27 23:32:16 +01:00
in0finite
afb443d269
don't update chat UI in headless mode
2021-02-27 23:17:56 +01:00
in0finite
f545981675
remove invalid chat characters on all places ; remove new line & tab characters
2021-02-27 23:15:29 +01:00
in0finite
bb8e18195d
automatically refresh master-server when JoinGame window is opened
2021-02-27 18:07:52 +01:00
in0finite
92b1352cf5
make "Internet" the default tab in JoinGame window
2021-02-27 17:30:55 +01:00
in0finite
75503c74fd
use only Y euler
2021-02-27 17:03:06 +01:00
in0finite
fcb5f6be3e
fix Vector3 and Quaternion parsing
2021-02-27 16:26:59 +01:00
in0finite
8abd08fda8
provide list of registered commands
2021-02-23 00:54:46 +01:00
in0finite
0589ccb039
exit aim & fire states if ped is not holding a weapon
2021-02-23 00:10:11 +01:00
in0finite
c52fd29de8
don't display inflicted damage for the same player
2021-02-22 23:56:58 +01:00
in0finite
9e7378d1ca
exit drive-by state if ped doesn't have gun weapon
2021-02-22 23:20:01 +01:00
in0finite
eb937dd512
send command back to player
2021-02-22 22:20:36 +01:00
in0finite
fb2f17792e
unsupported vehicles will not cause spamming error messages - they are destroyed
2021-02-22 22:19:15 +01:00
in0finite
e21ef25835
players can specify model id for their ped or stalker
2021-02-22 21:26:57 +01:00
in0finite
000a8a6cc9
revert adaption
2021-02-22 20:21:14 +01:00
in0finite
700e9e9e44
some more adaptions
2021-02-22 19:53:41 +01:00
in0finite
506c7bd1f0
rename script
2021-02-22 19:45:17 +01:00
in0finite
16380a4fe7
adapt all scripts to command system - stop using PlayerRequests
2021-02-22 19:43:17 +01:00
in0finite
a6204749b2
impl teleport command
2021-02-22 18:50:35 +01:00
in0finite
ea7c27b573
impl weapon commands
2021-02-22 18:13:28 +01:00
in0finite
e3b8d9fd65
impl ped & vehicle commands
2021-02-22 17:51:26 +01:00
in0finite
e649952aa9
don't show "..." button in Peds window on clients
2021-02-22 17:44:29 +01:00
in0finite
780a02e842
add rate-limit to commands
2021-02-22 17:43:18 +01:00
in0finite
71ea451b3b
add Player.onDisable event
2021-02-22 15:52:46 +01:00
in0finite
ead26ca9da
add "description" and "runOnlyOnServer" to CommandInfo
2021-02-22 15:50:43 +01:00
in0finite
f7022565e3
send response only if it is not empty
2021-02-22 15:48:47 +01:00
in0finite
fb332a40c0
add flag "addWeaponsToSpawnedPlayers"
2021-02-21 02:35:26 +01:00
in0finite
985054b648
add Ped.onAwake event
2021-02-21 01:39:39 +01:00
in0finite
6e23e3a97c
add Ped.onStart event
2021-02-21 01:20:20 +01:00
in0finite
fb1212305c
add player to ProcessCommandContext
2021-02-21 00:46:48 +01:00
in0finite
3aef4d8559
display in 1 line
2021-02-20 23:56:55 +01:00
in0finite
97e09134bd
add error check
2021-02-20 22:54:25 +01:00
in0finite
18504422f1
run commands from chat messages
2021-02-20 21:59:29 +01:00
in0finite
2f47dbf5d7
trim chat messages
2021-02-20 21:57:52 +01:00
in0finite
4db2437dfc
add chat preprocessing
2021-02-20 21:57:10 +01:00
in0finite
11c0680c09
add some basic commands
2021-02-20 21:55:05 +01:00
in0finite
f563597d96
implement command processing
2021-02-20 21:52:23 +01:00
in0finite
485ba93c8d
fix sync bug
2021-02-20 17:59:25 +01:00
in0finite
1970c945aa
add SpawnHandler - spawn positions can be overridden
2021-02-20 17:04:17 +01:00
in0finite
6eb48ad5f3
