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https://github.com/GTA-ASM/SanAndreasUnity
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remove some unused settings
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677105ce55
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2 changed files with 0 additions and 16 deletions
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@ -16,8 +16,6 @@ namespace SanAndreasUnity.Behaviours.Vehicles
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public CollisionDetectionMode rigidBodyCollisionDetectionMode = CollisionDetectionMode.Discrete;
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public bool syncLinearVelocity = true;
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public bool syncAngularVelocity = true;
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public bool destroyRigidBodyOnClients = true;
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public bool syncPedTransformWhileInVehicle = false;
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public bool controlInputOnLocalPlayer = true;
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@ -39,18 +39,6 @@ namespace SanAndreasUnity.Settings
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setValue = (value) => { ApplyVehicleSyncRate(value); },
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persistType = OptionsWindow.InputPersistType.OnStart
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};
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OptionsWindow.BoolInput m_syncVehiclesLinearVelocity = new OptionsWindow.BoolInput ("Sync vehicle's linear velocity") {
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isAvailable = () => VehicleManager.Instance != null,
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getValue = () => VehicleManager.Instance.syncLinearVelocity,
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setValue = (value) => { VehicleManager.Instance.syncLinearVelocity = value; },
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persistType = OptionsWindow.InputPersistType.OnStart
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};
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OptionsWindow.BoolInput m_syncVehiclesAngularVelocity = new OptionsWindow.BoolInput ("Sync vehicle's angular velocity") {
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isAvailable = () => VehicleManager.Instance != null,
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getValue = () => VehicleManager.Instance.syncAngularVelocity,
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setValue = (value) => { VehicleManager.Instance.syncAngularVelocity = value; },
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persistType = OptionsWindow.InputPersistType.OnStart
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};
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OptionsWindow.BoolInput m_controlWheelsOnLocalPlayer = new OptionsWindow.BoolInput ("Control wheels on local player") {
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isAvailable = () => VehicleManager.Instance != null,
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getValue = () => VehicleManager.Instance.controlWheelsOnLocalPlayer,
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@ -105,8 +93,6 @@ namespace SanAndreasUnity.Settings
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m_deadBodySyncRate,
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m_deadBodyInterpolationMode,
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m_vehicleSyncRate,
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m_syncVehiclesLinearVelocity,
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m_syncVehiclesAngularVelocity,
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m_controlWheelsOnLocalPlayer,
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m_destroyWheelCollidersOnClient,
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m_controlVehicleInputOnLocalPlayer,
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