mirror of
https://github.com/GTA-ASM/SanAndreasUnity
synced 2024-11-24 21:13:01 +00:00
use new approach to sync vehicles
This commit is contained in:
parent
d49ef04a30
commit
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6 changed files with 67 additions and 124 deletions
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@ -10,12 +10,13 @@ GameObject:
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m_Component:
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- component: {fileID: 6804370665295485595}
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m_Layer: 0
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m_Name: Vehicle
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m_TagString: Untagged
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@ -54,40 +55,6 @@ MonoBehaviour:
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visible: 0
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m_AssetId: abddce9c98c1ba5a992f109cfd8c5a5c
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 5841438317718401360}
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m_Script: {fileID: 11500000, guid: 2f74aedd71d9a4f55b3ce499326d45fb, type: 3}
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m_EditorClassIdentifier:
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syncMode: 0
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syncInterval: 0.05
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clientAuthority: 0
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sendInterval: 0.05
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syncPosition: 1
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syncRotation: 1
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syncScale: 0
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interpolatePosition: 1
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interpolateRotation: 1
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interpolateScale: 0
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bufferTimeMultiplier: 1
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bufferSizeLimit: 64
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catchupThreshold: 4
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catchupMultiplier: 0.1
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onlySyncOnChange: 1
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bufferResetMultiplier: 5
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positionSensitivity: 0.01
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rotationSensitivity: 0.01
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scaleSensitivity: 0.01
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showGizmos: 0
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showOverlay: 0
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overlayColor: {r: 0, g: 0, b: 0, a: 0.5}
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--- !u!114 &9183683351129218624
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@ -102,6 +69,31 @@ MonoBehaviour:
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--- !u!114 &6154053831592577151
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m_GameObject: {fileID: 5841438317718401360}
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m_Script: {fileID: 11500000, guid: 7810004c3617c05419e4e60874dc18a7, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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syncMode: 0
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syncInterval: 0.05
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m_transformToSync: {fileID: 8267877565696799342}
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m_transformSyncParameters:
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useSmoothDeltaTime: 1
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clientUpdateType: 3
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constantVelocityMultiplier: 1
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lerpFactor: 30
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useRigidBody: 0
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visualize: 0
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maxNumVisualizations: 10
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visualizationScale: 0.2
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snapshotLatency: 0.1
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--- !u!114 &575085982327711637
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MonoBehaviour:
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m_ObjectHideFlags: 0
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@ -240,3 +232,19 @@ MonoBehaviour:
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m_EditorClassIdentifier:
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componentsToDestroy:
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- {fileID: 1742792654273641741}
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--- !u!54 &6804370665295485595
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Rigidbody:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 5841438317718401360}
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serializedVersion: 2
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m_Mass: 1
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m_Drag: 0
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m_AngularDrag: 0.05
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m_UseGravity: 1
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m_IsKinematic: 0
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m_Interpolate: 0
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m_Constraints: 0
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m_CollisionDetection: 0
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@ -153,7 +153,7 @@ namespace SanAndreasUnity.Behaviours.Vehicles
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public Mirror.NetworkIdentity NetIdentity { get; private set; }
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public Mirror.NetworkTransform NetTransform { get; private set; }
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public Net.CustomNetworkTransform NetTransform { get; private set; }
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List<Ped> m_lastPreparedPeds = new List<Ped>();
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@ -173,7 +173,7 @@ namespace SanAndreasUnity.Behaviours.Vehicles
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private void Awake()
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{
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this.NetIdentity = this.GetComponentOrThrow<Mirror.NetworkIdentity>();
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this.NetTransform = this.GetComponent<Mirror.NetworkTransform>();
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this.NetTransform = this.GetComponent<Net.CustomNetworkTransform>();
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_props = new MaterialPropertyBlock();
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this.Awake_Damage();
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this.Awake_Radio();
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@ -21,14 +21,6 @@ namespace SanAndreasUnity.Behaviours.Vehicles
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[SyncVar] float m_net_steering;
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[SyncVar] float m_net_braking;
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[SyncVar(hook = nameof(OnNetPositionChanged))]
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Vector3 m_net_position;
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[SyncVar(hook = nameof(OnNetRotationChanged))]
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Quaternion m_net_rotation;
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[SyncVar] Vector3 m_net_linearVelocity;
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[SyncVar] Vector3 m_net_angularVelocity;
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[SyncVar] float m_net_health;