remove WorldStatsWindow script
2021-02-20 16:21:01 +01:00
in0finite
2a3374f6c2
make it more error-proof
2021-02-20 16:19:04 +01:00
in0finite
8a8ed71751
use short name because it will be a part of json
2021-02-20 16:15:19 +01:00
in0finite
2c4d09b8c2
use struct so that it doesn't allocate memory
2021-02-20 16:13:41 +01:00
in0finite
5436f71840
display player stats dynamically based on data from server
2021-02-20 02:23:16 +01:00
in0finite
b5e308c135
add SyncedServerData
2021-02-20 02:20:19 +01:00
in0finite
0b4794bb72
extract function
2021-02-19 23:04:45 +01:00
in0finite
a729fa7692
add 'attackingPlayer' to DamageInfo
2021-02-19 22:08:37 +01:00
in0finite
b365759ce9
impl SyncedBag
2021-02-19 21:45:54 +01:00
in0finite
82c6df722b
change namespace
2021-02-19 20:36:07 +01:00
in0finite
16f991db98
remove commented code
2021-02-19 20:35:46 +01:00
in0finite
e711eaae58
fix plugin loading
2021-02-19 20:35:38 +01:00
in0finite
98e110881a
move file to another folder
2021-02-19 18:30:10 +01:00
in0finite
7e97945021
add Ped.onDamaged event
2021-02-19 02:55:09 +01:00
in0finite
ec436c6037
add plugin loading and game modes
2021-02-19 02:22:03 +01:00
in0finite
38e23851c6
fix for wrong position of detached vehicle parts
2021-02-14 15:13:39 +01:00
in0finite
eac9bce0c7
fix setting colors on client
2021-02-13 23:04:47 +01:00
in0finite
104f627bd3
extract into static function
2021-02-13 22:52:43 +01:00
in0finite
0d3d8e3dce
remove old code
2021-02-13 22:44:22 +01:00
in0finite
7b4d256008
cache shader property ids
2021-02-13 22:38:35 +01:00
in0finite
ec660c368c
set vehicle lights' intensity to 0 by default
2021-02-13 22:22:03 +01:00
in0finite
2232f4327f
fix FPS drop on Android
2021-02-13 22:18:27 +01:00
in0finite
9f1b01296d
...
2021-02-06 23:30:52 +01:00
in0finite
899711abda
add ability to specify gui style for area
2021-02-06 23:20:21 +01:00
in0finite
933c3ed089
improve gui
2021-02-06 23:06:43 +01:00
in0finite
f4173e5164
don't use skin for a gui area
2021-02-06 23:06:30 +01:00
in0finite
f31ba9d81e
add support for short names in top panel of file browser ; add some common folders on Windows
2021-02-06 22:36:31 +01:00
in0finite
f9faff6c67
don't detach ragdoll when ped is killed in a vehicle, except if vehicle exploded
2021-02-06 21:12:41 +01:00
in0finite
3267daa543
state classes handle killing of ped
2021-02-06 21:11:14 +01:00
in0finite
ac56764618
add "Dead body traffic per player" stat
2021-02-06 20:07:53 +01:00
in0finite
6f21cc8bf0
destroy all rigid bodies on clients except for the root bone - they work for themselves, and bones look deformed and stretched
2021-02-06 19:20:21 +01:00
in0finite
d525a99575
sync velocity only for root bone
2021-02-06 19:18:36 +01:00
in0finite
ae834f63c7
add flags to sync data
2021-02-06 17:19:35 +01:00
in0finite
dac7f81574
add setting for ragdoll interpolation mode
2021-02-06 03:16:36 +01:00
in0finite
3e73a557f2
set vehicle's rigid body CollisionDetectionMode to continuous dynamic
2021-02-06 02:39:56 +01:00
in0finite
af54f74847
optimize network traffic for ragdolls - sync only rigid bodies - traffic should be 4 KB/s for 1 ragdoll
2021-02-06 01:29:55 +01:00
in0finite
964a76685e
set collision detection mode to ContinuousDynamic - seems that leftover parts no longer can go through ground
2021-02-05 23:40:30 +01:00