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https://github.com/GTA-ASM/SanAndreasUnity
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optimizations and refactoring
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commit
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1 changed files with 52 additions and 30 deletions
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@ -67,7 +67,10 @@ namespace SanAndreasUnity.Behaviours.World
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// use arrays to save memory
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// set them to null to save memory
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private LightSource[] m_lightSources = null;
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private LightSource[] m_trafficLightSources = null;
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private LightSource[] m_redTrafficLights = null;
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private LightSource[] m_yellowTrafficLights = null;
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private LightSource[] m_greenTrafficLights = null;
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private bool m_hasTrafficLights = false;
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private int m_activeTrafficLightIndex = -1;
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@ -311,12 +314,27 @@ namespace SanAndreasUnity.Behaviours.World
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m_lightSources = lights.ToArray();
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m_trafficLightSources = lights
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var trafficLightSources = lights
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.Where(l => l.LightInfo.CoronaShowModeFlags == TwoDEffect.Light.CoronaShowMode.TRAFFICLIGHT)
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.ToArray();
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if (m_trafficLightSources.Length % 3 != 0)
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Debug.LogError($"Traffic lights count must be multiple of 3, found {m_trafficLightSources.Length}");
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if (trafficLightSources.Length % 3 != 0)
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Debug.LogError($"Traffic lights count should be multiple of 3, found {trafficLightSources.Length}");
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var redLights = trafficLightSources.Where(l => IsColorInRange(l.LightInfo.Color, Color.red, 50, 30, 30)).ToArray();
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var yellowLights = trafficLightSources.Where(l => IsColorInRange(l.LightInfo.Color, new Color32(255, 255, 0, 0), 50, 150, 80)).ToArray();
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var greenLights = trafficLightSources.Where(l => IsColorInRange(l.LightInfo.Color, Color.green, 50, 50, 50)).ToArray();
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if (redLights.Length + yellowLights.Length + greenLights.Length != trafficLightSources.Length)
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{
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Debug.LogError("Failed to identify some traffic light colors");
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}
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m_redTrafficLights = redLights.Length > 0 ? redLights : null;
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m_yellowTrafficLights = yellowLights.Length > 0 ? yellowLights : null;
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m_greenTrafficLights = greenLights.Length > 0 ? greenLights : null;
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m_hasTrafficLights = m_redTrafficLights != null || m_yellowTrafficLights != null || m_greenTrafficLights != null;
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this.InvokeRepeating(nameof(this.UpdateLights), 0f, 0.2f);
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}
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@ -380,6 +398,13 @@ namespace SanAndreasUnity.Behaviours.World
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}
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private void UpdateLights()
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{
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FaceLightsTowardCamera();
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UpdateTrafficLights();
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}
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private void FaceLightsTowardCamera()
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{
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if (Cell.Instance.rotateLightsToFaceCamera)
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{
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@ -392,34 +417,31 @@ namespace SanAndreasUnity.Behaviours.World
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}
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}
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}
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}
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if (m_trafficLightSources.Length % 3 == 0)
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private void UpdateTrafficLights()
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{
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if (!m_hasTrafficLights)
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return;
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// update active traffic light
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m_activeTrafficLightIndex = this.CalculateActiveTrafficLightIndex();
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// disable/enable traffic lights based on which one is active
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if (m_redTrafficLights != null)
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EnableLights(m_redTrafficLights, m_activeTrafficLightIndex == 0);
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if (m_yellowTrafficLights != null)
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EnableLights(m_yellowTrafficLights, m_activeTrafficLightIndex == 1);
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if (m_greenTrafficLights != null)
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EnableLights(m_greenTrafficLights, m_activeTrafficLightIndex == 2);
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}
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private static void EnableLights(LightSource[] lights, bool enable)
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{
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for (int i = 0; i < lights.Length; i++)
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{
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// update active traffic light
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m_activeTrafficLightIndex = this.CalculateActiveTrafficLightIndex();
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// disable/enable traffic lights based on which one is active
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var redLights = m_trafficLightSources.Where(l => IsColorInRange(l.LightInfo.Color, Color.red, 50, 30, 30)).ToList();
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var yellowLights = m_trafficLightSources.Where(l => IsColorInRange(l.LightInfo.Color, new Color32(255, 255, 0, 0), 50, 150, 80)).ToList();
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var greenLights = m_trafficLightSources.Where(l => IsColorInRange(l.LightInfo.Color, Color.green, 50, 50, 50)).ToList();
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if (redLights.Count + yellowLights.Count + greenLights.Count != m_trafficLightSources.Length)
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{
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Debug.LogError("Failed to identify some light colors");
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}
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var lists = new[]
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{
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redLights,
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yellowLights,
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greenLights,
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};
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for (int i = 0; i < lists.Length; i++)
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{
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lists[i].ForEach(l => l.gameObject.SetActive(i == m_activeTrafficLightIndex));
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}
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lights[i].gameObject.SetActive(enable);
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}
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}
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