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struct WheelSyncData
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@ -104,6 +96,12 @@ namespace SanAndreasUnity.Behaviours.Vehicles
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Destroy(wheelCollider);
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}
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}
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if (VehicleManager.Instance.destroyRigidBodyOnClients)
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{
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if (m_vehicle.RigidBody != null)
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Object.Destroy(m_vehicle.RigidBody);
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}
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});
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}
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}
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@ -165,9 +163,6 @@ namespace SanAndreasUnity.Behaviours.Vehicles
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private void Update()
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{
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// if syncvars are used for updating transform, then disable NetworkTransform, and vice versa
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m_vehicle.NetTransform.enabled = !VehicleManager.Instance.syncVehicleTransformUsingSyncVars;
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// update status of rigid body
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this.EnableOrDisableRigidBody();
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@ -221,10 +216,6 @@ namespace SanAndreasUnity.Behaviours.Vehicles
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m_net_acceleration = m_vehicle.Accelerator;
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m_net_steering = m_vehicle.Steering;
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m_net_braking = m_vehicle.Braking;
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m_net_position = m_vehicle.RigidBody.position;
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m_net_rotation = m_vehicle.RigidBody.rotation;
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m_net_linearVelocity = m_vehicle.RigidBody.velocity;
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m_net_angularVelocity = m_vehicle.RigidBody.angularVelocity;
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m_net_health = m_vehicle.Health;
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// wheels
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@ -277,21 +268,6 @@ namespace SanAndreasUnity.Behaviours.Vehicles
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}
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}
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// position and rotation will be applied in syncvar hooks
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// apply velocity on all clients
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if (VehicleManager.Instance.syncLinearVelocity)
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m_vehicle.RigidBody.velocity = m_net_linearVelocity;
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else
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m_vehicle.RigidBody.velocity = Vector3.zero;
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if (VehicleManager.Instance.syncAngularVelocity)
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m_vehicle.RigidBody.angularVelocity = m_net_angularVelocity;
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else
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m_vehicle.RigidBody.angularVelocity = Vector3.zero;
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m_vehicle.Health = m_net_health;
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}
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}
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@ -327,37 +303,6 @@ namespace SanAndreasUnity.Behaviours.Vehicles
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if (NetStatus.IsServer)
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{
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F.EnableRigidBody(m_vehicle.RigidBody);
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return;
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}
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if (VehicleManager.Instance.whenToDisableRigidBody.Matches(this.IsControlledByLocalPlayer,
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!NetStatus.IsServer))
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F.DisableRigidBody(m_vehicle.RigidBody);
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else
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F.EnableRigidBody(m_vehicle.RigidBody);
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}
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void OnNetPositionChanged(Vector3 oldPos, Vector3 newPos)
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{
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if (NetStatus.IsServer)
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return;
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if (VehicleManager.Instance.syncVehicleTransformUsingSyncVars)
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{
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if (m_vehicle != null && m_vehicle.RigidBody != null)
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m_vehicle.RigidBody.MovePosition(newPos);
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}
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}
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void OnNetRotationChanged(Quaternion oldRot, Quaternion newRot)
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{
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if (NetStatus.IsServer)
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return;
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if (VehicleManager.Instance.syncVehicleTransformUsingSyncVars)
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{
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if (m_vehicle != null && m_vehicle.RigidBody != null)
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m_vehicle.RigidBody.MoveRotation(newRot);
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}
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}
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@ -18,9 +18,8 @@ namespace SanAndreasUnity.Behaviours.Vehicles
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public bool syncLinearVelocity = true;
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public bool syncAngularVelocity = true;
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public Utilities.WhenOnClient whenToDisableRigidBody = Utilities.WhenOnClient.OnlyOnOtherClients;
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public bool destroyRigidBodyOnClients = true;
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public bool syncPedTransformWhileInVehicle = false;
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public bool syncVehicleTransformUsingSyncVars = false;
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public bool controlInputOnLocalPlayer = true;
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public bool controlWheelsOnLocalPlayer = true;
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public bool destroyWheelCollidersOnClient = true;
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@ -6,7 +6,6 @@ using VConsts = SanAndreasUnity.Behaviours.Vehicles.VehiclePhysicsConstants;
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namespace SanAndreasUnity.Behaviours.Vehicles
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{
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[RequireComponent(typeof(Rigidbody))]
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public partial class Vehicle
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{
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private Rigidbody _rigidBody;
