remove some unused settings

This commit is contained in:
in0finite 2022-05-06 18:48:15 +02:00
parent 677105ce55
commit c205e03e44
2 changed files with 0 additions and 16 deletions

View file

@ -16,8 +16,6 @@ namespace SanAndreasUnity.Behaviours.Vehicles
public CollisionDetectionMode rigidBodyCollisionDetectionMode = CollisionDetectionMode.Discrete;
public bool syncLinearVelocity = true;
public bool syncAngularVelocity = true;
public bool destroyRigidBodyOnClients = true;
public bool syncPedTransformWhileInVehicle = false;
public bool controlInputOnLocalPlayer = true;

View file

@ -39,18 +39,6 @@ namespace SanAndreasUnity.Settings
setValue = (value) => { ApplyVehicleSyncRate(value); },
persistType = OptionsWindow.InputPersistType.OnStart
};
OptionsWindow.BoolInput m_syncVehiclesLinearVelocity = new OptionsWindow.BoolInput ("Sync vehicle's linear velocity") {
isAvailable = () => VehicleManager.Instance != null,
getValue = () => VehicleManager.Instance.syncLinearVelocity,
setValue = (value) => { VehicleManager.Instance.syncLinearVelocity = value; },
persistType = OptionsWindow.InputPersistType.OnStart
};
OptionsWindow.BoolInput m_syncVehiclesAngularVelocity = new OptionsWindow.BoolInput ("Sync vehicle's angular velocity") {
isAvailable = () => VehicleManager.Instance != null,
getValue = () => VehicleManager.Instance.syncAngularVelocity,
setValue = (value) => { VehicleManager.Instance.syncAngularVelocity = value; },
persistType = OptionsWindow.InputPersistType.OnStart
};
OptionsWindow.BoolInput m_controlWheelsOnLocalPlayer = new OptionsWindow.BoolInput ("Control wheels on local player") {
isAvailable = () => VehicleManager.Instance != null,
getValue = () => VehicleManager.Instance.controlWheelsOnLocalPlayer,
@ -105,8 +93,6 @@ namespace SanAndreasUnity.Settings
m_deadBodySyncRate,
m_deadBodyInterpolationMode,
m_vehicleSyncRate,
m_syncVehiclesLinearVelocity,
m_syncVehiclesAngularVelocity,
m_controlWheelsOnLocalPlayer,
m_destroyWheelCollidersOnClient,
m_controlVehicleInputOnLocalPlayer,