in0finite
|
587c90df5f
|
remove missing script from GameManager.prefab
|
2022-05-24 02:30:38 +02:00 |
|
in0finite
|
909ccef3e1
|
delete RCON folder
|
2022-05-23 23:54:27 +02:00 |
|
in0finite
|
27bcb60a02
|
remove meta file
|
2022-05-23 23:53:22 +02:00 |
|
in0finite
|
9782fbb8a2
|
remove rcon submodule
|
2022-05-23 23:39:21 +02:00 |
|
in0finite
|
9771382506
|
increase AndroidBundleVersionCode
|
2022-05-06 19:55:40 +02:00 |
|
in0finite
|
e0373dd976
|
increase version number
|
2022-05-06 19:54:04 +02:00 |
|
in0finite
|
c205e03e44
|
remove some unused settings
|
2022-05-06 18:48:15 +02:00 |
|
in0finite
|
677105ce55
|
change ped's input upload rate to 60 (was 30)
|
2022-05-06 18:40:26 +02:00 |
|
in0finite
|
13897954d5
|
fix errors
|
2022-05-06 18:15:01 +02:00 |
|
in0finite
|
e8b5b0f479
|
add "FPS" and "smooth FPS" to MISC stats
|
2022-05-06 17:49:49 +02:00 |
|
in0finite
|
b096e4a2bd
|
...
|
2022-05-06 17:43:17 +02:00 |
|
in0finite
|
7e24c7af25
|
...
|
2022-05-06 17:23:51 +02:00 |
|
in0finite
|
01633f3817
|
replace Time.time with Time.timeAsDouble - fix problems with floating-point numbers precision when game uptime is high (eg. 1 month)
|
2022-05-06 17:08:48 +02:00 |
|
in0finite
|
cc79defb97
|
add "frame count" and "rendered frame count" to MISC stats
|
2022-05-06 12:45:04 +02:00 |
|
in0finite
|
3997d581e6
|
do under-aim detection only on server
|
2022-05-06 12:32:39 +02:00 |
|
in0finite
|
7c661aef6d
|
ignore user specific csproj settings
|
2022-05-06 12:20:32 +02:00 |
|
in0finite
|
1480804c24
|
add "Diff between network times" to NET stats
|
2022-05-05 14:43:07 +02:00 |
|
in0finite
|
0eab81d717
|
Revert "try to interpolate based on local time"
This reverts commit 730456a83b .
|
2022-05-04 11:11:14 +02:00 |
|
in0finite
|
730456a83b
|
try to interpolate based on local time
|
2022-05-04 11:10:00 +02:00 |
|
in0finite
|
550c6544f7
|
fix ping sending frequency
|
2022-05-04 09:32:48 +02:00 |
|
in0finite
|
8318a67912
|
try to fix brakes ; refactor vehicle input
|
2022-05-04 06:18:58 +02:00 |
|
in0finite
|
e988839038
|
...
|
2022-05-04 03:54:58 +02:00 |
|
in0finite
|
d0bd858cce
|
use new approach to sync vehicles
|
2022-05-04 03:44:19 +02:00 |
|
in0finite
|
d49ef04a30
|
...
|
2022-05-04 03:35:47 +02:00 |
|
in0finite
|
0ae5c8af8a
|
...
|
2022-05-04 03:01:53 +02:00 |
|
in0finite
|
ff896ab512
|
...
|
2022-05-04 02:55:45 +02:00 |
|
in0finite
|
866f88936f
|
rename
|
2022-05-04 02:52:55 +02:00 |
|
in0finite
|
796445ee1a
|
change rigid body interpolation mode on server to Interpolate
|
2022-05-04 02:39:20 +02:00 |
|
in0finite
|
9bf580291f
|
performance optimizations
|
2022-05-04 02:37:00 +02:00 |
|
in0finite
|
d4871f254b
|
set "destroy rigid body on clients" to true by default
|
2022-05-03 22:56:37 +02:00 |
|
in0finite
|
8e9ac7188d
|
change ped & vehicle sync rate to 30
|
2022-05-03 22:54:22 +02:00 |
|
in0finite
|
cb57a4eb6f
|
add stats about vehicle's transform syncer
|
2022-05-03 22:49:50 +02:00 |
|
in0finite
|
582b05baea
|
add "snapshot buffer count" to misc stats
|
2022-05-03 11:27:51 +02:00 |
|
in0finite
|
8f833986b7
|
define parameter as "snapshotLatency"
|
2022-05-03 11:22:09 +02:00 |
|
in0finite
|
b69e1b4c21
|
implement snapshot interpolation
|
2022-05-03 11:18:10 +02:00 |
|
in0finite
|
4146b0a65d
|
add visualization
|
2022-05-02 23:17:36 +02:00 |
|
in0finite
|
1be238b095
|
change ping sending frequency to 0.5 seconds
|
2022-05-01 07:10:49 +02:00 |
|
in0finite
|
4bbe62b90e
|
...
|
2022-05-01 07:08:21 +02:00 |
|
in0finite
|
3b89d15e4c
|
increase interval for detecting dead connections to 20 seconds
|
2022-05-01 07:06:36 +02:00 |
|
in0finite
|
3ba5057798
|
fix ped sync after exiting vehicle
|
2022-05-01 04:01:36 +02:00 |
|
in0finite
|
f64ed8698f
|
rename
|
2022-05-01 03:31:40 +02:00 |
|
in0finite
|
a99c737f22
|
warp when packet arrives (in OnDeserialize())
|
2022-05-01 03:22:10 +02:00 |
|
in0finite
|
961a7e601f
|
fix for initial vehicle position being at (0,0,0)
|
2022-05-01 02:32:52 +02:00 |
|
in0finite
|
847d5186da
|
fix sync for detached vehicle parts
|
2022-05-01 02:05:14 +02:00 |
|
in0finite
|
89310d9394
|
add parameter to control whether to use rigid body
|
2022-04-30 22:18:17 +02:00 |
|
in0finite
|
ac917ec06a
|
wait until we reach current sync data, before moving to next one
|
2022-04-29 01:06:53 +02:00 |
|
in0finite
|
16c01e861d
|
obtain position/rotation in OnSerialize(), not in Update()
|
2022-04-28 21:49:40 +02:00 |
|
in0finite
|
35789662f5
|
...
|
2022-04-28 21:29:14 +02:00 |
|
in0finite
|
9f94b0aa1c
|
remove snapshot logic
|
2022-04-28 21:19:08 +02:00 |
|
in0finite
|
acf3f2a20d
|
use MovePosition()/MoveRotation()
|
2022-04-28 21:03:37 +02:00 |
|