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fix ping sending frequency
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1 changed files with 3 additions and 1 deletions
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@ -99,6 +99,9 @@ namespace SanAndreasUnity.Net
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F.InvokeEventExceptionSafe(this.onServerStatusChanged);
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}
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// we need more agile ping measurement
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// the reason we assign this here, is because Mirror resets the value after scene load
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Mirror.NetworkTime.PingFrequency = 0.5f;
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}
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@ -160,7 +163,6 @@ namespace SanAndreasUnity.Net
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CheckIfIPAddressIsValid (ip);
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CheckIfPortIsValid (serverPortNumber);
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SetupNetworkManger( ip, serverPortNumber );
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Mirror.NetworkTime.PingFrequency = 0.5f; // we need more agile ping measurement
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NetworkManager.singleton.StartClient ();
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}
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