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do under-aim detection only on server
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@ -262,7 +262,7 @@ namespace SanAndreasUnity.Behaviours.Peds.States
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this.UpdateAimAnim (state);
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// do this right after UpdateAimAnim(), because that's the state when weapon conducts attack
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if (Time.time - m_timeWhenDidUnderAimDetection >= PedManager.Instance.timeIntervalToUpdateUnderAimStatus)
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if (m_isServer && Time.time - m_timeWhenDidUnderAimDetection >= PedManager.Instance.timeIntervalToUpdateUnderAimStatus)
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{
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m_timeWhenDidUnderAimDetection = Time.time;
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UpdateUnderAimDetection(m_ped);
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