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@ -21,7 +20,7 @@ namespace SanAndreasUnity.Behaviours.Vehicles
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[Range(0, 1)]
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public float Braking = 1f;
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public Vector3 Velocity { get { return _rigidBody.velocity; } }
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public Vector3 Velocity { get { return _rigidBody != null ? _rigidBody.velocity : Vector3.zero; } }
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public float AverageWheelHeight { get { return _wheels.Count == 0 ? transform.position.y : _wheels.Average(x => x.Child.position.y); } }
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@ -73,12 +72,18 @@ namespace SanAndreasUnity.Behaviours.Vehicles
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private void UpdateValues(VConsts vals)
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{
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_rigidBody.drag = HandlingData.Drag * vals.DragScale;
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_rigidBody.mass = HandlingData.Mass * vals.MassScale;
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_rigidBody.centerOfMass = HandlingData.CentreOfMass;
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if (_rigidBody != null)
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{
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_rigidBody.drag = HandlingData.Drag * vals.DragScale;
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_rigidBody.mass = HandlingData.Mass * vals.MassScale;
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_rigidBody.centerOfMass = HandlingData.CentreOfMass;
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}
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foreach (var wheel in _wheels)
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{
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if (null == wheel.Collider)
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continue;
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var spring = wheel.Collider.suspensionSpring;
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spring.damper = HandlingData.SuspensionDampingLevel * vals.SuspensionDampingScale;
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@ -39,12 +39,6 @@ namespace SanAndreasUnity.Settings
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setValue = (value) => { ApplyVehicleSyncRate(value); },
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persistType = OptionsWindow.InputPersistType.OnStart
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};
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OptionsWindow.BoolInput m_syncVehicleTransformUsingSyncVars = new OptionsWindow.BoolInput ("Sync vehicle transform using syncvars") {
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isAvailable = () => VehicleManager.Instance != null,
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getValue = () => VehicleManager.Instance.syncVehicleTransformUsingSyncVars,
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setValue = (value) => { VehicleManager.Instance.syncVehicleTransformUsingSyncVars = value; },
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persistType = OptionsWindow.InputPersistType.OnStart
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};
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OptionsWindow.BoolInput m_syncVehiclesLinearVelocity = new OptionsWindow.BoolInput ("Sync vehicle's linear velocity") {
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isAvailable = () => VehicleManager.Instance != null,
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getValue = () => VehicleManager.Instance.syncLinearVelocity,
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@ -76,11 +70,11 @@ namespace SanAndreasUnity.Settings
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setValue = (value) => { VehicleManager.Instance.controlInputOnLocalPlayer = value; },
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persistType = OptionsWindow.InputPersistType.OnStart
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};
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OptionsWindow.EnumInput<WhenOnClient> m_whenToDisableVehiclesRigidBody = new OptionsWindow.EnumInput<WhenOnClient> () {
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description = "When to disable vehicle rigid body on clients",
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OptionsWindow.BoolInput m_destroyVehiclesRigidBodyOnClients = new OptionsWindow.BoolInput () {
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description = "Destroy vehicle rigid body on clients",
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isAvailable = () => VehicleManager.Instance != null,
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getValue = () => VehicleManager.Instance.whenToDisableRigidBody,
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setValue = (value) => { ApplyRigidBodyState(value); },
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getValue = () => VehicleManager.Instance.destroyRigidBodyOnClients,
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setValue = (value) => VehicleManager.Instance.destroyRigidBodyOnClients = value,
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persistType = OptionsWindow.InputPersistType.OnStart
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};
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OptionsWindow.BoolInput m_syncPedTransformWhileInVehicle = new OptionsWindow.BoolInput ("Sync ped transform while in vehicle") {
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@ -111,13 +105,12 @@ namespace SanAndreasUnity.Settings
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m_deadBodySyncRate,
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m_deadBodyInterpolationMode,
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m_vehicleSyncRate,
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m_syncVehicleTransformUsingSyncVars,
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m_syncVehiclesLinearVelocity,
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m_syncVehiclesAngularVelocity,
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m_controlWheelsOnLocalPlayer,
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m_destroyWheelCollidersOnClient,
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m_controlVehicleInputOnLocalPlayer,
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m_whenToDisableVehiclesRigidBody,
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m_destroyVehiclesRigidBodyOnClients,
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m_vehicleRigidBodyInterpolationModeOnServer,
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m_vehicleRigidBodyInterpolationModeOnClient,
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m_syncPedTransformWhileInVehicle);
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@ -159,13 +152,6 @@ namespace SanAndreasUnity.Settings
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}
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}
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static void ApplyRigidBodyState(WhenOnClient when)
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{
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VehicleManager.Instance.whenToDisableRigidBody = when;
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foreach (var v in Vehicle.AllVehicles)
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v.GetComponent<VehicleController>().EnableOrDisableRigidBody();
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}
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static void ApplyRigidBodyInterpolationModeOnServer(RigidbodyInterpolation interpolation)
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{
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VehicleManager.Instance.rigidbodyInterpolationOnServer = interpolation;
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